Game dev shows how to do a PC port right, outlines 106 to 314 FPS improvement without frame generation

5 Comments

  1. Lastdudealive46

    The game was originally developed for PS4 and Switch, i.e. a a 2013 APU with a 2.4Ghz Jaguar low power CPU and a low power Tegra SoC from Nvidia. A 3x performance gain is honestly lower than should be expected.

  2. SynthRogue

    *’The optimization process from 0.1 to 0.2 is described as “low-hanging fruit,” but addressing it raised FPS from 106 to 181. Subsequently, making “many small refinements” brought that up to 231 FPS in Version 0.8, and two further updates finally brought that up to 293 and then 314 FPS, saving additional CPU parallelization and GPU query/input optimizations for last. While these may sound important for performance and are, Durante notes that it’s essential to do things in a careful order since “the more optimized the software becomes, the harder it is to make further headway.”‘*

    Puts those AAA devs to shame.

  3. morningcoffeerox

    Likely that it came from the old way of thinking where you didn’t have that much power to work with so you tried to eek out as much as you could. Doing things a little here and there amounted to a sizeable change after all said and done. It’s sort of like overclocking in the microcosm. Boosting the CPU, GPU, and RAM to see a noticeable boost to FPS.

  4. heavyfieldsnow

    Can’t wait for average Joe Gamer who’s never worked on a game in their life to take this at surface level and think you can just triple fps in any game if you just try a little.

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