Black Myth Wukong sold 18M copies in its first two weeks
• One of the fastest selling games ever
• Revenue is estimated to be over $700M
• Game’s budget was $70M
• Major expansion is in development
> “We were two drowning rats,” Wu, whose company is still not profitable, said of himself and Feng. “Neither of us was afraid of failure, and he already knew his next step. The only thing is that he needed me to place even bigger bets.”
> **Since its release on Aug. 20, the game has broken several records for single-player titles, eclipsing the likes of Cyberpunk 2077 with runaway popularity at home in China. It’s estimated to have earned $700 million so far, overshadowed only by Call of Duty’s historic $1 billion in 10 days, according to Niko Partners analyst Daniel Ahmad. He sees overseas sales accounting for a larger share going forward as the game’s global renown grows.**
> **It won’t take another six years for the next chapter in what’s planned to be a series based on Chinese mythology — though that won’t be a sequel, Wu said. Game Science is working on an expansion to Wukong, which will give it a chance to monetize the game a second time.**
> “If you want to hear the truth, Game Science’s success today is built upon its four failures in a row,” the 36-year-old Wu said in an exclusive interview from his Beijing office. “Wukong proves not only that we have top-notch game-making capabilities, but also we can tell a good story with Chinese elements.”
> “This is the most gruesome year for China’s games industry ever,” Wu said, noting the large number of unsuccessful games that few will ever see or hear about. The country’s economic difficulties have cut into entertainment spending and forced many studios to reconsider or abandon projects.
TechTuna1200
Tencent be like: $$$$$
Having both stake in game science and epic games that have the UE5. Not talking about they also own a large stake in Larian and smaller stake in Fromsoftware. And a ton of other gaming studios.
RosaDreamboats
>
So if the US is currently at 6%, then that means they’ve sold 1.07 million units here. Not too shabby for a Chinese studio’s first, big single player experience.
4 Comments
Black Myth Wukong sold 18M copies in its first two weeks
• One of the fastest selling games ever
• Revenue is estimated to be over $700M
• Game’s budget was $70M
• Major expansion is in development
> “We were two drowning rats,” Wu, whose company is still not profitable, said of himself and Feng. “Neither of us was afraid of failure, and he already knew his next step. The only thing is that he needed me to place even bigger bets.”
> **Since its release on Aug. 20, the game has broken several records for single-player titles, eclipsing the likes of Cyberpunk 2077 with runaway popularity at home in China. It’s estimated to have earned $700 million so far, overshadowed only by Call of Duty’s historic $1 billion in 10 days, according to Niko Partners analyst Daniel Ahmad. He sees overseas sales accounting for a larger share going forward as the game’s global renown grows.**
> **It won’t take another six years for the next chapter in what’s planned to be a series based on Chinese mythology — though that won’t be a sequel, Wu said. Game Science is working on an expansion to Wukong, which will give it a chance to monetize the game a second time.**
> “If you want to hear the truth, Game Science’s success today is built upon its four failures in a row,” the 36-year-old Wu said in an exclusive interview from his Beijing office. “Wukong proves not only that we have top-notch game-making capabilities, but also we can tell a good story with Chinese elements.”
> “This is the most gruesome year for China’s games industry ever,” Wu said, noting the large number of unsuccessful games that few will ever see or hear about. The country’s economic difficulties have cut into entertainment spending and forced many studios to reconsider or abandon projects.
Tencent be like: $$$$$
Having both stake in game science and epic games that have the UE5. Not talking about they also own a large stake in Larian and smaller stake in Fromsoftware. And a ton of other gaming studios.
>
So if the US is currently at 6%, then that means they’ve sold 1.07 million units here. Not too shabby for a Chinese studio’s first, big single player experience.
Bummer.