I just want a hotfix patch that brings back DLSS 🙁 it’s unavailable on the pcgamepass version of this game
broken_sys
You wake up from a sleep, now the wolf is extinct, the homeless mugger has very a expensive glass armour and weapons set.
EroGG
Still better than Skyrim’s.
Conradian
Is this an AI slop article? It feels very disjointed, some of the points seem contrary to the article title, and they switch from spelling Bruce Nesmith’s name correctly to Bruce Naismith halfway through the article.
althaz
They did improve it in the remaster. I wouldn’t say it’s amazing, but it’s no longer completely broken.
hebsevenfour
I hated the levelling so so much. Glad they’ve improved it a bit. Better levelling (Experience, etc) is a bit part of why I’m still very excited for Skyblivion. That and the improved dungeons.
grandmapilot
Just change iLevCreaLevelDifferenceMax and iLevItemLevelDifferenceMax from 8 to 99 and you’re done, wtf, Bethesda
“All Levelled Items” on Nexusmods do that for “classic” Oblivion
DerFelix
The original Oblivion is still the only RPG I know where you literally get worse as you level up. Baffling to me how the developers didn’t notice that and also baffling that the game has such a high regard, given that it fucks up the most basic rpg mechanics.
The new system is much better, definitely. You still kinda get worse over time, unless you pick up better gear.
nesnalica
its not a bug. its a feature
PunyParker826
Having not played either the OG or remaster, what is the incentive to leveling up your character if the dungeons and enemies scale with you accordingly? Is it just the added skills and perks?
Greasy-Chungus
It doesn’t haunt the remaster at all
TheHeroYouNeed247
I still feel bad doing alchemy and repairing because j know its leveling up the enemies.
dragon-mom
Isn’t it the level scaling that’s the problem and not the leveling? Which they made the leveling too easy and didn’t fix the level scaling at all so of course the problem didn’t go anywhere
Routine_Brush6877
Can someone explain to me what the leveling issue is in the remaster for an outsider who only played Skyrim? Trying to determine if I wanna invest all the hours in the game to wind up being upset towards the end haha
Magnificent_Badger
One thing I don’t understand is why the load screens take as long as they do. Starfield took like 2 seconds to load between screens. It takes quite a bit longer with Oblivion.
sephrisloth
I wish they would have worked on the difficulty a bit. Adept laughably easy, but bumping it up one step to expert makes it near impossible. You get 1 or 2 shot by practically anything, and enemies get like double health. I know skyrim had the same problem, but it’s something they really need to address going forward. Raising difficulty shouldn’t be just raising enemy health and lowering player health it should be actual changes in AI behavior. I get that it would have been really hard to change for oblivion, but I feel like they should have at least adjusted expert to be a little easier or made Adept a little harder.
BrutalGoerge
I kind of liked how the game got harder not easier as you spent more time in it. You had to think about what stats to increase. You had to think about using the buffing spells and potions, debuff enemies with spells and poisons. Use your race based powers, Use the enchanting system, think about increasing your major and minor skills, use the spell making system if you didn’t just want to put the difficulty at easiest.
PoliteCanadian
The problem with Oblivion’s leveling system is it’s flaws are baked into every aspect of the game design.
A *good* game design would be to have largely static difficulty levels for different areas and dungeons, maybe with a little downscaling to make it easier for you at the very beginning. Then as you level up you can stomp the easy enemies and start to tackle the tough ones.
BUT that requires you to design a difficulty curve into the game and quest design. You have to decide to lock off content to players who haven’t put in the hours yet to level up. Which Bethesda didn’t want to do because they wanted to make it completely open-ended where you can do anything at any time.
With the remaster they’ve fixed it a *little* but to fix leveling properly you have to fix level scaling. But to fix level scaling you have to rework all of the areas and quests.
As I’ve been playing the remaster I’m starting to remember why I never finished Oblivion the first time around. It’s an amazing game for the first 12 hours, then it starts to go downhill. A level 5 should not be able to kill Flame Atronachs and a level 25 should not be struggling to kill bandits and muggers.
