
I know its weird comparing a full online game to a single player one. But i just love how one is successful and broke records for the most active players ever on steam, while the other one is completely dying in two weeks.
Black Myth is a full priced game with full content. No microtransactions. Just pure story driven and action packed game.
This is want we want. A 70$ game that is a full game for us to enjoy!
Concord on the other hand, is a bland, live service generic hero shooter that they even had the nerve to charge 40$ while the other competitors in the same genre are F2P.
I just hope that this is an eye opener for the gaming industry as a whole! We want more games to be made with passion, not greed!

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“I just hope that this is an eye opener for the gaming industry as a whole! We want more games to be made with passion, not greed!”
Sweet summer child
This has more to do with other things than it being single player or full with content when released or concord being a live service game. It’s a single player game that’s based on the biggest mythical and religious character of the 16th century novel “journey to the west” which is seen as the best and most popular literary work in the entirety of East Asian history.
Hence why like 70-80 percent of the sales are Chinese.
the industry has chased trends from quake, wow, overwatch killers, its squandered an inordinate amount of money trying to say genres are dead or hoping to get lucky making the next big thing
SSKtJL didnt stop this behavior and concord is another footnote on the executives swear this shit will play and make a dev create a soulless money suck because gamers are dumb and will like what we tell them to like.
There are good aaa games and bad aaa games, and it’s not to hard to tell which is which if you just wait a month or so after every release. Live service flops have already been a thing before, and so are games that are worth their expensive price.
TBH, i don’t think anything is going to happen.
If Baldur’s Gate 3 didn’t change AAA companies and make them try harder, this is nothing
As long as AAA games are making money somehow, some way, they have no reason to change,
If you want change then you are just going to keep wanting
Luckily we still have older games and indie games
What surprised me about concord is that i didnt hear about it untill i heard it was out and was a flop.
These huge games usually are marketed to death but idk i didnt hear shit until it was already dead and that was making the news.
For every good single player triple AAA game that sells well there is a good game that fails.
1) dead space remake (good game, failed financially)
2) Evil within games (good games, both failed financially)
3) FF7 rebirth and FF16 (good games, both undersold)
And looks like silent hill 2 remake will end up good and undersell as well.
So yeah. It’s not just about live service vs single player games. The industry won’t change because of concord failure, because it’s a footnote in the money making machine that is live service games. I mean devs haven’t stopped making SP games just because the games above failed
The only thing gaming companies are going to take from Wukong is to focus HEAVILY on the Chinese market
This happens every year, people will compare on major flop to one game that’s doing very well and say this exact same thing. Remember last year when people were shitting on Redfall and comparing it to Tears of the Kingdom because they both came out the same month.
Just to clarify, Wukong didn’t break the record for peak players. It has the highest for a singleplayer game on steam, but PUBG still has a higher peak. Steam hit it’s peak all time users recently, likely in part do to Wukong, but that record breaks every single year due to steam just growing as a platform.
Elden ring game out 2 years ago, everyone was saying the same thing that “now AAA companies will make more singleplayers!” years before it was breath of the wild, I wonder what game will be next lmao
I don’t get these posts.
The industry has dozens of extremely successful live service games of various qualities and Elden Ring, a game most would say is miles ahead of Wukong if it came out today, showed everyone what a quality industry title looks like 2 years ago.
Wukong just sheds light on the fact that when a product is marketed at the Chinese it is incredibly popular, which was already noticed when PUBG broke the record for players on Steam when it came out in China.
And Concord just showed what a fucking awful idea non-F2P is in a market dominated by F2P, especially in a product that lacks clear direction and is derivative (hero shooter using Destiny 2 PvP modes which means it’s a dogshit 40 dollar version of Overwatch even if it plays differently)
Black myth works due to its source material and a good development. Nothing is ground breaking except the fact yanks are less racist for it and willing to play it.
You have it backwards. The Chiinese market is where they want to be.
I would also like to add the reason the death of concord came was because like all games with live services and battle passes is the market is saturated with these games. Not only that these games try to tribe us into groups they also don’t respect your time. How could you play fortnite and apex and cod and God know what else. If these grindy battle passes keep you from playing other games even if you don’t have a battle pass like what’s the point of playing if it’s the same shit. It’s a welcome death it couldn’t come faster. I’m looking forward this collapse of live services as a game model
One game that journalists hated with a passion had amazing success.
The other they couldn’t stop singing their praises for failed miserably.
Shocker
Ah yes, because every single aaa dev is baaaad!
There is MUCH more to this that people tend to fail to mention.
Concord is not a bad game, it’s just not a great one, in a market that’s already oversaturated and demands its players spend a LOT of their time with it. That plus people are beyond sick of microtransactions to the point where even whales can’t support a lot of them.
Black Myth is a good game, but it’s not what I’d call a great one. Some people will point to the firm price without gouging and that is nice and all, but let’s not pretend like this is the only single player title to come out to not feature DLC up the ass. No, what’s selling this game is that it’s very explicitly catered to the Chinese market. That’s it. That’s the beginning and end of it. Hell, it’s actually getting a little tiring seeing all the memes and hype the game is getting because I know so much of it is based off making this great new Chinese game look perfect. And it is a solid game, as I said. But little more or less than that.
I’ve learned Chinese people like Chinese games and gamers hate Overwatch clones more than they hate Overwatch.
The problem with wukong is that people only pay 70$ once. What everybody wants is a game that keeps milking their customers.
But the thing about Concord is that it’s what gamers supposedly all want – a ‘pay-up-front’, all content included, no micro-transactions etc. So isn’t Sony ‘listening’ to them by doing the game like this instead?
Now, if the game itself kinda sucks, that’s a different issue, of course. But I really think that for these types of shooters, the F2P model has completely won, and people should stop complaining about it.
I dont like that we push Black Myth Wukong as an ideal game since they had the backing of the biggest market, China … also the sets example .. for every western dev (Suits)… we need games that china loves .. so what if we have to censor our game … could lead to horrible future
Sexist monkey game and a shitty live service game. Two sides of the same shit coin.
If there’s one thing I have discovered through years of this same thing occurring, it’s that no one has learned anything from this.
Yeah but do we honestly think studios and out of touch CEO’s are gonna take the right lessons from this night and day example? Like you can’t make it more obvious than this man. And you know what’s the worst? They keep doing the same shit over and over again.