
Hero’s Journey, Video Games version [OC]. Either I subconsciously gravitate towards this narrative structure when choosing games, or it is indeed being taught as sort of fundamental template in some “Storytelling in Action Games” courses. Not like I’m complaining though – works good enough.
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you can say undertale its ok
*Yet* their confidence in the possibilities of their medium soon led to higher aspirations. Whereas convincing, cinematic *storytelling in action games* was …
Ummm wait how many games are there where your whole party dies except you?