Devs have requested DonHaci for reproducible examples of CS2 gameplay issues after his recent tweet. Feel free to reply to donhaci or post here with your own examples.
Devs have requested DonHaci for reproducible examples of CS2 gameplay issues after his recent tweet. Feel free to reply to donhaci or post here with your own examples.
What do they mean do you have any reproductible exemples 😂 they really don’t use internet or what ?
Ilikebatterfield4
donhaci, the meme guy.. why does valve want examples from this clown when there are countless of videos on yt showing cs2 problems? the fuck?
SupportDifficult3346
I’m not a cs2 hater like most on these subs lol, but man do I feel that last point. To the point where I intentionally aim behind running targets or hit a shot I know I shouldn’t have and just say lol I’ll take it.
ADShree
Lmfao, “where’s your proof?” As if that cs dev hasn’t been on the internet since the release of cs2? Fucking unreal.
Don’t have anything to link myself, but I hope they fix the issue where 50 ping feels like 100+. Makes the game borderline unplayable.
sh1boleth
I get their perspective as a developer, it’s hard to triage something when you can’t reproduce it. There’s so many varying factors – your system, opponents system. Internet, server status etc
It’s near impossible to replicate and test every possible scenario.
pogggu
Average redditors clearly not understanding the meaning of “reproducible”, your examples from matchmaking games are not reproducible, exact step by step points are a “reproducible example”, which will in most cases mean an isolated local environment.
Yeah, obviously the devs have seen all the videos, but you’re finding a needle in a haystack, you don’t just find bugs by looking through the code (sometimes you do, but it’s a rare occasion and often you do that after you actually get a hint on where something could be broken). See the boost bug that was not fixed for months after release until people actually managed to exactly reproduce it locally, it was fixed pretty much next day.
edit: my point is that people under the post are surprised how valve doesn’t see any of the 1000 videos of *something* happening thinking they’re the definite proof of something definitely not working. Most clips can be potentially explained by a ton of stuff, most often bad network conditions, that’s why the devs always want to see telemetry and so on, the telemetry doesn’t magically show what’s wrong, it just shows that it might potentially not be the cause that it most often always is.
Pokharelinishan
I must admit, expecting layman players to work to provide “reproducible examples” is certainly one of the expectations of all time.
Some things you have to glean from constant community/pro complaints and feedback, that something is not right with the game, and then work to investigate that. And we just need communication, acknowledgement, and assurance that they are doing their best they can.
LH9070
Just give us 128 tick plez
TheN1njTurtl3
You know every time I see a csgo clip it just looks so much more crisp, how fast the kills get registered, player models moved more predictability, less shit was in your way visually (camera shaking while spraying)
AgreeableBroomSlayer
There is a reproducable bug that when you join a game at 30 ping, it feels like how 100 ping is csgo felt.
No loss, no jitter. Just garbage servers and netcode
WolfgangTheRevenge
Volvo be typing this shit like they are gonna fix them lmfao
Intelligent_Toast
Why are they asking a twitter troll of all people ðŸ˜
juL9e
the amount of cope here is insufferable
godfrey1
“dying behind walls”
literally how networking works, someone is on the high ping
“can’t hold angles as well”
literally by design, play like donk, not like Guardian
“delayed hitboxes”
copium because you missed a shot
zkillbill
Bug: Game is terrible
Steps to reproduce:
Step 1: Launch CS2
imjorkinit7
Kek don’t have my demos of the last 10 matches where I was obviously frustrated with the state of cs2 so I just randomly posted this tweet after not having the incident happen. Could be a jackass.
twosevenoner
valve need to accept it and work on cs3
AgreeableBroomSlayer
Reminder that when people do provide reproducible bugs like the inconsistent jump heights and stuff like that, Valve devs respond with “How is this relevant to gameplay”
Then change the height of the object used to test
Merkasus
Haci trying his best to stay relevant
MMIV777
Biggest mistake they could’ve done is to shut down CS:GO’s servers, which they did.
