Damn if there’s definitely one thing I can say is that map looks gorgeous graphics and vibe wise
RdJokr1993
At 0:30, you can see a monitor displaying what seems to be a test subject. The text reads:
>*Subject- NAD13(?)*
>*Active*
>*Stable. Still answers to Nathan. Food motivated. Do not engage in conversation. Subject is highly skilled in manipulation.*
I’m willing to make a bet this could be Maya’s brother.
KrushRock
The “living world” events remind me of jumpscares in WWII, but more organic and less forced, hopefully.
CaptainRex831
The idea of walking into a room and seeing a guard get taken down by a group of zombies before the turn on you sounds so sick, that’s gonna add a lot to the atmosphere. I honestly wish they’d added that feature sooner, would’ve gone so hard on like Origins or Shadows but I’m really glad we’re getting it now!
IAmThatDuckDLC5
My main complaint is I don’t like the driving aspect
ajriley12
Excited about the main quest, felt cold wars were too easy. If they can strike a good balance between a long, hard to solve quest that is easily replicated once it’s been figured out, that’s awesome. Hopefully the hunts take longer too.
Snilipp5
My main worry is that the map will be so big and expansive that you’re going to be struggling for points combined with the perks and PaP. Not usually one for big maps, but I am willing to give it a shot, hoping it’s going to be good.
JoeKatana115
Straight away you can notice the visual fidelity on Terminus looks gorgeous. Already looks more dynamic than any of the Cold War maps merged together, which is honestly very encouraging for exploration. Hearing the developers enthusiasm has me excited for hunting the main quest.
Considering there is supposedly a plethora of side quests, according to some creators Terminus is shaping up to be amazing with substantial depth. Seems Treyarch finally have a vision and blueprint for Easter Eggs in the new formula, whilst catering to both sides without hindering anyone.
ArkhamIsComing2020
I love the ambience and atmosphere, this looks like a map I’d want to play at night time with that creepiness feeling. Like the old maps of WAW and BO1. Now if only it had a HUD like those games, the BO1 HUD would fit so perfectly with this map.
9 Comments
Damn if there’s definitely one thing I can say is that map looks gorgeous graphics and vibe wise
At 0:30, you can see a monitor displaying what seems to be a test subject. The text reads:
>*Subject- NAD13(?)*
>*Active*
>*Stable. Still answers to Nathan. Food motivated. Do not engage in conversation. Subject is highly skilled in manipulation.*
I’m willing to make a bet this could be Maya’s brother.
The “living world” events remind me of jumpscares in WWII, but more organic and less forced, hopefully.
The idea of walking into a room and seeing a guard get taken down by a group of zombies before the turn on you sounds so sick, that’s gonna add a lot to the atmosphere. I honestly wish they’d added that feature sooner, would’ve gone so hard on like Origins or Shadows but I’m really glad we’re getting it now!
My main complaint is I don’t like the driving aspect
Excited about the main quest, felt cold wars were too easy. If they can strike a good balance between a long, hard to solve quest that is easily replicated once it’s been figured out, that’s awesome. Hopefully the hunts take longer too.
My main worry is that the map will be so big and expansive that you’re going to be struggling for points combined with the perks and PaP. Not usually one for big maps, but I am willing to give it a shot, hoping it’s going to be good.
Straight away you can notice the visual fidelity on Terminus looks gorgeous. Already looks more dynamic than any of the Cold War maps merged together, which is honestly very encouraging for exploration. Hearing the developers enthusiasm has me excited for hunting the main quest.
Considering there is supposedly a plethora of side quests, according to some creators Terminus is shaping up to be amazing with substantial depth. Seems Treyarch finally have a vision and blueprint for Easter Eggs in the new formula, whilst catering to both sides without hindering anyone.
I love the ambience and atmosphere, this looks like a map I’d want to play at night time with that creepiness feeling. Like the old maps of WAW and BO1. Now if only it had a HUD like those games, the BO1 HUD would fit so perfectly with this map.