If “just don’t use it” is not a good excuse for CW’s loadout system, what are everyone’s thoughts on Gobblegums like Perkaholic, Shopping Free, Near Death Experience, etc. ? Do they ruin Black Ops 3 for you?
If “just don’t use it” is not a good excuse for CW’s loadout system, what are everyone’s thoughts on Gobblegums like Perkaholic, Shopping Free, Near Death Experience, etc. ? Do they ruin Black Ops 3 for you?
For me personally those gums never ruined bo3 for me, as I would always just play with classics and save these gums for either really high round runs or solo EE runs. So they never bothered me
Green_Dayzed
They kill public games so fuck them. there is no “not using them” when someone else is in your game.
Raaadley
Shopping Free, Fear in Headlights, Flavor Hexed, Reign Drops, Power Vacuum are my Origins setup. Shopping Free opens the doors on round 1 which is a clutch. Fear in Headlights is perfect for Generators and Panzers. Flavor Hexed is so under-rated and can give you anything from insta-kills to Perkaholic. Reign Drops for the perks and fire-sales. Power Vacuum is so crazy in late rounds- even earlier it’s not a total waste.
They totally change the whole dynamic of the map. It’s alot of fun and make even a difficult map such as Shangri-La into a whole different experience for the better compared to vanilla bo3 and especially bo1.
real_gooner
they ruined public matches for sure. i only ever used the classics, i have a bunch of megas and have never used them once.
z-man2u
Most of the time I never use my gum balls, the only time I really do is when I’m going for an Easter egg with my buddies
TheOneandOnlyNeck
I never use them unless I’m doing an Easter Egg run. They’re too rare. If I’m playing pubs and other people have em I take it as a challenge to just outplay them. I loved them in Black Ops 3 and the charm of the gumballs really added a lot to the game’s character
TheHighTierHuman
I use them since bo3 maps were designed with gobblegums in mind
girthytruffle
I think some of them are absolutely stupid. However im fine with simply not using them. I just always thought certain gobblegums are way too ridiculous .
I might as well play Cookie Clicker or some other brainrot when gums like Power Vacuum or Round Robbin’ exist.
You’ll master any game you play enough of. And not that fighting waves of simple AI has ever been particularly hard but ever since launch, it felt like I had to impose challenges upon myself for any level of difficulty in BO3
I’m sure they have no incentive to abandon microtransations in COD Zombies but even some of the classic gums were OP.
The OP gums certainly helped the community solve the overly-convoluted EE steps faster, though.
Flaccid_Hammer
They don’t but CW load out system objectively changed how weapons were handled.
Since you can start with any weapon weapon they had to change how everything about the weapons so you aren’t starting with the best gun on the map.
“Just ignore it” is a good argument for gobblegums since they were a new mechanic that didn’t clash with other mechanics. For most, the problem with the load outs isn’t the load outs themselves it’s just everything else that had to change to make it balanced. Hell, even Bo4 does it better by restricting it to early round guns.
It’s like if a gave you a large plate with your favorite food. However before you start eating I need to cover all the edges of the plate with human feces. I bet you don’t mind since you can just ignore it and eat your favorite food.
shrimpmaster0982
Who said “just don’t use it” isn’t a solution to CWs loadout system? If you want to start with a pistol start with a pistol, if you want to use mega gobblegum use mega gobblegum, what do I or anyone else care? Pretty much the only place where this doesn’t apply is public matches, but those have always and will always suck because that’s the nature of playing a cooperative video game online with random people you don’t know.
Middle_Beyond_5894
Love it. The replayability is amazing.
HandmadeMaker043
Naw I love the gobblegums, I just don’t enjoy having to earn them on an old ass game so I’ll turn on my unlimited gobble gums and uncapped perks mod on to be able to casually get to high rounds
MistuhWhite
I think the difference is that BO3 as a whole is not balanced around the use of Mega Gobblegums. You have to actively bring them into the game, as well. In CW, though, the weapon rarity system exists to balance custom loadouts, so that feature affects you no matter what you do.
Obliviousobi
Anything that can ultimately alter how public games are handled is most likely going to fall on the negative side now. COD Zombies are more and more online only and forced MP format, if you want offline solo you are most likely SOL now.
Based on how people handled gums in BO3 this will ultimately be bad for the overall MP experience now that we are on an online only format.
