The Norwegian Consumer Council along with organizations from 17 other European countries call for a EU ban on virtual currencies in videogames (Games should show real currency cost instead)
The Norwegian Consumer Council along with organizations from 17 other European countries call for a EU ban on virtual currencies in videogames (Games should show real currency cost instead)
That’s cute. Won’t happen though. All the publishers have to do is find some loophole.
theSchlauch
But how would I maximize my in-game gems then? And I’ll quote: “The more you buy, the more you save”. Thanks Jensun
lahetqzmflsmsousyv
Not sure how this shit is still allowed.
Traditional-Shoe-199
What would that mean for currency that can’t be bought with actual money?
shadowrun456
So if I play Minecraft, instead of “emeralds” I will have to be collecting “euros”? Or does that only apply to virtual currencies *purchasable with real-life currencies*? If so, then the article left that key detail out.
Edit: Not sure why I’m being downvoted. The article mentions Minecraft as an explicit example, and I’m pretty sure that you can’t purchase any virtual currencies in Minecraft with real-life currencies.
grafknives
Like real dollars instead of shiny diamonds points?
Oh, that will hurt the bussiness.
Large_Ride_8986
Basically you would have to purchase everything directly. Makes sense to me.
Then just give highest rating for games with random chance purchases. Not for kids.
left-h4nded
What about f2p players? Does it mean that they are farming real money now? lol
EaterOfSin
Based
a_man_has_a_name
If people would actually read the the thing before commenting that would be great.
It’s currencies that can be purchased and/ or acquired in game, if they can only be acquired in game, they are not covered by this. So pretty much any currency the game company applies a real world value to, so your gems on that shitty mobile game you play would be displayed in their real life monetary value, however, no, your Mario Kart coins will not be displayed in euros.
MattyBro1
The only problem with this I can see is that in most games, players who don’t spend money can typically earn some virtual currency. I guess the store could have two price tags, the virtual currency (which you can now only earn), and the cost in dollars for those who want to pay. That then only causes problems in that you can’t buy something with some earned virtual currency and some real world money (ie earning 500 bucks and purchasing 500 bucks to buy a 1000 bucks skin), you have to do one or the other.
13 Comments
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Good , now do for the rest of the world
Edit : updated
That’s cute. Won’t happen though. All the publishers have to do is find some loophole.
But how would I maximize my in-game gems then? And I’ll quote: “The more you buy, the more you save”. Thanks Jensun
Not sure how this shit is still allowed.
What would that mean for currency that can’t be bought with actual money?
So if I play Minecraft, instead of “emeralds” I will have to be collecting “euros”? Or does that only apply to virtual currencies *purchasable with real-life currencies*? If so, then the article left that key detail out.
Edit: Not sure why I’m being downvoted. The article mentions Minecraft as an explicit example, and I’m pretty sure that you can’t purchase any virtual currencies in Minecraft with real-life currencies.
Like real dollars instead of shiny diamonds points?
Oh, that will hurt the bussiness.
Basically you would have to purchase everything directly. Makes sense to me.
Then just give highest rating for games with random chance purchases. Not for kids.
What about f2p players? Does it mean that they are farming real money now? lol
Based
If people would actually read the the thing before commenting that would be great.
It’s currencies that can be purchased and/ or acquired in game, if they can only be acquired in game, they are not covered by this. So pretty much any currency the game company applies a real world value to, so your gems on that shitty mobile game you play would be displayed in their real life monetary value, however, no, your Mario Kart coins will not be displayed in euros.
The only problem with this I can see is that in most games, players who don’t spend money can typically earn some virtual currency. I guess the store could have two price tags, the virtual currency (which you can now only earn), and the cost in dollars for those who want to pay. That then only causes problems in that you can’t buy something with some earned virtual currency and some real world money (ie earning 500 bucks and purchasing 500 bucks to buy a 1000 bucks skin), you have to do one or the other.