I recreated one of HeavyGod’s recent moments on Nuke entirely in Unreal Engine! The atmosphere of this project was heavily inspired by my recent trip to Seattle, where my girlfriend and I spent the whole day soaking in the unique vibe of the city. It’s a place that feels dangerous (but maybe “gritty” is a better word?), yet undeniably warm and alive—it left such a strong impression on me that I had to channel it into this project. That’s also why I chose “Smells Like Teen Spirit” as the soundtrack—it just felt right.
Huge thanks to Adenex, Lauransky, and Kit for their incredible tools that make it possible for creators to bring CS2 moments to life in Unreal Engine. Also, a massive shoutout to Karambit.gg for providing the stunning textures for the in-game skins featured in this video.
Let me know what you think of this reimagining of CS2!
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https://linktr.ee/murasakie

44 Comments
As I always do, I wanted to pull back the curtain and share a bit of the behind-the-scenes process for this video. The total work time is estimated at about 50 hours, but honestly, most of that was spent battling with glass scattering simulations in Houdini. It’s a software I’ve always been a little afraid to touch, and after days of struggling to get the effect just right, I eventually gave up and moved the simulation directly into Unreal Engine using their Chaos system instead.
For rendering, I tried something new this time: I used Screen Space Reflections (SSR) for global illumination instead of my usual go-to, Lumen. I also wanted to test SSR for reflections, but I wasn’t happy with how it turned out, so I reverted to Lumen for those and rerendered everything. The total render time was about 2 hours at 4K, 30 FPS.
This project pushed me out of my comfort zone in so many ways, and even though not everything went as planned, I’m super happy with how it turned out. Let me know if you’d like me to share more about the process!
CS3
makes no sense give me 1280×960 cs go and smooth gameplay thats what makes sense
thats more than just RTX….
CS3
This is sick!!!!
Can you do that with my clip to?
This is CS3
graphics: 999
visibility: 0
🤮
How worst should the game get?
Nice edit! Seattle (and Washington in general) is such a beautiful place. I also went there with my girlfriend recently and it's left such a lasting impression on us. Can't wait to go back!
This is bloody amazing
old remixed song ✅
slow motion ✅
-rep читы
My PC exploded by just watching this video
slts
????
🤓 5.56×45 Nato or 7.62×51 out of a desert Eagle 50 AE is incorrect
Еще больше не нужных действий.
It’s a whole different game
Make the game like this @Valve
Always the rain 😂
Very well done man! Top notch !
4:3 stretched 1280×960 all low better xD
insane
literally unplayable. Great for cinematics, though
just wow!
thats nothing compared to Clock Work Frag Movies. But good job anyway
What’s up with the necked rifle cartridge ejecting from the deagle??
denoise?
Resolution: 1024×768
Textures: low
AA: off
Model detail: low
RTX: On 😎
Gives me NikkyyHD vibes. Great stuff
cs3
How did you swapped m9 animation here? Because sometimes its m9 animation and sometimes it is one for gut/huntsman
The m9 was doing the huntsman/gutknife animation still awesome tho
Just amazing!
so nice!!!!1
Love it
great work bro
That is the best thing I have ever seen.
amazing edit
Skin prices would go insane if they did this
Это же обычная CS source)
Nice