If a new player only makes it to round 5 theres a really cool thing that they can do where they just try again and learn to get better at the game.. now watching Liberty Falls gameplay and how EASY the game is we can see exactly what he was talking about.

Why would a new player ever wanna hop back into the mode again if they play once, get to round 40 and exfil already mastering the game mode? I just don’t get Kevins design philosophy.

Even Kevin Drews reasoning for why he changed the point system, when asked about it in a tweet he responded
“There are a few reasons but the main one for me was my brother wanted to play my level in BO3. He got shouted at in a public match for killing zombies the “wrong” way and never played again. He was just trying to kill zombies fast and the system was punishing him for it.”

I don’t think he should’ve scrapped an extremely important feature for millions of people because of 1 persons bad experience.
The old point system would be PERFECT for Bo6 because if you wanna change weapons mid game and drop a Pap’d gun for another gun, that underpowered gun will actually get you MORE points so you can save up faster to PAP it. Like thats just one example.

9 Comments

  1. Novel-Reference-6146

    I think it’s because Kevin is actually 10 beavers wearing human skin. That would explain it probably

  2. CuzBenji

    Kevin’s idiot brother got yelled at in a bo3 pub lobby because he was ass, and had a massive sook on a R18+ GAME BTW.

    Then Kevin decided he just had to create a game based on his sooky brothers feelings.

  3. InstinctRevealed11

    Once again they shouldn’t be making the game for newbies, they be making it for the people who have been for like a decade plus

  4. _Jaffamuncher

    I’m sorry but can he just go away, he’s fucked over zombies

  5. Walmart_Bag_2042

    It’s crazy how people here are openly insulting this guy. He loves zombies, and it couldn’t be more obvious that it’s Activision forcing him to include the warzone-esque mechanics. What a shit community, wow

  6. SOURICHILL

    Higher round are fun because you actually need to get better, it’s the progression of the player, they journey to discover the map, the mechanics that makes it fun.

  7. TastyBackground9172

    I don’t think this difficulty lowering is such a big deal. First, setups haven’t had any real tension since BO2, second, the veteran player at this point has basically capped themselves out on much they optimized each map, third, high round difficulty in zombies have always capped out in the 20s, where from that point on its just consistency and having the stamina to continue so it’s more a challenge of surviving boredom.

    Like what’s the veteran player suffering from here? They’ve already optimized their survival games so much that theyre in a completely different universe of gameplay, to the point where any sort of harshness to the game, like only having 3 revives, is just an illusion, something thats subliminally comforts them, but hardly as an actual effect of their game.

    -And this team of developers have actually increased the difficulty on higher rounds, like actually still having balance points when you have 40k+ with the Triple PAP cost and the perk costs.

    -And the zombies dealing increased damage in higher rounds. The zombies deal lower damage on lower rounds, yes. But what is the veteran player gonna do IF, which they’ve optimized their game so much it’s an uncommon occurrence, they go down early? They’re probably gonna restart, rather than continue like a more novice player would choose to do.

    -And Guided Easter eggs are just now having the step instructions in game instead of looking at your phone constantly and start-stopping your match over and over again. The aura of the game not telling you the steps doesn’t practically differ from Guided Steps, in fact its worst since you derail in-game momentum constantly to look at your phone. Veterans lose an illusion (WAW-BO2 type zombies obscurity has been dead for years), and novices have way more accessibility to a big part of the map.

    You’re on a different plane of existence from who these easy mode changes are for, so practically its hardly gonna affect the difficulty of your experience in the early rounds.

    Like the perks phasing in and out of existence in Mob Of The Dead, the perks are the Cold War changes and youre in Alcatraz Purgatory on those early rounds.

    But what do you get for all these easy mode changes?, Unlimited Perks, point economy management in the round 30s+, more powerful PAP, zombies difficulty that scales past round 25. You know, difficulty changes that will actually start affecting your regular high round matches instead of it all capping at round 25. Like, cmon…

  8. More_Marty

    I’m not convinced he believes what he’s saying. Knowing that he worked on the layout of Mob and worked on other maps from previous games. He knows what makes Zombies fun and challenging. These are words fed to him by Activision. He has to make the maps that way. Not because he wants to, but he has to.

    Blundell would’ve been in the same situation if he somehow stayed.

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