It’s taken me a while to realize that this is holding BO6 back for me personally (from being a 10/10 instead of an 8/10). BO6’s core gameplay is amazing, but the maps themselves tend to play very similar to one another. Gameplay wise, apart from the Easter egg and wonder weapon what makes the BO6 maps different?

18 Comments

  1. Faadu-_

    Terminus has the boat , Citadelle Magical scrolls that you can shoot , the tomb golden armor , SV I heard there is a side EE related to fog or something not really sure.

  2. Leading_Sport7843

    This is my biggest issue post BO4. Not enough map specific and game changing features. Older maps had a number of map specific features that actually changed the map and marked one map from another.

    Citadelle’s incantations were good and The Tomb’s golden armour. Terminus I guess has boats.

    This is mostly down to the way BO6 is though. It’s driven by core gameplay mechanics. Buildables have largely been swapped out for the equipment table and scorestreaks, shield gone for armour, specialist weapons gone for field upgrades. I think it really hurts the experience

  3. Melancholic_Starborn

    Basically, the Zielinski/Blundell era of zombies provided a more “feature driven” direction, where each map had its own “big-ticket” to bring players in. The core was also focused more on rogue like eleemtns in the beginning, you always entered with a very bare-bones set up and built up in the game. Having these big side EE’s helped provide more of a rewarding experience to the instanced power progression you’d experience in a match. (Excluding Bo4 since that’s the middle child).

    Under the Drew era of zombies, the direction provides a more “systems driven” direction, where there’s a more defined (in-depth is the better word maybe?) core based on pre-match set-ups, long term power-progression, etc… While there’s some rogue like elements, you’re more focused on the set up you load into, given you were likely to stay with the weapon you had, there was probably less of a need to make these rewards that would make you more powerful.

    BO6 has brought an effort to have more “feature-driven” elements back to the fray in-part with each map at least providing one unique element to stand out. (The boat/amulet in Terminus, the scrolls/swords in CDM, the golden armor, fog rolling in.) While it’s not at the level of depth compared to the Blundell era’s side-EE’s. There’s at least some direction broug upon bringing that uniqueness per-level back to zombies.

  4. InstanceLoose4243

    Honestly the maps in B06 are the driest and blandest I have ever had the displeasure of playing. It seems quality is no longer in treyarch vocab anymore.

  5. Hawthm_the_Coward

    SV has managed to feel pretty unique for its far smaller concentration of special zombies alone.

    Don’t get me wrong, though, I’d kill for another arcade with ticket prizes, or Rave Mode.

  6. TheGrrf

    Terminus is the first map that i felt was built around it’s feature that being using the boats to travel between islands

  7. MrChalkline

    Lmfao I love that you included Firebase Z in there. People hate on that map so much yet I’d argue it’s the most unique map of cw.

  8. C4LLUM17

    Yeah this is one of the things I dislike about modern zombies. All the maps feel and play the same and there’s no unique mechanics or features that are map specific.

    That’s what I loved about BO2, all the maps felt so different and had unique features.

  9. Orthopaedics-A

    no difference, all the maps are like: spawn in a big area and go track the pap via two paths that only differ in perk machines

  10. gratefullargo

    Hoping Orda comes back in some form on BO7 Outbreak

  11. Accomplished-Curve-1

    Don’t forget moon and forsaken having the spawn room being the rounds progressing on a time limit instead of kills… if that counts

  12. lucky375

    Black ops 6’s core gameplay isn’t really good either in my opinion. They should go back to using the classic formula they’ve built and improved on from waw-black ops 3. Black ops 4 tried to improve it, but missed the mark in some areas. Cold war threw out the classic formula and made a new one and it ultimately ruined zombies. Black ops 6 is a 6/10 at best for me.

  13. Equal-Leader-7974

    My guess people hated having too many unique map features so they got rid of them entirely which sucks cause I loved them made each map feel different and challenging

  14. Commercial-History31

    What about klaus in mauer der toten and the dark aether in die maschine

  15. Piotr992

    There are also universal features meaning they get added to all maps even retrospectively.

    So in Buried when Vulture aid got added, it was only on that map. In CDM Vulture aid got added, but you can still get it on the other maps via wunderfizz or random perks, I think also SAM trials.

    In BO1 we got matrioszka dolls only on COTD and Ascension. But if a new equipment was to get added, it would be available on all maps via the crafting table

  16. PeekabooBlue

    This is why I’m actually not huge on the news that the MK 2 is in every map now, because it’s just another thing could’ve made the map special and gave you another reason to play it specifically, but it’s not the same when it’s on every map.

  17. TheChimpEvent2020

    The problem is one you just hyped up. It’s the core gameplay. BO6 at its core, moves too fast to let you take in half of these things.

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