WAFATRALA
WOW, after ~2 years they responded
Playful-Advantage619
Valve’s philosophy of letting their community do everything (make all their skins, run all their esports tournemants, make all their maps) is cute but not when it comes to bugs.Â
NessunoComeNoi
I will tell them what’s reproducible. That stupid playing card system at the bottom middle of my screen that I can’t toggle off which makes every kill feel delayed. The most pointless and un-CS gimmick ever.
27 Comments
What do they mean do you have any reproductible exemples 😂 they really don’t use internet or what ?
donhaci, the meme guy.. why does valve want examples from this clown when there are countless of videos on yt showing cs2 problems? the fuck?
I’m not a cs2 hater like most on these subs lol, but man do I feel that last point. To the point where I intentionally aim behind running targets or hit a shot I know I shouldn’t have and just say lol I’ll take it.
Lmfao, “where’s your proof?” As if that cs dev hasn’t been on the internet since the release of cs2? Fucking unreal.
https://youtu.be/mpTBYiUSidA?si=iePT-BwKZzvMDztC
100 million from cases alone in March btw
How do you even pronounce that
Hatzee? Huh chee? Hayseye? Hucheye?
Don’t have anything to link myself, but I hope they fix the issue where 50 ping feels like 100+. Makes the game borderline unplayable.
I get their perspective as a developer, it’s hard to triage something when you can’t reproduce it. There’s so many varying factors – your system, opponents system. Internet, server status etc
It’s near impossible to replicate and test every possible scenario.
Average redditors clearly not understanding the meaning of “reproducible”, your examples from matchmaking games are not reproducible, exact step by step points are a “reproducible example”, which will in most cases mean an isolated local environment.
Yeah, obviously the devs have seen all the videos, but you’re finding a needle in a haystack, you don’t just find bugs by looking through the code (sometimes you do, but it’s a rare occasion and often you do that after you actually get a hint on where something could be broken). See the boost bug that was not fixed for months after release until people actually managed to exactly reproduce it locally, it was fixed pretty much next day.
edit: my point is that people under the post are surprised how valve doesn’t see any of the 1000 videos of *something* happening thinking they’re the definite proof of something definitely not working. Most clips can be potentially explained by a ton of stuff, most often bad network conditions, that’s why the devs always want to see telemetry and so on, the telemetry doesn’t magically show what’s wrong, it just shows that it might potentially not be the cause that it most often always is.
I must admit, expecting layman players to work to provide “reproducible examples” is certainly one of the expectations of all time.
Some things you have to glean from constant community/pro complaints and feedback, that something is not right with the game, and then work to investigate that. And we just need communication, acknowledgement, and assurance that they are doing their best they can.
Just give us 128 tick plez
You know every time I see a csgo clip it just looks so much more crisp, how fast the kills get registered, player models moved more predictability, less shit was in your way visually (camera shaking while spraying)
There is a reproducable bug that when you join a game at 30 ping, it feels like how 100 ping is csgo felt.
No loss, no jitter. Just garbage servers and netcode
Volvo be typing this shit like they are gonna fix them lmfao
Why are they asking a twitter troll of all people ðŸ˜
the amount of cope here is insufferable
“dying behind walls”
literally how networking works, someone is on the high ping
“can’t hold angles as well”
literally by design, play like donk, not like Guardian
“delayed hitboxes”
copium because you missed a shot
Bug: Game is terrible
Steps to reproduce:
Step 1: Launch CS2
Kek don’t have my demos of the last 10 matches where I was obviously frustrated with the state of cs2 so I just randomly posted this tweet after not having the incident happen. Could be a jackass.
valve need to accept it and work on cs3
Reminder that when people do provide reproducible bugs like the inconsistent jump heights and stuff like that, Valve devs respond with “How is this relevant to gameplay”
Then change the height of the object used to test
Haci trying his best to stay relevant
Biggest mistake they could’ve done is to shut down CS:GO’s servers, which they did.
WOW, after ~2 years they responded
Valve’s philosophy of letting their community do everything (make all their skins, run all their esports tournemants, make all their maps) is cute but not when it comes to bugs.Â
I will tell them what’s reproducible. That stupid playing card system at the bottom middle of my screen that I can’t toggle off which makes every kill feel delayed. The most pointless and un-CS gimmick ever.