NewSauerKraus
I trained some alchemy as soon as I finished the tutorial and now the roads are packed full of minotaurs that I can’t even fight.
20 Comments
I just want a hotfix patch that brings back DLSS 🙁 it’s unavailable on the pcgamepass version of this game
You wake up from a sleep, now the wolf is extinct, the homeless mugger has very a expensive glass armour and weapons set.
Still better than Skyrim’s.
Is this an AI slop article? It feels very disjointed, some of the points seem contrary to the article title, and they switch from spelling Bruce Nesmith’s name correctly to Bruce Naismith halfway through the article.
They did improve it in the remaster. I wouldn’t say it’s amazing, but it’s no longer completely broken.
I hated the levelling so so much. Glad they’ve improved it a bit. Better levelling (Experience, etc) is a bit part of why I’m still very excited for Skyblivion. That and the improved dungeons.
Just change iLevCreaLevelDifferenceMax and iLevItemLevelDifferenceMax from 8 to 99 and you’re done, wtf, Bethesda
“All Levelled Items” on Nexusmods do that for “classic” Oblivion
The original Oblivion is still the only RPG I know where you literally get worse as you level up. Baffling to me how the developers didn’t notice that and also baffling that the game has such a high regard, given that it fucks up the most basic rpg mechanics.
The new system is much better, definitely. You still kinda get worse over time, unless you pick up better gear.
its not a bug. its a feature
Having not played either the OG or remaster, what is the incentive to leveling up your character if the dungeons and enemies scale with you accordingly? Is it just the added skills and perks?
It doesn’t haunt the remaster at all
I still feel bad doing alchemy and repairing because j know its leveling up the enemies.
Isn’t it the level scaling that’s the problem and not the leveling? Which they made the leveling too easy and didn’t fix the level scaling at all so of course the problem didn’t go anywhere
Can someone explain to me what the leveling issue is in the remaster for an outsider who only played Skyrim? Trying to determine if I wanna invest all the hours in the game to wind up being upset towards the end haha
One thing I don’t understand is why the load screens take as long as they do. Starfield took like 2 seconds to load between screens. It takes quite a bit longer with Oblivion.
I wish they would have worked on the difficulty a bit. Adept laughably easy, but bumping it up one step to expert makes it near impossible. You get 1 or 2 shot by practically anything, and enemies get like double health. I know skyrim had the same problem, but it’s something they really need to address going forward. Raising difficulty shouldn’t be just raising enemy health and lowering player health it should be actual changes in AI behavior. I get that it would have been really hard to change for oblivion, but I feel like they should have at least adjusted expert to be a little easier or made Adept a little harder.
I kind of liked how the game got harder not easier as you spent more time in it. You had to think about what stats to increase. You had to think about using the buffing spells and potions, debuff enemies with spells and poisons. Use your race based powers, Use the enchanting system, think about increasing your major and minor skills, use the spell making system if you didn’t just want to put the difficulty at easiest.
The problem with Oblivion’s leveling system is it’s flaws are baked into every aspect of the game design.
A *good* game design would be to have largely static difficulty levels for different areas and dungeons, maybe with a little downscaling to make it easier for you at the very beginning. Then as you level up you can stomp the easy enemies and start to tackle the tough ones.
BUT that requires you to design a difficulty curve into the game and quest design. You have to decide to lock off content to players who haven’t put in the hours yet to level up. Which Bethesda didn’t want to do because they wanted to make it completely open-ended where you can do anything at any time.
With the remaster they’ve fixed it a *little* but to fix leveling properly you have to fix level scaling. But to fix level scaling you have to rework all of the areas and quests.
As I’ve been playing the remaster I’m starting to remember why I never finished Oblivion the first time around. It’s an amazing game for the first 12 hours, then it starts to go downhill. A level 5 should not be able to kill Flame Atronachs and a level 25 should not be struggling to kill bandits and muggers.
I trained some alchemy as soon as I finished the tutorial and now the roads are packed full of minotaurs that I can’t even fight.
Never played the old one, What’s wrong with it