I don’t blame the devs. Everything about that game had to be approved by management.
Ku1orion
Im a writer. I write on the side and help publishers with workflow ideas.. so in that sense.. I can write the last book of GoT. It’ll be shit, but I can probably do it in a month.
So no, we shouldn’t celebrate quantity over quality. I think we need to make it known that the time crunch that these people in power put on incredible talented game coders to create something in an unrealistic amount of time is not good.
Maeglin16
We all know it was Sony’s fault.
LeClubNerd
Not saying Sony didn’t fuck up, but, 8 years is slightly longer than a month and a half
ned_poreyra
Why? It’s the results that matter.
gorka_la_pork
Concord was a spectacular failure, but I do not begrudge the ground-level devs who actually poured sweat and blood into the game. I can believe they worked their asses off, often under the unrealistic expectations of clueless managers and corporate overlords. And by all accounts the product they released wasn’t even all that bad, conventionally speaking. Stiflingly mid, perhaps, and years too late to the moment it was developed to cash in on, but it does at least function which is more than we can say for other bombs like that Gollum thing from last year.
rydan
K
But imagine how amazing ET would have been had it taken 8 years to develop. Or how bad Concord would have been if it was developed after 1.5 months.
ThomasFO
Every month here I see a new misspelling of a word I’ve never seen misspelled before. *allotted, my friend.
stillindie
They had 8 years. The people on the DEV TEAM who made decisions about the character roster and approved designs own 100% of the blame.
DisasterDalek
I unironically loved Atari ET when I was a kid
SpezSucksSamAltman
No scorn, only a love for epic failures. I never would have played it, they didn’t even advertise it so it failed before I heard about it. Just sitting here with popcorn, laughing at Sony.
13 Comments
Allauded? Jesus Christ, come on.
I don’t blame the devs. Everything about that game had to be approved by management.
Im a writer. I write on the side and help publishers with workflow ideas.. so in that sense.. I can write the last book of GoT. It’ll be shit, but I can probably do it in a month.
So no, we shouldn’t celebrate quantity over quality. I think we need to make it known that the time crunch that these people in power put on incredible talented game coders to create something in an unrealistic amount of time is not good.
We all know it was Sony’s fault.
Not saying Sony didn’t fuck up, but, 8 years is slightly longer than a month and a half
Why? It’s the results that matter.
Concord was a spectacular failure, but I do not begrudge the ground-level devs who actually poured sweat and blood into the game. I can believe they worked their asses off, often under the unrealistic expectations of clueless managers and corporate overlords. And by all accounts the product they released wasn’t even all that bad, conventionally speaking. Stiflingly mid, perhaps, and years too late to the moment it was developed to cash in on, but it does at least function which is more than we can say for other bombs like that Gollum thing from last year.
K
But imagine how amazing ET would have been had it taken 8 years to develop. Or how bad Concord would have been if it was developed after 1.5 months.
Every month here I see a new misspelling of a word I’ve never seen misspelled before. *allotted, my friend.
They had 8 years. The people on the DEV TEAM who made decisions about the character roster and approved designs own 100% of the blame.
I unironically loved Atari ET when I was a kid
No scorn, only a love for epic failures. I never would have played it, they didn’t even advertise it so it failed before I heard about it. Just sitting here with popcorn, laughing at Sony.
[Source](https://youtu.be/03oC6-zPZHQ?feature=shared&t=3456)