• I awarded points between 0 to 1 for each utility based on "How effective the perks are in saving us", "How often those utilities are used" and "How effective the utilities themselves are in securing kills". For example, Dauntless only got 0.25 for negating Cry Bomb because it's rarely used and only 0.5 for negating the slow of the overused Gas nades because it's not enough to usually save us anyway without being able to ADS.
  • I've left out the effect on Scorestreaks like Cluster Strike and Chopper Gunner for simplicity as they don't have anything to do with Dauntless except for the Napalm and Flak Jacket isn't going to definitively save us.

I suppose it basically boils down to this: Flak Jacket > Dauntless if you want to negate most lethal utilities, and just in general. But, you should pick Dauntless in modes where tactical utilities / burns / slows are overused, like Domination in certain maps where everyone loves spamming Tactical Shield, Molotovs and Concussion nades.

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