Gums are also prime fodder for monetization.
meh_boi_7275
Perkaholic, at least IMO, is the most balanced of the ultra rares. Sure, having ALL perks is crazy good and means you’ll overall need to save points for perks to nearly never buying them if you’re good, but you can still go down and lose those perks (unless you’re running Aftertaste, but you’ll still lose QR). Shopping Free and NDE? Definitely game breaking, and honestly I don’t even run NDE unless I’m going for EE runs. Shopping Free is mostly fun because hehe, door runs go BRRRR, but yeah, once you got everything open and all your perks and guns and double PaPs and wonder weapons, it falls off because why use it other than maybe to get two extra free spins for other gums?
But I definitely agree, a lot of GGs were insanely OP. Who thought Antithesis was balanced enough to be a Classic?
GeneralHunter0
I wouldn’t have been able to do the Easter eggs solo without them because I’ve always been bad at zombies, so honestly I love them
RD312
Gobblegums really did feel like a forced crutch in BO3. The idea of “don’t use them” is really stupid because not only are you actively giving yourself a disadvantage but you’re also playing on hard mode because the balancing of the game took a note of Gobblegums in play. After seeing how they monetised power ups in MWZ, I can only bet Gobblegums will be much worse this year on both price and how broken they are. If I’m wrong, I’ll be ecstatic. I don’t wanna force myself to use OP gums and feel miserable giving myself the disadvantage. Cold War’s system was so much better but they missed the mark not giving us the option to downgrade if you wanted the challenge.
B0ttlecape
Bo3 mircotransaction monetization ( at least for zombies) was damn near perfect. If only we knew how bad it’d get nowadays.
Perfect mechanic for being able to scale the difficulty on any map to your liking.
Simpy115
It’s more of a “Why do I have to limit myself from what the game offers to enjoy it” type of scenario for me. I think that good game design would allow players to choose specific mechanics, but the fact that it’s forced as a base mechanic sucks. Yeah you could “not use it”, but why does a product that I paid for punish me for not adapting to a different play style entirely? It for sure hinder the fun aspect of a game for people.
Meddel5
My problem with these arguments is that I while yes you can forego using the system, but *not* using it is not only severely more limiting, but also adds an extra layer of unnecessary difficulty.
The problem with CW vs. BO3 is that Loadouts are basically what the game was balanced against, it’s not easy to start with a pistol and still work enough points buying reasonable weapons etc. plus the actual act of getting points is slower due to the locked point values
I think gobblegums are irrelevant because it was just an additional side-system, giving different benefits and in different quantities, Cold War loadouts effectively changed the way you play the game, every match, permanently.
CadenDATboss
They did ruin zombies. Their inclusion means the maps had to be designed with them in mind. BO4 did a much better job balancing them imo because most of the returning ones got nerfed to the point where I wondered why they even brought them back
thelastmaster100
Fuck no. I like it alot. Especially when I’d just dashboard to keep my powerful ones.
TheCasualPrince8
Literally not comparable at all. You can completely ignore the gobblegums in BO3 if you want, in CW you have to *manually* give yourself a shit loadout.
Normbot13
the gobble gum system was designed to be able to be ignored. you literally don’t have to buy the gobble gums during a match. load outs are an integral part of CW. they couldn’t possibly be more different and this is obviously a bad faith argument.
MmmmDoughnuts21
For me it depends all on whether the game is designed with the feature in mind or not. To answer that I ask myself, “Do the developers expect me to interact with the system all the time?”
With something like Cold War’s loadout system (weapon rarities specifically), there were a lot of mechanics that played into that feature. Wall weapons, mystery box, etc.
So I assume, the developers designed the game around players interacting with that feature.
Gobblegum on the other hand. You could play the game without interacting with the feature and be none the wiser. You aren’t missing out on any content without gums… They are completely additive.
It may not be a clearly defined line, but it makes sense in my head
gyroman567
I pretty much only use classics because otherwise it just takes the fun out of progressively getting stronger as the game goes on
MrPinkDuck3
The only thing Gobblegums ruin are public matches, and those were already terrible. They were never an integral aspect of the gameplay. People who honestly believe they ruin the game as a whole aren’t just stupid, they’re dogshit at the game.
NovaRipper1
The difference is that outside of ZnS requiring a classic gobblegum, you can entirely avoid them. Meanwhile in cold war even spawning in with a 1911 gives me 150 bullets, it is usable until like round 9 unpacked, and I have a Bowie knife off spawn.
ozarkslam21
“Just don’t use it” is not a good excuse. It’s a bad excuse.
Those gumballs do pretty much ruin BO3 at least partially for me. It caused toxic behavior in dashboarding and people screaming in public games about their precious gumballs.
Since they are evidently returning, I hope that they are significantly different and less powerful. If gumballs like perkaholic and shopping free or round robin return, your games that you use them in should not count for leaderboards, and Easter eggs shouldn’t be doable with those active.
