Visually the game looks great. Gameplay looks more like Mass Effect than Dragon Age honestly.
We just have to see how the most important thing holds up. The narrative.
Ameliorated_Potato
I have lost all hope for actual DA:O sequel. I hope people will enjoy whatever this is, but I’m definitely not playing it.
I guess I’ll just read story synopsis on wiki like I did with Inquisition. It’s just sad because I really liked the story.
Holiday-Ad8351
I loved DA:O, thought DA2 was okay, really dug Inquisition. Whatever The Veilguard is isn’t feeling particularly “Dragon Age” to me and has been thus far disappointing to see. I hope it ends up being great, but the wife and I are both currently not on board.
Goldman250
Something I’ve noticed from these pictures – are you only running a team of three now? I sort of noticed it in the gameplay – Varric didn’t seem to be within the player’s control in the same way as Scout Harding was.
take5b
Game looks dope to me.
I just don’t go with any of this stuff about what Dragon Age is “supposed to be” or whatever. There is no such thing. The last came out like 10 years ago, it’s insane to demand it conform to some platonic ideal in the collective minds of an impossible to please fan base (a description I would use on any games or genre IP not just DA).
I get anyone not wanting to play it because it’s not turn-based or whatever but in terms of things like narrative and world building and characters we just don’t know anything.
Personally as long as the game performs well technically and the reviews are solid, I’m in. I’m ready for a big fantasy epic game (Baldur’s Gate 3 isn’t it for me because i actually really do not like turn-based combat all).
nswiese
It seems to many conclusions are made about games without them even being out. I like to get some real gameplay out there before I make any sort of judgement.
PPell524
this makes me happy as my mmind immediately went to rivendell from LOTR fellowship of the ring
AnnaHollinrake
I just need an ex-Templar to romance, honestly
Croft_Crazy1606
To be very fair, we’ve only seen 22 minutes of it, including the cinematic trailer. We don’t know how the story will unfold or what gameplay upgrades we unlock as we progress. If we can go into it with an open mind, I think people would be more receptive to it even if they’ve changed things up 🤷♂️
IllustriousCreed
The Game will be fucking horse-shit!
zimzalllabim
It’s really hard to say either way, but I’m oddly intrigued.
AzzyIzzy
Some initial dislikes:
1. Not a huge deal, but the squad going down from 3 to 2 makes me sad. It also raises questionable concern about class balance. If im playing a mage/caster type, with even less coverage can i even afford to run another caster? How disadvantaged am i from having two similar classes, especially if i really like a character i want to engage with their story, but on a mechanical level, limits or impacts my groups abilities for encounters?
2. The cool thing with having the tactics of switching around to different characters and setting up clear combo’s was super satisfying in all dragon age games. But the real issue i have with not being able to play the other characters, is it wont shape my understanding, or allow me to effectively play multiple specializations, without having to reroll a character. Only playing your character, with what seems to be very little active engagements (3 buttons/abilities seems super low), really screams at me that ability heavy classes (again casters) are going to get boring really fast, or feel bad.
3. From the gameplay footage, familiar enemies have gotten some art updates. Most of these were fine, but something like the pride demon, losing its actual facial characteristics, and getting a bunch of glow sticks in its body seems really poor choice/tacky. Hope the gameplay was an exception, but not the rule for more iconic enemies, as doing dramatic facelifts with iconic mob types feels really tacky.
4. Companions generally represent a specialization in a class. And from what we can see from the companions in this game, some companions have specializations that just seem very bland/general to the theme of the class, rather than being a unique choice in specilization. Neve for example ist just touted as a “frost mage”. Most elemental magic in DA has always been a baseline, so are they going to stretch out frost abilities to try a d make it seem like a specialization? Emmrich is as labeled the necromancer like dorian, but where would that leave a third specilization? Will this mean any hopes of using fire/lightning will just evaporate due to the limited skill selections?
