Using Wooting’s SOCD advanced settings, I have made a permanent solution to losing W key gunfights by binding S to my spacebar. It S counter-strafes perfectly.

12 Comments

  1. NaToSaphiX

    This SOCD/Snap Tap really needs to be banned as quickly as possible

    I tried it yesterday for the first time and as a “pro” it didn’t feel all that different except when you get surprised and can stop instantly with full accuracy

    This technology is noticeable as a “pro” but is only gamebreaking when used like shown in this video

    but for amateurs or anyone below level 10 FACEIT, this technology will sharpen your movement by so much that it’s almost indistinguishable from a professional player’s movement

    It lowers the skill gap between bad and good whilst making anyone able to do previously impossible skill-based movement easy

  2. ofclnasty

    idk if it is rly broken, I played today as well with socd it feels very sharp, but I don’t know how if it is so OP as most here claim, for me rapid trigger change more coming from a normal keyboard then from rapid trigger to socd

  3. gnubeldignub

    Couldn’t you also just like press S instead?

  4. gnubeldignub

    Yeah, I mean not in the same way you’d press space with your thumb, of course. But for most people, that would mean to relearn your whole fps mechanics? Also what if it gets banned, then what? You’re stuck shooting every time you’re moving forward with W idk if that’s such a ‘good’ solution to a mechanically faulty way of playing the game.

  5. basvhout

    This is a huge issue. Game was already getting more newb-friendly with the buffs to running accuracy since GO, but this decreases the skill ceiling even more…

  6. U are gonna be easy as fuck to kill walking straight like a dummy like that LMAO

  7. marv______

    Seeing this example its clear that this can not exist in CS. It reallly is cheating. I hope Valve makes a comment at least.

  8. xruthless

    What happens if you bind attack to space bar as well? Is it precise?

    Valve should release a statement. Would be nice to know if they condone this.

  9. shakes76

    Maybe Valve can just add a deceleration cvar that limits the instant counter strafe to make it always behave like a normal counter strafe?

  10. schoki560

    couldn’t you do the same by binding Back to spacebar without the settings?

    like how is Rebinding S to spacebar even relevant to SOCD

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