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https://x.com/poggu__/status/1829967040981127662
https://x.com/poggu__/status/1831085566429200569
https://x.com/poggu__/status/1702729290675044845
https://github.com/ValveSoftware/csgo-osx-linux/issues/3803

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38 Comments

  1. The fact that the community has to do the developers work speaks volumes of how shit cs2 is

  2. In counter strike source however.
    Ragdolls can interact each other, after next round, it completely stable if you're on boost and your accuracy is stable.

  3. Honestly the boost bug fix is cool but as a linux gamer who kept struggling with the pause screen issue (especially because my mouse wouldn't get caught by the game window if i didn't pause after alt tabbing) I'm super glad this update happened. I was playing when it happened and was super excited for that.

  4. Ok so youre telling me that a bug with a core mechanic of the game was going on for what? over a year? and it only got solved when the community basically solved it by themselves? what the actual f@!(k is this? is cs2 not the biggest fps in the world??

  5. Jump consistency literally rng compared to csgo where its consistent cs2 make more rng to let new player able to compete just like valorant i think its also based on playerbase what they want of majority

  6. 3:22 pretty sure i was experiencing this bug, pressed jump and it wouldn't let me for like a second, then i would jump.

  7. A de-subticked jump is still better than a subtick jump even after this fix… oh valve…

  8. Ah, the jump height thing. I just thought I was going completely insane failing a long jump over and over with the correct inputs before this patch, even when I hit the keys and air strafed at just the right time when I experienced it with the cl_showpos 1 command

  9. If you connect a controller theres literally a button to turn 180Β°. Why tf does Valve ban people using the feature they implemented

  10. Valve is not even trying to optimize the performance of the game wow I love it
    Even pros are asking for performance optimization

  11. Nice reuse of the previous thumbnail πŸ˜‚πŸ˜‚ Thanks for covering the updates 🫑

  12. Ill admit the jump from bench to window on mirage is alot easier since that patch

  13. the unconsistent height was increasing over the time the longer the server run. On Kz-Servers i hit 56.5 height nobind once

  14. Check out:
    CS2 Jump Update Explained (Valve Can't Fix It)

    from Youtuber: Tripp

    Think it is a valid input on this video πŸ™‚

  15. It's just so sad seeing how they're 'trying' to address all the jumping/movement related issues by what are seemingly just work-arounds. Just get rid of sub-tick and bring back 128 tick and put the game back in it's state where NONE of these issues were prevalent..
    "take a couple seconds and stretch your legs", I understand this is a joke but man the fact it's seriously a 'fix' is unbelievable. This is the game we're playing on.

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