5. I’ve already mentiomed it in other dislikes, but with such a low ability threshold, how neccessary/helpful will utility and defensive abilities serve? What if two really great offensive abilities synergize perfectly, but using them means i have to ditch a special movement skill, or basically play glass cannon with no defensive abilities/boostd? Will non offensive abilities be properly balanced so i want to use them? Or will they be designed to be required?
6. I dislike all the companions are going to be pan sexual. This isnt the biggest thing, i dont actually care about the sexuality in question, but how it works out historically in DA this seems like a poor choice. Using Inquisition as an example, i did my first character as i would like based on initial exposure to the game. So i romanced cass as a rogue inquisitor, and made her the divine, it was a sort of bitter sweet route, but i enjoyed it. However, playing through and interacting with Sera, made me really curious what a relationship with her would be like. So my 2nd playthrough was a female mage qunari, which doubled up on being unconventional in a game setting where the world hates/dislikes mages, and being a race that super hates mages, felt fresh being a rebel and exploring a reblleious romance with sera. Some romance dialogue with her was especially fun/cute. But it was enjoyable as it made me shift away from my normal go to, and explore an option thematically i would have never considered without there being sexual preferences on the characters. However there is a small upside to this pansexual setup i will list in my likes.
Some initial likes:
1. On face value, things seemed to have reached a natural conclusion with gameplay flow. The combat has a quickness and seeming responsivness that makes fights potentially be more engagement heavy. This is a good thing for me personally, as while the tactical nature of things was fun as a magic/ranged characters, from Da2 and 3, when i played a melee character i just wanna smash faces and over power people.
2. Not super important, but the fact your companions you dont interact with/romance can romance other companions is cool. I hope it goes the extra mile because of the pansexual tag everyone will get, and allow different pairings in different playthroughs.
3. Enemy types seem greatly varied and their animations also seem more fluid making the gameplay look more natural.
Overall i have more dislikes, but some of them are nit picks that arent super important. But there are serious issues with this preview, and currently i cant see me touching this for now. Im always open to reconsider given i’ve loved and played each dragon age multiple times, but that doesnt mean just because it also has the name dragon age, im willing to assume it will be what Ive enjoyed before.
WithFullForce
It’s been 15 years since DA:O and the series is still being EXTREMLY coy on what happened with The Warden and the far more engaging story of that game than the thread that was picked up with DA2.
fart_Jr
The cinematic trailer did nothing for me but the gameplay sold me. Each game has had different gameplay and this one looks pretty damn cool.
SnooGiraffes4091
I’m so excited lol
That_Aardvark46
Well, this looks like shit.
MuscleWarlock
So was it 100 percent confirmed you can’t switch to your companions?
Idk even if they were considered your companions in the video. They had no health bars and did not show up on our hub. Also when they showed our ability bar our ” companies” were not their
Shimmitar
idk why peoeple are complaing, i think this looks good. i stopped playing dragon age after the first one bcuz i didnt like the combat. I like inquisition but only bcuz it had coop. There are not enough coop games. I wish this was coop. it would make a great one
spiritlegion
I just can’t get excited for it, and I can’t shake this feeling of the game looking like one of those fake mobile game ads. It’s completely lost it’s identity not just because of the gameplay, but the changes in art style and environment design. It really just feels distinctly not Dragon Age.
I’ll probably pick it up on a major sale, but I’m afraid this might be the end for bioware.
TheBlunderguff
That combat UI looks clunky, ugly, and fills way too much.
Feels like a practical joke about how much screen space can be taken up by unnecessary UI.
Infamous-Patience-25
Purely from a visual perspective, it looks like a lot of fantasy theme games I’ve been seeing a lot of. It’s very colorful and exaggerated, which isn’t a bad style, but not one I associate with Dragon Age. While “dark fantasy” is kind of a silly term, it did fit the Dragon Age brand, specifically the first two games. I am in a minority in that I thought DA2’s aesthetic was the best the game had, very unique and alien, and wished it leaned into that.
I am tepid on Veilguard. Hopefully it’s good.
Stebsy1234
Incredibly low expectations for this one since modern BioWare is nowhere near the level of classic BioWare. Lowering the party limit and having them be uncontrollable is disappointing to say the least. I had hoped that the massive success of BG3 would have indicated to the devs that they should be leaning into those kind of features not away from them but alas, it’s still EA.