WrstScp
No, I’m fine with them, I personally only bring whimsicals, flavor hex, or disorderly combat for fun, sometimes Soda Fountain if I’m with a friend or want to go for high high rounds, maybe even some of the better ones if I do an EE attempt.
WhiteChickenYT
I could’ve ignored the CW load out system (in fact I tried, I used 1911 at the beginning) but the fact that wall buys put random crappy attachments on my guns made me switch to just making a good loadout.
I know they updated the game to let you apply gunsmiths to guns after buying them off the wall but I was done with CW zombies at that point
31 Comments
For me personally those gums never ruined bo3 for me, as I would always just play with classics and save these gums for either really high round runs or solo EE runs. So they never bothered me
They kill public games so fuck them. there is no “not using them” when someone else is in your game.
Shopping Free, Fear in Headlights, Flavor Hexed, Reign Drops, Power Vacuum are my Origins setup. Shopping Free opens the doors on round 1 which is a clutch. Fear in Headlights is perfect for Generators and Panzers. Flavor Hexed is so under-rated and can give you anything from insta-kills to Perkaholic. Reign Drops for the perks and fire-sales. Power Vacuum is so crazy in late rounds- even earlier it’s not a total waste.
They totally change the whole dynamic of the map. It’s alot of fun and make even a difficult map such as Shangri-La into a whole different experience for the better compared to vanilla bo3 and especially bo1.
they ruined public matches for sure. i only ever used the classics, i have a bunch of megas and have never used them once.
Most of the time I never use my gum balls, the only time I really do is when I’m going for an Easter egg with my buddies
I never use them unless I’m doing an Easter Egg run. They’re too rare. If I’m playing pubs and other people have em I take it as a challenge to just outplay them. I loved them in Black Ops 3 and the charm of the gumballs really added a lot to the game’s character
I use them since bo3 maps were designed with gobblegums in mind
I think some of them are absolutely stupid. However im fine with simply not using them. I just always thought certain gobblegums are way too ridiculous .
I might as well play Cookie Clicker or some other brainrot when gums like Power Vacuum or Round Robbin’ exist.
You’ll master any game you play enough of. And not that fighting waves of simple AI has ever been particularly hard but ever since launch, it felt like I had to impose challenges upon myself for any level of difficulty in BO3
I’m sure they have no incentive to abandon microtransations in COD Zombies but even some of the classic gums were OP.
The OP gums certainly helped the community solve the overly-convoluted EE steps faster, though.
They don’t but CW load out system objectively changed how weapons were handled.
Since you can start with any weapon weapon they had to change how everything about the weapons so you aren’t starting with the best gun on the map.
“Just ignore it” is a good argument for gobblegums since they were a new mechanic that didn’t clash with other mechanics. For most, the problem with the load outs isn’t the load outs themselves it’s just everything else that had to change to make it balanced. Hell, even Bo4 does it better by restricting it to early round guns.
It’s like if a gave you a large plate with your favorite food. However before you start eating I need to cover all the edges of the plate with human feces. I bet you don’t mind since you can just ignore it and eat your favorite food.
Who said “just don’t use it” isn’t a solution to CWs loadout system? If you want to start with a pistol start with a pistol, if you want to use mega gobblegum use mega gobblegum, what do I or anyone else care? Pretty much the only place where this doesn’t apply is public matches, but those have always and will always suck because that’s the nature of playing a cooperative video game online with random people you don’t know.
Love it. The replayability is amazing.
Naw I love the gobblegums, I just don’t enjoy having to earn them on an old ass game so I’ll turn on my unlimited gobble gums and uncapped perks mod on to be able to casually get to high rounds
I think the difference is that BO3 as a whole is not balanced around the use of Mega Gobblegums. You have to actively bring them into the game, as well. In CW, though, the weapon rarity system exists to balance custom loadouts, so that feature affects you no matter what you do.
Anything that can ultimately alter how public games are handled is most likely going to fall on the negative side now. COD Zombies are more and more online only and forced MP format, if you want offline solo you are most likely SOL now.
Based on how people handled gums in BO3 this will ultimately be bad for the overall MP experience now that we are on an online only format.
Gums are also prime fodder for monetization.
Perkaholic, at least IMO, is the most balanced of the ultra rares. Sure, having ALL perks is crazy good and means you’ll overall need to save points for perks to nearly never buying them if you’re good, but you can still go down and lose those perks (unless you’re running Aftertaste, but you’ll still lose QR). Shopping Free and NDE? Definitely game breaking, and honestly I don’t even run NDE unless I’m going for EE runs. Shopping Free is mostly fun because hehe, door runs go BRRRR, but yeah, once you got everything open and all your perks and guns and double PaPs and wonder weapons, it falls off because why use it other than maybe to get two extra free spins for other gums?
