Ak117 for BR and MP have different balance changes, that’s why there is two
yeepix
I only (know how to) use HS0405 and Hacker class

PvP_Champion
No reactor core or persistence nerf. 🤡
Dry-Experience-6268
USS9 NERF
ABSOLUTE CINEMA
csullw211
Buff and nerf on the tec9?
Possible_Reserve_509
Why is AK117 on both?
jdogkingzzzz
Uss9 needs a bigger Nerf, and the man of war thermite didn’t need a buff
Deep_Law_6019
Enough with the buffs bruh, they need to focus on nerfs. The overall TTK of guns is way too fast now.
HiEx_man
117 strafe buff: really good addition that helps to make up for relatively short 4 shot range.
Thermow base damage buff: borderline inconsequencial but may affect flak jacket
Iso movement buff: going in a good direction but doesn’t fix it
s45 bsa and ads time buff: really needed. the strafe stock makes gran grip unequipable for some dumb reason, and that stock is obligitory, so bsa was Really lacking pre buff. ADS was also slow for a cqc weapon.
QXR multi buff: Irrelevant, doesn’t affect consistency. Strong gun though, please leave this this how it is.
QQ10 BSA and BI buff: BSA was poor so this helps. BI buff is a bit insane. Previously it was was 13.89 bi/sec = 833.33 bi/min which was already good, now it’s 16.41 = 984.85 which is pretty fucking ridiculous. ~12 bi/sec is typical for ARs, and PKM is 15.79 = 947.37. Add fairly lengthy 158.4ms ttk and you have literally no downsides for close range besides short spray time and relatively slow strafe to balance it out…not complaining though, catch me abusing this thing.
PPsH sprint buff: This thing needs all the help it can get in MP so, cool.
PKM flinch buff: Unnecessary but doesn’t singlehandedly detract from current lmg balancing
Tec hipfire nerf (BR-specific): Still the best br ttk that isn’t a sniper headshot or shotgun, burst pattern still fits on a dude within 3 burst kinetic kill range. Overall decent balancing without making it obsolete.
M13 bsa buff (BR-specific): This is pretty much the best long range ttk in BR besides xpr and bruen, bsa is really useful.
Anni and claw duration buffs: Hate me but buffing *some* other operators helps makes up for buffed death machine which is honestly stronger and faster charging than it needs to be.
Shadow blade duration buff: unnecessary as hell but only 5 seconds so whatever.
Tak-5 charge time nerf: Cruel and unusual. Helping your teammates with hp can really come in clutch for close scoring ranked games towards the end. Considering that you use it instead of slaying with a killing OS which will also affect the score, I don’t see how this advantage needed to be nerfed at all, buff would be better.
T19 mobility nerf: Absolutely unnecessary and killed this gun overnight.
MG42 second range damage nerf: Absolutely unnecessary and killed this gun overnight, *but* if we’re being honest this playbase needs to discover some other lmgs. Bad balancing but might make things more interesting.
Oden flinch nerf: Somewhat unnecessary but doesn’t detract too much. The fg nerf is irrelevant because that attachment is useless.
USS nerf: No stock was already bad but the most popular choice. Didn’t have any reason to need that bsa for it’s <30m highly effective range. Honestly just nerf ease of use with a difficult to learn recoil pattern and you’ll see it’s popularity cut in half. Not a lot of people using pk or mx9 and they have uniquely strong attributes, like being the fastest mobility in a viable supressed AR, and the second highest primary weapon strafe.
117 second range nerf )
(BR-specific) Weird way to get around the community’s complaints about it’s aim assist but overall this gun isn’t remarkable at all ttk-wise and nerfing mid range potential is a good way to dance around an aim assist nerf without making it straight up bad, which it would be if they nerfed 3rd range.
Training-Procedure-6
USS9 still OP
I-THE-TRAITOR621
I’m so happy the ISO is getting a buff
DynamaxWolf
Why is Bull Charge getting a nerf? Also, what’s the nerf changes on the CX9 AND Tec9?