Flower_Guy7
Are they on damage control to rebuild hype after a poorly received trailer?
23 Comments
Visually the game looks great. Gameplay looks more like Mass Effect than Dragon Age honestly.
We just have to see how the most important thing holds up. The narrative.
I have lost all hope for actual DA:O sequel. I hope people will enjoy whatever this is, but I’m definitely not playing it.
I guess I’ll just read story synopsis on wiki like I did with Inquisition. It’s just sad because I really liked the story.
I loved DA:O, thought DA2 was okay, really dug Inquisition. Whatever The Veilguard is isn’t feeling particularly “Dragon Age” to me and has been thus far disappointing to see. I hope it ends up being great, but the wife and I are both currently not on board.
Something I’ve noticed from these pictures – are you only running a team of three now? I sort of noticed it in the gameplay – Varric didn’t seem to be within the player’s control in the same way as Scout Harding was.
Game looks dope to me.
I just don’t go with any of this stuff about what Dragon Age is “supposed to be” or whatever. There is no such thing. The last came out like 10 years ago, it’s insane to demand it conform to some platonic ideal in the collective minds of an impossible to please fan base (a description I would use on any games or genre IP not just DA).
I get anyone not wanting to play it because it’s not turn-based or whatever but in terms of things like narrative and world building and characters we just don’t know anything.
Personally as long as the game performs well technically and the reviews are solid, I’m in. I’m ready for a big fantasy epic game (Baldur’s Gate 3 isn’t it for me because i actually really do not like turn-based combat all).
It seems to many conclusions are made about games without them even being out. I like to get some real gameplay out there before I make any sort of judgement.
this makes me happy as my mmind immediately went to rivendell from LOTR fellowship of the ring
I just need an ex-Templar to romance, honestly
To be very fair, we’ve only seen 22 minutes of it, including the cinematic trailer. We don’t know how the story will unfold or what gameplay upgrades we unlock as we progress. If we can go into it with an open mind, I think people would be more receptive to it even if they’ve changed things up 🤷♂️
The Game will be fucking horse-shit!
It’s really hard to say either way, but I’m oddly intrigued.
Some initial dislikes:
1. Not a huge deal, but the squad going down from 3 to 2 makes me sad. It also raises questionable concern about class balance. If im playing a mage/caster type, with even less coverage can i even afford to run another caster? How disadvantaged am i from having two similar classes, especially if i really like a character i want to engage with their story, but on a mechanical level, limits or impacts my groups abilities for encounters?
2. The cool thing with having the tactics of switching around to different characters and setting up clear combo’s was super satisfying in all dragon age games. But the real issue i have with not being able to play the other characters, is it wont shape my understanding, or allow me to effectively play multiple specializations, without having to reroll a character. Only playing your character, with what seems to be very little active engagements (3 buttons/abilities seems super low), really screams at me that ability heavy classes (again casters) are going to get boring really fast, or feel bad.
3. From the gameplay footage, familiar enemies have gotten some art updates. Most of these were fine, but something like the pride demon, losing its actual facial characteristics, and getting a bunch of glow sticks in its body seems really poor choice/tacky. Hope the gameplay was an exception, but not the rule for more iconic enemies, as doing dramatic facelifts with iconic mob types feels really tacky.
4. Companions generally represent a specialization in a class. And from what we can see from the companions in this game, some companions have specializations that just seem very bland/general to the theme of the class, rather than being a unique choice in specilization. Neve for example ist just touted as a “frost mage”. Most elemental magic in DA has always been a baseline, so are they going to stretch out frost abilities to try a d make it seem like a specialization? Emmrich is as labeled the necromancer like dorian, but where would that leave a third specilization? Will this mean any hopes of using fire/lightning will just evaporate due to the limited skill selections?
