Map Control Visualized (3x speed, calculated based on map geometry & positional data)

12 Comments

  1. leetify

    This is a proof of concept that shows what map control looks like between the CTs and Ts during a round. It’s calculated based on map geometry and demo data for player positions, grenades etc. Round taken from the BLAST Lisbon 2025 final between Vitality & MOUZ. Let us know what you think!

  2. EpicHeroGuy

    It would be pretty cool if you could predict which team would win a round (before any kills have taken place) just based on how much map control is given/taken. I’d love to know how important map control is, based on data.

  3. KaSacha

    Would be really cool with less played maps to understand what zone to take / retake throughout a round

  4. Extremely interesting visualization. Thanks!

  5. Sirius__cH

    It would be nice to have a “map control taker” rating per player.

  6. This would be great for broadcasts if it could be done live, I think it really helps in telling the “story” of the round for newer viewers. “Why is this guy on the other side of the map to his team?” “Why are they using so much utility in this spot?” – “Oh to maintain/get map control”

  7. pants_pants420

    leetify stays winning. this is actually super sick

  8. RSzpala

    As someone who loves CS and works a lot with GIS, this is itchin’ my ‘tism.

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