Hi

  • Headshots and kill sounds in CS2 seems not to have any delay and in my opinion they feel ok (One taps, AWP kills etc.)
  • Damage prediction off/on doesn't change anything.
  • Silenced weapons work best to notice delay. Other weapons loudness mask it.
  • Would love to see no delay, I bet it adds to the spraying feeling off, especially with silenced weapons.

Best!

33 Comments

  1. Wait dude, I actually wasn’t sure if guns were hitscan because of this delay

  2. Original-Reward-8688

    Oh wow, nice catch! Highly recommend people hop in a server and test this. This would explain the delayed reaction mezzi had to hitting m0nesy though the box in dark. This is probably why the m4a1-s feels kind of slow. I’m sure adjusting this would greatly improve the feel of the game.

  3. G_Matt1337

    So i’m not THAT crazy,nice to know

  4. Muted_Jacket4869

    wtf I thought it was my potato PC fault??? Im sorry little one

  5. -ISEESTARS-

    Game’s still in beta, what u expect? /s

  6. Spraying is off because it’s actually different from CSGO. CSGO was more consistent with height, and moreover it behaved differently – crosshair was jumping higher and you would have the spray closer to it making it easier to control in more ways than one.
    Sounds is also contributing factor but not really here since gun sounds are louder than hit sounds.

  7. Ludibudi

    We need more of these posts with solid criticism instead of these ‘I miss CS:GO’ posts all the time…

  8. Altruistic_Apple_422

    For fuck sake this game keeps on delivering.

    I cannot imagine how a game that was concurrently watched by 1.25 million people for a relatively obscure tournament and with an average daily player base of about 1.6mln (how many are bots is a speculation) can remain in this condition. I hope Valve sees some reckoning for their abysmal management – unlikely to ever come from the payerbase, so I am hoping for an act of god at this point.

  9. brolarbear

    shit game. Just make a single player campaign already so I can at least feel like playing the game.

  10. Zealousideal_Quiet_6

    I noticed this too, it icks my brain every time I tap fire people from a distance

  11. Winter_Culture_1454

    Everything is fucking delayed in this game.

  12. -Hi-Reddit

    # FIX:
    Lower the delay with command snd_mixahead until your sound goes crackly. I think mine is at 0.000125 or something.

    Have been doing this for better sound for 2 decades.

    I think the high default delay is justified by valve to support old/crappy hardware or something…but I bet the truth is that nobody wants to touch the legacy code buried deep in the audio engine.

    Edit: why would someone downvote the way to lower audio delay lol OP literally asked for a way

  13. StarchyToast

    This is huge if true. 1 frame of lag is noticeable in 60 fps fighting games (16.6 ms). This would mean there is 7 frames of delay between the shot landing and the sound playing on a 60 hertz monitor. If you are playing on the highest end hardware (480 hz monitor) 58 frames pass from the visual of the shot hitting to the sound playing. Human reaction time is faster for sound than visuals so that is a big deal. It would explain why a lot of the CT weapons feel especially bad, using the m4a1s I often can’t tell if my shots hit or not until the person dies.

  14. Gaygamergirl3

    it’s honestly wild that a game like cs:Source from 20 years ago can do this better..

  15. l1mpan__

    THIS ACTUALLY MIGHT BE WHY IT FEELS SO DELAYED, I DIDNT EVEN THINK ABOUT THE SOUND FEEDBACK

  16. joebonekenobi

    value needs to stop making shit games like that dreadlock or w/e its called and actually focus on CS for awhile. Value saying devs can work on anything they like is great and all but cs2 needs dedicated time and team.

    because anyone says dreadlock is good or its early alpha/beta w/e. its not gonna be out smite or other mobas like it. its a fools errend. its a game to sell more skins.

  17. gnome_hunter9

    I also feel like AK spraying sounds are more bullets than actually firing. May be wrong

  18. ZestycloseClassroom3

    I thought it was because of my ping wtf

  19. Hyperus102

    I never noticed this actively but damn, it feels like something connected.
    I didn’t have trouble with this, really, but there was something odd.

    I mentioned soft factors in a comment a while ago as to why the game might feel wrong to many, this would be one of those soft factors.

  20. Pure-Milk-1071

    cs2 is the biggest sh** ever.

    if u could still play csgo – everybody would be playing it.
    Which would show valve they suc* as*

  21. Marxt4r

    Cs2 makes more sense.

    Sounds travels at lower speed + you need to factor in bullet travel time prior to sound. In line with that, longer the shot, more delayed the sound cue should be.

    Maybe less rewarding to play but def more realistic.

  22. Hertzzz25

    Its normal bro, don’t take it too seriously.

    This game is not about performance, hit reg or anticheat its just about skins, skins, skins.
    Get ready to feed Gabe the next time we have a new battle pass. 🤑🤑🤑

  23. Available_Ad5489

    I dont know where to start but this game doesnt reward anymore players who train the game to get better its just feels off

  24. aykamoxie

    this is incredibly noticeable if you’re a tap-only player, volvo plz fix

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