58% Of PC Gaming Revenue In 2024 Came From Microtransactions

35 Comments

  1. KakitaMike

    That’s actually a lot lower than I would have expected…nevermind missed the PC in the title.

  2. ProjectingArtist

    I saw some guy saying that if games go to 80$ we will finally get AAAs without micro transactions. No you obviously wont, this article shouldn’t be needed to make that clear to you but here we are.

  3. Braiwnz

    Is he number going down compared to last year?
    Please tell me it’s going down.

  4. I_R0M_I

    Probably won’t happen, but would be nice to see what portion is from whales buying high ticket items. Vs regular ‘cheap’ purchases.

    I played Once Human for a few months at release. And there’s items you can spend hundreds on every month easily. Sure I’ve heard of other games being even crazier.

  5. Takardo

    I have a confession. I spent $2.50 cad for a rocket league car. It was the skyline.

  6. Fluffy-Traffic4778

    It still blows my mind WoW players will pay full price for an expansion, pay a monthly sub and it also has a cash shop.

  7. mrboat-man

    Ok but the business model of Roblox is actually pretty good for the creators, the major drawback is the audience being children so they’re easy to manipulate into buying things

  8. Mr_Nicotine

    Yep, majority of MTX comes from PC gamers. So PC gamers are the ones to blame for MTXs, kernel level anti cheats and the push for graphics instead of story and gameplay.

  9. Odd-Collection-2575

    And this is why we’ll never see an end to microtransactions.

  10. Acceptable_Scale_379

    It’s kind of funny to me that you can almost take what’s happening to the movie industry and the gaming industry as complete polar opposites.

    Movies used to have a huge percentage of their revenue come from DVD sales. The theater run was not as important, and so there wasn’t as big of a requirement for these huge big budget everybody come see it movies. You could put Steve buscemi in a roll and let him act his ass off, and even if you didn’t get the same theater revenue as you would have by taking Brad Pitt and Angelina Jolie and just smashing them together and putting it on posters everywhere, The movie would still be a success.

    And now, we have the opposite going on with games. You used to need to make all your money with that first big purchase wave, so it was critical that your game was awesome and fully completed when you released it. But now, with microtransactions, developers don’t have to care about releasing the same quality at the start. That’s why we have free to play games. So they can make a game that doesn’t appeal to many people, and then just release a skimpy costume once a month for $10, I’m at the end of the year they’ve made $120 off that game instead of the 60.

  11. AlertMoogle

    Not gonna lie, thought that number would be higher with whales spending thousands of dollars on microtransactions.

  12. -Reggie-Dunlop-

    I have contributed $0 to this problem. They can get bent.

  13. ProdigySorcerer

    How the fuck with the insane price of base games then dlc?

  14. Deserter15

    I don’t know if this shows how willing people are to pay for microtransactions, or how shit most games have been recently that people would rather spend money on the games they already like.

  15. CataphractBunny

    And a small part of that is me burning 500€ on TFD and 200€ on World of Tanks.

    `[im_doing_my_part.gif]`

    😂

  16. ThisOneTimeAtLolCamp

    Wasn’t it last year Valve made over $1 billion from CS Loot boxes alone?

  17. BadDogSaysMeow

    Hot take, it should be illegal to add microtransactions to paid games.

    You want your game to have microtransactions, then make it free to play.

    And if your game uses a subscription model, then it should also have no microtransactions.
    Once again, you want microtransactions, go free2play.

    It’s a bad joke that today’s full priced games have all the flaws of F2P traps, and yet overwhelming majority of gamers is OK with that, as evident by the fools buying that trash.

  18. Snakefishin

    Whales are the lifeblood of the industry.

  19. Matman161

    Glad to say I didn’t contribute one cent to it

  20. Life is a lot easier if you just play what you want. don’t worry about what everyone else is doing.

  21. mnl_cntn

    Like i keep saying, gamers are the dumbest audience

  22. linkinzpark88

    This is a nothing burger. There are so many F2P games that only make their money off of Mtx. Most of the games with highest consistent players counts are F2P. This really doesn’t tell us much in my opinion.

  23. MurderinAlgiers

    Shoutout to everyone who has ever flamed me for saying we’re well past the point of rolling back DLC slop

  24. sumochump

    Mobile games make up more than half of the entire gaming market. It’s going to get much worse.

  25. Head_Employment4869

    There is nothing wrong with MTX as long as it does not give any advantage.

    If someone wants to play dress-up Barbie, they are free to do so and pay the price.

  26. Key-Recommendation0

    yep. and its why so many games are shit.

    The financial incentive is no longer to make a good game that convinces people to buy it.

    Just predatory practices the whole way down.

  27. The article says $24.4 billion is from mictrotransactions which is 58%, while an additional $5.3 billion is DLC. If I didn’t miscalculate that means 12.7% is DLC. Rounded up it means 71% of all the revenue is from mictrotransactions and dlc.

    That’s pretty insane especially since companies are arguing that the buy in price for games nowadays is too cheap and are pushing towards a $100 price tag for AAA releases.

Write A Comment