Something actually needs to be done about these types of games. They just pop up out of nowhere
ZylonBane
*Fake* games? So like… Fizzbin? Quidditch? Polybius? The Last Starfighter? Super Turbo Turkey Puncher 3?
TopCat0601
One rule that I have lived by since my teen years: Never spend real money on a free game.
TKSax
Star Citizen on there??? 😀
Thagyr
I thought this was well known already by lootbox designs. Everything from the chance to the animation when you open one mimics the same kind of psychological stuff casinos use to addict people.
Trivale
So… mobile games still suck. Noted.
DrEnter
> “The gaming industry is increasingly relying on exploitative design practices that put profits ahead of player wellbeing,” Turner said.
No, some very bad actors _within_ the industry are doing this. There are also many companies and independent developers that are NOT doing this.
jl_theprofessor
I’ll never forget playing the Simpsons Tapped Out and it was the first time I found myself spending like, a lot of money for a game. And for what? Just to see Simpsons characters walking around my town? But I was really compelled to come back every day to see if I could get more characters from the Simpsons history. I literally had to just delete the app off my ipad and say “no more.” And just divert myself with anything else until the compulsion faaded.
Kimarnic
“Gambling-like mechanics including loot boxes, battle passes and cosmetic item betting”
Battle passes are gambling like? You get what it offers
Millsy1
How are -half- of Australian gamers affected???? That doesn’t make sense
10 Comments
Something actually needs to be done about these types of games. They just pop up out of nowhere
*Fake* games? So like… Fizzbin? Quidditch? Polybius? The Last Starfighter? Super Turbo Turkey Puncher 3?
One rule that I have lived by since my teen years: Never spend real money on a free game.
Star Citizen on there??? 😀
I thought this was well known already by lootbox designs. Everything from the chance to the animation when you open one mimics the same kind of psychological stuff casinos use to addict people.
So… mobile games still suck. Noted.
> “The gaming industry is increasingly relying on exploitative design practices that put profits ahead of player wellbeing,” Turner said.
No, some very bad actors _within_ the industry are doing this. There are also many companies and independent developers that are NOT doing this.
I’ll never forget playing the Simpsons Tapped Out and it was the first time I found myself spending like, a lot of money for a game. And for what? Just to see Simpsons characters walking around my town? But I was really compelled to come back every day to see if I could get more characters from the Simpsons history. I literally had to just delete the app off my ipad and say “no more.” And just divert myself with anything else until the compulsion faaded.
“Gambling-like mechanics including loot boxes, battle passes and cosmetic item betting”
Battle passes are gambling like? You get what it offers
How are -half- of Australian gamers affected???? That doesn’t make sense