Tricky_3
RC XD NERFED!? IT’S NOT EVEN THAT GOOD
Expensive-Thing-2507
Loving the qq9 buff. Even without thirty mag it’s really good
15 Comments
Ak117 for BR and MP have different balance changes, that’s why there is two
I only (know how to) use HS0405 and Hacker class

No reactor core or persistence nerf. 🤡
USS9 NERF
ABSOLUTE CINEMA
Buff and nerf on the tec9?
Why is AK117 on both?
Uss9 needs a bigger Nerf, and the man of war thermite didn’t need a buff
Enough with the buffs bruh, they need to focus on nerfs. The overall TTK of guns is way too fast now.
117 strafe buff: really good addition that helps to make up for relatively short 4 shot range.
Thermow base damage buff: borderline inconsequencial but may affect flak jacket
Iso movement buff: going in a good direction but doesn’t fix it
s45 bsa and ads time buff: really needed. the strafe stock makes gran grip unequipable for some dumb reason, and that stock is obligitory, so bsa was Really lacking pre buff. ADS was also slow for a cqc weapon.
QXR multi buff: Irrelevant, doesn’t affect consistency. Strong gun though, please leave this this how it is.
QQ10 BSA and BI buff: BSA was poor so this helps. BI buff is a bit insane. Previously it was was 13.89 bi/sec = 833.33 bi/min which was already good, now it’s 16.41 = 984.85 which is pretty fucking ridiculous. ~12 bi/sec is typical for ARs, and PKM is 15.79 = 947.37. Add fairly lengthy 158.4ms ttk and you have literally no downsides for close range besides short spray time and relatively slow strafe to balance it out…not complaining though, catch me abusing this thing.
PPsH sprint buff: This thing needs all the help it can get in MP so, cool.
PKM flinch buff: Unnecessary but doesn’t singlehandedly detract from current lmg balancing
Tec hipfire nerf (BR-specific): Still the best br ttk that isn’t a sniper headshot or shotgun, burst pattern still fits on a dude within 3 burst kinetic kill range. Overall decent balancing without making it obsolete.
M13 bsa buff (BR-specific): This is pretty much the best long range ttk in BR besides xpr and bruen, bsa is really useful.
Anni and claw duration buffs: Hate me but buffing *some* other operators helps makes up for buffed death machine which is honestly stronger and faster charging than it needs to be.
Shadow blade duration buff: unnecessary as hell but only 5 seconds so whatever.
Tak-5 charge time nerf: Cruel and unusual. Helping your teammates with hp can really come in clutch for close scoring ranked games towards the end. Considering that you use it instead of slaying with a killing OS which will also affect the score, I don’t see how this advantage needed to be nerfed at all, buff would be better.
T19 mobility nerf: Absolutely unnecessary and killed this gun overnight.
MG42 second range damage nerf: Absolutely unnecessary and killed this gun overnight, *but* if we’re being honest this playbase needs to discover some other lmgs. Bad balancing but might make things more interesting.
Oden flinch nerf: Somewhat unnecessary but doesn’t detract too much. The fg nerf is irrelevant because that attachment is useless.
USS nerf: No stock was already bad but the most popular choice. Didn’t have any reason to need that bsa for it’s <30m highly effective range. Honestly just nerf ease of use with a difficult to learn recoil pattern and you’ll see it’s popularity cut in half. Not a lot of people using pk or mx9 and they have uniquely strong attributes, like being the fastest mobility in a viable supressed AR, and the second highest primary weapon strafe.
117 second range nerf )
(BR-specific) Weird way to get around the community’s complaints about it’s aim assist but overall this gun isn’t remarkable at all ttk-wise and nerfing mid range potential is a good way to dance around an aim assist nerf without making it straight up bad, which it would be if they nerfed 3rd range.
USS9 still OP
I’m so happy the ISO is getting a buff
Why is Bull Charge getting a nerf? Also, what’s the nerf changes on the CX9 AND Tec9?
RC XD NERFED!? IT’S NOT EVEN THAT GOOD
Loving the qq9 buff. Even without thirty mag it’s really good
all useless no change