But I definitely agree, a lot of GGs were insanely OP. Who thought Antithesis was balanced enough to be a Classic?
I wouldn’t have been able to do the Easter eggs solo without them because I’ve always been bad at zombies, so honestly I love them
Gobblegums really did feel like a forced crutch in BO3. The idea of “don’t use them” is really stupid because not only are you actively giving yourself a disadvantage but you’re also playing on hard mode because the balancing of the game took a note of Gobblegums in play. After seeing how they monetised power ups in MWZ, I can only bet Gobblegums will be much worse this year on both price and how broken they are. If I’m wrong, I’ll be ecstatic. I don’t wanna force myself to use OP gums and feel miserable giving myself the disadvantage. Cold War’s system was so much better but they missed the mark not giving us the option to downgrade if you wanted the challenge.
Bo3 mircotransaction monetization ( at least for zombies) was damn near perfect. If only we knew how bad it’d get nowadays.
Perfect mechanic for being able to scale the difficulty on any map to your liking.
It’s more of a “Why do I have to limit myself from what the game offers to enjoy it” type of scenario for me. I think that good game design would allow players to choose specific mechanics, but the fact that it’s forced as a base mechanic sucks. Yeah you could “not use it”, but why does a product that I paid for punish me for not adapting to a different play style entirely? It for sure hinder the fun aspect of a game for people.
My problem with these arguments is that I while yes you can forego using the system, but *not* using it is not only severely more limiting, but also adds an extra layer of unnecessary difficulty.
The problem with CW vs. BO3 is that Loadouts are basically what the game was balanced against, it’s not easy to start with a pistol and still work enough points buying reasonable weapons etc. plus the actual act of getting points is slower due to the locked point values
I think gobblegums are irrelevant because it was just an additional side-system, giving different benefits and in different quantities, Cold War loadouts effectively changed the way you play the game, every match, permanently.
They did ruin zombies. Their inclusion means the maps had to be designed with them in mind. BO4 did a much better job balancing them imo because most of the returning ones got nerfed to the point where I wondered why they even brought them back
Fuck no. I like it alot. Especially when I’d just dashboard to keep my powerful ones.
Literally not comparable at all. You can completely ignore the gobblegums in BO3 if you want, in CW you have to *manually* give yourself a shit loadout.
the gobble gum system was designed to be able to be ignored. you literally don’t have to buy the gobble gums during a match. load outs are an integral part of CW. they couldn’t possibly be more different and this is obviously a bad faith argument.
For me it depends all on whether the game is designed with the feature in mind or not. To answer that I ask myself, “Do the developers expect me to interact with the system all the time?”
With something like Cold War’s loadout system (weapon rarities specifically), there were a lot of mechanics that played into that feature. Wall weapons, mystery box, etc.
So I assume, the developers designed the game around players interacting with that feature.
Gobblegum on the other hand. You could play the game without interacting with the feature and be none the wiser. You aren’t missing out on any content without gums… They are completely additive.
It may not be a clearly defined line, but it makes sense in my head
I pretty much only use classics because otherwise it just takes the fun out of progressively getting stronger as the game goes on
The only thing Gobblegums ruin are public matches, and those were already terrible. They were never an integral aspect of the gameplay. People who honestly believe they ruin the game as a whole aren’t just stupid, they’re dogshit at the game.
The difference is that outside of ZnS requiring a classic gobblegum, you can entirely avoid them. Meanwhile in cold war even spawning in with a 1911 gives me 150 bullets, it is usable until like round 9 unpacked, and I have a Bowie knife off spawn.
“Just don’t use it” is not a good excuse. It’s a bad excuse.
Those gumballs do pretty much ruin BO3 at least partially for me. It caused toxic behavior in dashboarding and people screaming in public games about their precious gumballs.
Since they are evidently returning, I hope that they are significantly different and less powerful. If gumballs like perkaholic and shopping free or round robin return, your games that you use them in should not count for leaderboards, and Easter eggs shouldn’t be doable with those active.
No, I’m fine with them, I personally only bring whimsicals, flavor hex, or disorderly combat for fun, sometimes Soda Fountain if I’m with a friend or want to go for high high rounds, maybe even some of the better ones if I do an EE attempt.
I could’ve ignored the CW load out system (in fact I tried, I used 1911 at the beginning) but the fact that wall buys put random crappy attachments on my guns made me switch to just making a good loadout.
I know they updated the game to let you apply gunsmiths to guns after buying them off the wall but I was done with CW zombies at that point