That’s actually a lot lower than I would have expected…nevermind missed the PC in the title.
ProjectingArtist
I saw some guy saying that if games go to 80$ we will finally get AAAs without micro transactions. No you obviously wont, this article shouldn’t be needed to make that clear to you but here we are.
Braiwnz
Is he number going down compared to last year?
Please tell me it’s going down.
I_R0M_I
Probably won’t happen, but would be nice to see what portion is from whales buying high ticket items. Vs regular ‘cheap’ purchases.
I played Once Human for a few months at release. And there’s items you can spend hundreds on every month easily. Sure I’ve heard of other games being even crazier.
TrickOut
This industry is so cooked….
Takardo
I have a confession. I spent $2.50 cad for a rocket league car. It was the skyline.
Twicebakedpotatoe
Damn
Fluffy-Traffic4778
It still blows my mind WoW players will pay full price for an expansion, pay a monthly sub and it also has a cash shop.
mrboat-man
Ok but the business model of Roblox is actually pretty good for the creators, the major drawback is the audience being children so they’re easy to manipulate into buying things
Mr_Nicotine
Yep, majority of MTX comes from PC gamers. So PC gamers are the ones to blame for MTXs, kernel level anti cheats and the push for graphics instead of story and gameplay.
Odd-Collection-2575
And this is why we’ll never see an end to microtransactions.
Cloud_N0ne
That’s fucking bleak…
Acceptable_Scale_379
It’s kind of funny to me that you can almost take what’s happening to the movie industry and the gaming industry as complete polar opposites.
Movies used to have a huge percentage of their revenue come from DVD sales. The theater run was not as important, and so there wasn’t as big of a requirement for these huge big budget everybody come see it movies. You could put Steve buscemi in a roll and let him act his ass off, and even if you didn’t get the same theater revenue as you would have by taking Brad Pitt and Angelina Jolie and just smashing them together and putting it on posters everywhere, The movie would still be a success.
And now, we have the opposite going on with games. You used to need to make all your money with that first big purchase wave, so it was critical that your game was awesome and fully completed when you released it. But now, with microtransactions, developers don’t have to care about releasing the same quality at the start. That’s why we have free to play games. So they can make a game that doesn’t appeal to many people, and then just release a skimpy costume once a month for $10, I’m at the end of the year they’ve made $120 off that game instead of the 60.
AlertMoogle
Not gonna lie, thought that number would be higher with whales spending thousands of dollars on microtransactions.
Dry-Cause-5608
MMO’s are dead!
AnotherNobody1308
…sigh
-Reggie-Dunlop-
I have contributed $0 to this problem. They can get bent.
Automatic-Newt7992
F* that horse armour.
sargantbacon1
Fuck
ProdigySorcerer
How the fuck with the insane price of base games then dlc?
Deserter15
I don’t know if this shows how willing people are to pay for microtransactions, or how shit most games have been recently that people would rather spend money on the games they already like.
CataphractBunny
And a small part of that is me burning 500€ on TFD and 200€ on World of Tanks.
`[im_doing_my_part.gif]`
😂
ThisOneTimeAtLolCamp
Wasn’t it last year Valve made over $1 billion from CS Loot boxes alone?
BadDogSaysMeow
Hot take, it should be illegal to add microtransactions to paid games.
You want your game to have microtransactions, then make it free to play.
And if your game uses a subscription model, then it should also have no microtransactions.
Once again, you want microtransactions, go free2play.
It’s a bad joke that today’s full priced games have all the flaws of F2P traps, and yet overwhelming majority of gamers is OK with that, as evident by the fools buying that trash.
Snakefishin
Whales are the lifeblood of the industry.
Matman161
Glad to say I didn’t contribute one cent to it
IClee
Life is a lot easier if you just play what you want. don’t worry about what everyone else is doing.
mnl_cntn
Like i keep saying, gamers are the dumbest audience
linkinzpark88
This is a nothing burger. There are so many F2P games that only make their money off of Mtx. Most of the games with highest consistent players counts are F2P. This really doesn’t tell us much in my opinion.
MurderinAlgiers
Shoutout to everyone who has ever flamed me for saying we’re well past the point of rolling back DLC slop
sumochump
Mobile games make up more than half of the entire gaming market. It’s going to get much worse.
Head_Employment4869
There is nothing wrong with MTX as long as it does not give any advantage.
If someone wants to play dress-up Barbie, they are free to do so and pay the price.
wulfgangz
Thanks I hate it
Key-Recommendation0
yep. and its why so many games are shit.
The financial incentive is no longer to make a good game that convinces people to buy it.
Just predatory practices the whole way down.
