Magisk couldn’t spot the Terrorist

11 Comments

  1. HarshTheDev

    Chat was spamming “4:3” but in reality, the terrorist would still be in the frame even if Magisk was playing at 1:1 ratio.

    This seems to specifically be an ancient problem since the T colors and the environment are quite similar, hmm what if we had different T/CT models based on maps to improve visibility..? Nahh the technology just isn’t there yet.

  2. wiggermaxxing

    I only know that spot from a recent austincs video.

  3. Fun_Philosopher_2535

    Map based factions would fix this…A different color map based default faction ( Elite Crew ) would highlight in the background way way better. 

    Thats why its needs to be back.

    Edited ( To People arguing over sellable agents…Valve can sell agents and same time introduced an option to disable the agents for enemy teams. Showing your agents to your team is more than good reason for people to buy agents. We buy knifes, gloves which aren’t visible to enemies but they are still most demanded skins on the game. Why valve needs to force agent’s to both team ? )

  4. bigdickedabruhup

    I’m not saying agents don’t have visibility problems, but I think magisk also has a vision problem. this same thing has happened to him several times where an enemy will be on his screen and he will be completely blind to them

  5. Ofc he can’t, he’s behind the wall! /s

  6. Valeshtein

    bruh that’s why Ancient is my Perma ban, i have a partial Color Blind, seeing the T Model Colors blend with the surroundings really fk my eyes, maybe an outlining in every enemies helps.

  7. Academic-Local-7530

    Tbh its in peripheral vision. Its hard to spot.

  8. HappyUser420

    People love to hate on agent skins but both the default CT and default T side agent have LOADS of places where they blend in too well.

    Doens’t happen to my Miami Vice guy

  9. okphong

    I feel like this one wasn’t too difficult to spot and in movement it’s generally a bit easier too.

  10. mynameis_caL

    While cs2 looks great visually (atleast compared to its prequels) I miss having simple graphics where enemy models pop out so much you cant miss them.

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