We’re working on an action game with my gf where you can use spells & melee simultaneously. Let us know what do you think about fluidity of combat, and tell us if you can spot similarities with Dark Messiah of M&M!

14 Comments

  1. dcyanikoglu

    Definitely solid Dark Messiah vibes! Maybe a bit much camera shake? Wishing you luck for the future.

  2. HKRGaming

    If this is in UE5, please let us pre-compile the shaders

  3. Polpo_El_Pescador

    I’ve been doing this on skyrim for a decade

  4. Bubbishka

    Vermentide 2? I find it similar cause I’m actually playing it these days

  5. JustARandomDude1986

    uhh uhh i would love stuff like >

    ![gif](giphy|x3c6vrdvaD8L6ydSPx|downsized)

    Lightning dash strike.

  6. JankyJawn

    Holding the knife like that is super weird and inefficient and leads to choppy/clunky animations and well, would never be held like that by a fighter.

    It is bugging me way more than it should. But that being said it’d probably look smoother if you held it like…normal.

  7. CambodianJerk

    The hands don’t feel connected to the game. Like they’re an overlay on top of the video.

  8. Imagine a sword…. Your left hand imbue the sword with your magic and then does a melee. Anyway, 3rd point of view would be nice if possible. I am having hard time to do 1st person for melee.

  9. TomasdeVasconcellos

    Everything feels too fast and that lacks impact on the decisions you make. It feels to arcadey.

  10. Background_Trifle319

    looks like a skyrim mod, without much modding tbh

  11. Yo, any chance that we can get to playtest this? I’m kinda fascinated with alpha builds and these kimd of games

  12. 74RatsinACoat

    Not Unreal Engine.. Do you have a way to stop it from forcing TAA

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