Suedie
The article says $24.4 billion is from mictrotransactions which is 58%, while an additional $5.3 billion is DLC. If I didn’t miscalculate that means 12.7% is DLC. Rounded up it means 71% of all the revenue is from mictrotransactions and dlc.
That’s pretty insane especially since companies are arguing that the buy in price for games nowadays is too cheap and are pushing towards a $100 price tag for AAA releases.
35 Comments
That’s actually a lot lower than I would have expected…nevermind missed the PC in the title.
I saw some guy saying that if games go to 80$ we will finally get AAAs without micro transactions. No you obviously wont, this article shouldn’t be needed to make that clear to you but here we are.
Is he number going down compared to last year?
Please tell me it’s going down.
Probably won’t happen, but would be nice to see what portion is from whales buying high ticket items. Vs regular ‘cheap’ purchases.
I played Once Human for a few months at release. And there’s items you can spend hundreds on every month easily. Sure I’ve heard of other games being even crazier.
This industry is so cooked….
I have a confession. I spent $2.50 cad for a rocket league car. It was the skyline.
Damn
It still blows my mind WoW players will pay full price for an expansion, pay a monthly sub and it also has a cash shop.
Ok but the business model of Roblox is actually pretty good for the creators, the major drawback is the audience being children so they’re easy to manipulate into buying things
Yep, majority of MTX comes from PC gamers. So PC gamers are the ones to blame for MTXs, kernel level anti cheats and the push for graphics instead of story and gameplay.
And this is why we’ll never see an end to microtransactions.
That’s fucking bleak…
It’s kind of funny to me that you can almost take what’s happening to the movie industry and the gaming industry as complete polar opposites.
Movies used to have a huge percentage of their revenue come from DVD sales. The theater run was not as important, and so there wasn’t as big of a requirement for these huge big budget everybody come see it movies. You could put Steve buscemi in a roll and let him act his ass off, and even if you didn’t get the same theater revenue as you would have by taking Brad Pitt and Angelina Jolie and just smashing them together and putting it on posters everywhere, The movie would still be a success.
And now, we have the opposite going on with games. You used to need to make all your money with that first big purchase wave, so it was critical that your game was awesome and fully completed when you released it. But now, with microtransactions, developers don’t have to care about releasing the same quality at the start. That’s why we have free to play games. So they can make a game that doesn’t appeal to many people, and then just release a skimpy costume once a month for $10, I’m at the end of the year they’ve made $120 off that game instead of the 60.
Not gonna lie, thought that number would be higher with whales spending thousands of dollars on microtransactions.
MMO’s are dead!
…sigh
I have contributed $0 to this problem. They can get bent.
F* that horse armour.
Fuck
How the fuck with the insane price of base games then dlc?
I don’t know if this shows how willing people are to pay for microtransactions, or how shit most games have been recently that people would rather spend money on the games they already like.
And a small part of that is me burning 500€ on TFD and 200€ on World of Tanks.
`[im_doing_my_part.gif]`
😂
Wasn’t it last year Valve made over $1 billion from CS Loot boxes alone?
Hot take, it should be illegal to add microtransactions to paid games.
You want your game to have microtransactions, then make it free to play.
And if your game uses a subscription model, then it should also have no microtransactions.
Once again, you want microtransactions, go free2play.
It’s a bad joke that today’s full priced games have all the flaws of F2P traps, and yet overwhelming majority of gamers is OK with that, as evident by the fools buying that trash.
Whales are the lifeblood of the industry.
Glad to say I didn’t contribute one cent to it
Life is a lot easier if you just play what you want. don’t worry about what everyone else is doing.
Like i keep saying, gamers are the dumbest audience
This is a nothing burger. There are so many F2P games that only make their money off of Mtx. Most of the games with highest consistent players counts are F2P. This really doesn’t tell us much in my opinion.
Shoutout to everyone who has ever flamed me for saying we’re well past the point of rolling back DLC slop
Mobile games make up more than half of the entire gaming market. It’s going to get much worse.
There is nothing wrong with MTX as long as it does not give any advantage.
If someone wants to play dress-up Barbie, they are free to do so and pay the price.
Thanks I hate it
yep. and its why so many games are shit.
The financial incentive is no longer to make a good game that convinces people to buy it.
Just predatory practices the whole way down.
The article says $24.4 billion is from mictrotransactions which is 58%, while an additional $5.3 billion is DLC. If I didn’t miscalculate that means 12.7% is DLC. Rounded up it means 71% of all the revenue is from mictrotransactions and dlc.
That’s pretty insane especially since companies are arguing that the buy in price for games nowadays is too cheap and are pushing towards a $100 price tag for AAA releases.