5. I’ve already mentiomed it in other dislikes, but with such a low ability threshold, how neccessary/helpful will utility and defensive abilities serve? What if two really great offensive abilities synergize perfectly, but using them means i have to ditch a special movement skill, or basically play glass cannon with no defensive abilities/boostd? Will non offensive abilities be properly balanced so i want to use them? Or will they be designed to be required?
6. I dislike all the companions are going to be pan sexual. This isnt the biggest thing, i dont actually care about the sexuality in question, but how it works out historically in DA this seems like a poor choice. Using Inquisition as an example, i did my first character as i would like based on initial exposure to the game. So i romanced cass as a rogue inquisitor, and made her the divine, it was a sort of bitter sweet route, but i enjoyed it. However, playing through and interacting with Sera, made me really curious what a relationship with her would be like. So my 2nd playthrough was a female mage qunari, which doubled up on being unconventional in a game setting where the world hates/dislikes mages, and being a race that super hates mages, felt fresh being a rebel and exploring a reblleious romance with sera. Some romance dialogue with her was especially fun/cute. But it was enjoyable as it made me shift away from my normal go to, and explore an option thematically i would have never considered without there being sexual preferences on the characters. However there is a small upside to this pansexual setup i will list in my likes.
Some initial likes:
1. On face value, things seemed to have reached a natural conclusion with gameplay flow. The combat has a quickness and seeming responsivness that makes fights potentially be more engagement heavy. This is a good thing for me personally, as while the tactical nature of things was fun as a magic/ranged characters, from Da2 and 3, when i played a melee character i just wanna smash faces and over power people.
2. Not super important, but the fact your companions you dont interact with/romance can romance other companions is cool. I hope it goes the extra mile because of the pansexual tag everyone will get, and allow different pairings in different playthroughs.
3. Enemy types seem greatly varied and their animations also seem more fluid making the gameplay look more natural.
Overall i have more dislikes, but some of them are nit picks that arent super important. But there are serious issues with this preview, and currently i cant see me touching this for now. Im always open to reconsider given i’ve loved and played each dragon age multiple times, but that doesnt mean just because it also has the name dragon age, im willing to assume it will be what Ive enjoyed before.
It’s been 15 years since DA:O and the series is still being EXTREMLY coy on what happened with The Warden and the far more engaging story of that game than the thread that was picked up with DA2.
The cinematic trailer did nothing for me but the gameplay sold me. Each game has had different gameplay and this one looks pretty damn cool.
I’m so excited lol
Well, this looks like shit.
So was it 100 percent confirmed you can’t switch to your companions?
Idk even if they were considered your companions in the video. They had no health bars and did not show up on our hub. Also when they showed our ability bar our ” companies” were not their
idk why peoeple are complaing, i think this looks good. i stopped playing dragon age after the first one bcuz i didnt like the combat. I like inquisition but only bcuz it had coop. There are not enough coop games. I wish this was coop. it would make a great one
I just can’t get excited for it, and I can’t shake this feeling of the game looking like one of those fake mobile game ads. It’s completely lost it’s identity not just because of the gameplay, but the changes in art style and environment design. It really just feels distinctly not Dragon Age.
I’ll probably pick it up on a major sale, but I’m afraid this might be the end for bioware.
That combat UI looks clunky, ugly, and fills way too much.
Feels like a practical joke about how much screen space can be taken up by unnecessary UI.
Purely from a visual perspective, it looks like a lot of fantasy theme games I’ve been seeing a lot of. It’s very colorful and exaggerated, which isn’t a bad style, but not one I associate with Dragon Age. While “dark fantasy” is kind of a silly term, it did fit the Dragon Age brand, specifically the first two games. I am in a minority in that I thought DA2’s aesthetic was the best the game had, very unique and alien, and wished it leaned into that.
I am tepid on Veilguard. Hopefully it’s good.
Incredibly low expectations for this one since modern BioWare is nowhere near the level of classic BioWare. Lowering the party limit and having them be uncontrollable is disappointing to say the least. I had hoped that the massive success of BG3 would have indicated to the devs that they should be leaning into those kind of features not away from them but alas, it’s still EA.
Are they on damage control to rebuild hype after a poorly received trailer?