I wrote this for the Wanted: Dead sub, and then searched to discover that there is no Wanted: Dead sub! But I’m sure gamers here have opinions given it was released to fairly contentious reception. I bought it on PC after the first price drop (to about $40 IIRC) and enjoyed my time with it.
I’m now replaying it on the ROG Ally X; at 1080p with mostly Medium settings I was getting 40-45 fps on Turbo mode. Solid looking photo-real game too (though not quite cutting edge).
So, is the voice acting funky? Yes. Is the gameplay a bit janky? Yep. Is the story over-the-top and somewhat silly despite trying to be serious? Yeah.
But that’s as far as I go with agreeing with the game’s major criticisms. It’s not that I deny any other critique, it’s that I believe the game delivers enough to the player to make it overall worthwhile… *if* you like the basic gameplay loop.
I understand wanting more enemy and level diversity, wanting more combos and combat options, etc. But I don’t believe the game is egregiously lacking in those areas. And most playthroughs are going to be around 8 to 10 hours.
Wanted: Dead is a short game with a (probably) low-ish budget. I think the game’s biggest mistake was coming out at $60 on release. At that price point, all of the criticism is magnified, because that price point should yield “AAA quality.” I do wonder if it had released at $30 or $40, would the heat the game received have been less vicious?
Anyway, the main reason I’m bringing this up is because I feel it actually fits very nicely into the handheld format. Wanted: Dead feels like an older game that looks and sorta plays like a newer game, if that makes sense. And I always associate handheld with retro gaming, emulation, indie gaming, etc. (despite modern handhelds being capable PCs that can basically play anything), so it just feels like a natural fit to me.
If you didn’t enjoy Wanted: Dead but really wanted to like it, give it a shot on handheld.
Well that’s a new game to add to my ever growing backlog of games lol
Defalt0_o
It’s a very…… “unique” game. During all of the time I was playing it I felt like everyone on development team, from creative director and down to junior coders, were really high on something. Like, REALLY high. This game feels like an absolute fever dream. At first it looks like a pretty serious story driven game. And then you get a ramen eating minigame with 8 different levels, each with unique song. Why? Was it essential for the story, like Herald of Darkness musical in Alan Wake 2? But, what’s even funnier is that later you get a karaoke minigame, but unlike ramen one, it only had 1 song. Why? Why does ramen eating minigame requires 8 different songs, but an actual karaoke only has one? Honestly, it’s one of the most bizarre games I’ve ever played
nogoodgreen
The dialogue is some of the wonkiest word salad ive ever heard in a video game. It must have had translation issues on top of the main character being very odd with conversations.
Its almost worth it to play through this just to see some of the so bad its good dialogue stuff.
JeffGhost
underrated game.
Kelkeen_1980
Does this game have difficulty modes? Sounds like it might be a play on easy to just get a laugh game
Anxious_Temporary
That game is such a weird fever dream, a karaoke minigame with only 99 Luftballons, live action cutscenes, anime cutscenes, weird recreations of memes…
7 Comments
I wrote this for the Wanted: Dead sub, and then searched to discover that there is no Wanted: Dead sub! But I’m sure gamers here have opinions given it was released to fairly contentious reception. I bought it on PC after the first price drop (to about $40 IIRC) and enjoyed my time with it.
I’m now replaying it on the ROG Ally X; at 1080p with mostly Medium settings I was getting 40-45 fps on Turbo mode. Solid looking photo-real game too (though not quite cutting edge).
So, is the voice acting funky? Yes. Is the gameplay a bit janky? Yep. Is the story over-the-top and somewhat silly despite trying to be serious? Yeah.
But that’s as far as I go with agreeing with the game’s major criticisms. It’s not that I deny any other critique, it’s that I believe the game delivers enough to the player to make it overall worthwhile… *if* you like the basic gameplay loop.
I understand wanting more enemy and level diversity, wanting more combos and combat options, etc. But I don’t believe the game is egregiously lacking in those areas. And most playthroughs are going to be around 8 to 10 hours.
Wanted: Dead is a short game with a (probably) low-ish budget. I think the game’s biggest mistake was coming out at $60 on release. At that price point, all of the criticism is magnified, because that price point should yield “AAA quality.” I do wonder if it had released at $30 or $40, would the heat the game received have been less vicious?
Anyway, the main reason I’m bringing this up is because I feel it actually fits very nicely into the handheld format. Wanted: Dead feels like an older game that looks and sorta plays like a newer game, if that makes sense. And I always associate handheld with retro gaming, emulation, indie gaming, etc. (despite modern handhelds being capable PCs that can basically play anything), so it just feels like a natural fit to me.
If you didn’t enjoy Wanted: Dead but really wanted to like it, give it a shot on handheld.
(more screenshots: [https://imgur.com/a/xXvFhSO](https://imgur.com/a/xXvFhSO))
Well that’s a new game to add to my ever growing backlog of games lol
It’s a very…… “unique” game. During all of the time I was playing it I felt like everyone on development team, from creative director and down to junior coders, were really high on something. Like, REALLY high. This game feels like an absolute fever dream. At first it looks like a pretty serious story driven game. And then you get a ramen eating minigame with 8 different levels, each with unique song. Why? Was it essential for the story, like Herald of Darkness musical in Alan Wake 2? But, what’s even funnier is that later you get a karaoke minigame, but unlike ramen one, it only had 1 song. Why? Why does ramen eating minigame requires 8 different songs, but an actual karaoke only has one? Honestly, it’s one of the most bizarre games I’ve ever played
The dialogue is some of the wonkiest word salad ive ever heard in a video game. It must have had translation issues on top of the main character being very odd with conversations.
Its almost worth it to play through this just to see some of the so bad its good dialogue stuff.
underrated game.
Does this game have difficulty modes? Sounds like it might be a play on easy to just get a laugh game
That game is such a weird fever dream, a karaoke minigame with only 99 Luftballons, live action cutscenes, anime cutscenes, weird recreations of memes…
https://giphy.com/gifs/110Industries-meme-110-industries-wanted-dead-s4GgNgbJYgAhhcNg5q
I’m amazed people were pitched this, it got approved and actually made. They did significantly update it post-launch, I should try it again.