I want a gobblegum with challenge. I’d make one that puts you on a timer to run across to a random far side of the map where the player spits out the gum onto the weapon to get a free pack a punch. If they fail they explode dealing half health (or to 1 if it would be lethal)
Similar idea a gum where using it in different locations, health amounts, round number, etc yields different effects such as power ups or free loot or being blown up!
jaytazcross
One that makes it so that if there’s a single zombie remaining on a round, it slows that zombie to the lowest speed, for those moments where you have to do steps for weapons or Easter eggs or whatever and you’re solo or you just don’t want to bother running around a single zombie
OkReporter6938
A gobblegum that makes a random amount of zombies attack each other
Trypid
Acid constantly leaks out of your body, creating a pool around you that instantly melts any zombies that come into contact with it.
Probably a crappy idea. I just wanted to contribute.
captainlispers
A gum that lasts until you go down, gives you 100 points every round, and it increases how much it gives you by 50 every time it gives you points.
Euphoric_Pressure_39
You are downed in 1 hit of any kind. But damage is tripled
Edit: uhhh 5 rounds or smtn
Dr__panda
Freaky gobblegums
JeffJohnsonIII
Maybe a Zombie counter gum? Adds a little number to the hud that tells you how many zombies are left
AnimeGokuSolos
Perkaholic
LewiLife
Joke a holic: just makes your character say gum specific voice lines that are made up of dad jokes or situational humor. I’d say it lasts 3 rounds and triggers after 25-30 or so kills but I believe there needs to be some testing on that to keep it fun and not annoying. I like the support gums but I think the later dlc fun gums of black ops 3 would be more interesting to make than gum that makes the last zombie slow or gum that makes you move fast.
Edit: Have a little free time and wanted to add one more. Drunken Master: Double Damage with all weapon types at the cost of varying drunken effects. Slurred speech for added detail and duration adjustment is decided in development (I’d think maybe a round or timer based.)
SambeSiili
You can throw as many lethals and tacticals as you want for a minute.
YesNowSon
If I could think of returning ones then:
Soda Fountain and Unquenchable.
I wouldn’t bring perkaholic back as in my opinion its overpowered, especially to grab at the start of a match.
While the other two will eventually let you have all perks, at least you have to spend some points
kaiden317
Something like disorderly conduct
J_only_J
Whimsical: character now has a high pitch voice on first pop, deep voice on second pop, no voice lines on third pop, and the 4th pop is to turn effects off
BigidyBam
Gobblegum: Retro Score. Reverts to the old point system.
BigBubbaHossHogg
Difficulty Gums like:
Zombies gain perks of most recently downed player.
Zombie movement speed increases when near a player struck by fellow zombie.
Zombies agro players with least amount of downs.
Zombie corpses decompose quickly, releasing a disorienting toxin to players nearby.
Zombies fall from the sky like meteor shower, can damage players if hit.
Zombie crawlers can toss grenades back.
Special Zombies spawn in larger packs
Special Zombies can activate traps
Cannot refill ammunition but once depleted instantly swap to another random weapon. Scales with current weapon rarity, pap upgrade, ammo mod.
Spawn in with no Hud & crosshair
(Or a piece of hud disappears every 5 rounds)
Can’t pick up or use grenades but spawn in with akimbo pistols
Different gravity settings every round.
Only can use melee but have 3x health and gain faster melee speed with amplified ammo mods
Randomly a zombie is selected to pose as a doppelgänger and can utilize that players current loadout
anonymus0ne
Weapon Swap Gobble – press “up” on D pad to swap weapon with teammates. Weapon can only be cycled once throughout all team members
Least-Painter4701
Jerkaholic
pellegrinobrigade
Grenade frenzy – all lethal and tacticals fires two, lasts until downed
Trailblazers – like the perk in IW zombies
Scavenger – killing zombies has a chance to refill ammo
Lethal zombies – zombies have a chance to explode when dying.
Brotato45
I always thought it would be funny to have a set of gobblegums that are just downsides that only apply to other people in the game.
Afraid-Ad6642
One that finishes the game 😌
JoeKatana115
Goofy whimsicals which makes the zombies line up doing the Macarena dance randomly. Anything out of the ordinary, that temporarily changes the dynamic of every game in a funny way. Maybe flinging the zombies across the map with ragdoll physics using explosives.
a-fat-penguin
Summoning Gums:
Panzersoldat summon
Mangler summon
Megaton summon
Etc…
EmbarrassedAction365
You hit the gobble gum machine and get a red and blue gum called (Like old times) when you eat it it lasts for the duration of the game and the effect are… You play a fun and engaging game of zombies with a set crew and no loadouts exactly like your playing one of the good zombies games prior to the mw19 era. That’s it’s the gum would just turn the shit game into something worthwhile and fun.
-SW33T-T00TH-
Instantly end the game, black screen like WaW
StalinTheHedgehog
One where the player gets to experience the nostalgia of being 12 years old again for 5 minutes and doesn’t feel the need to complain on r/CODZombies anymore
TheDissRapperr
I’m making every single gobblegum a variant of Perkaholic.
/s
Jamberrs
A whimsical gum that gives whatever map you’re playing the dark aether aesthetic. I’m still not over how the only map where you can play inside the dark aether is Die Machine.
Skruffy_McNuggets
I feel like there should be a gobble gum that brings fully dead squad mates back to the same round with their guns and perks. I know we have phoenix up and round robin, but like a combination that just brings the dead players back without skipping the round and gives them all their stuff they died with
TweakerGeeker
I’ma say a realistic one is probably like “Double field upgrade use length for 5 activations”
ATOMlCK
MrRoffleWaffles ee tutorial for the map I’m on plays in the corner
CriticalRenegade
A gobblegum that makes a Zombies only game
Available-Bath3848
A gum that makes all wall buys pap’d for a few rounds. Or a gum that makes you play gun game for a round.
Dznerd
gobble that makes misty drop her panties
Groundbreaking_Arm77
I came up with some ideas for Unstable Gobblegums. They can be any rarity but only one of them is Classic. They’d only appear once per game when rolled and can’t be rolled again once picked up. They’d apply a powerful effect to the Player or Map that lasts the Entire game, but typically with an attached downside.
Internal Reaction: Classic. Activates upon purchasing your next Perk. The Perk will gain a golden Aura when the player equips it and have its effect boosted in some way, similar to the four perk effect from BO4. However, the cost of the Perk for that player is increased by 1000 Points for the rest of the game.
Acquired Taste: Mega. Activates upon purchasing a Perk. That Perk will be applies to the player for the rest of the game and can’t be removed in any way, including going down. Exception is Quick Revive in Solo, which the Perk will not activate for.
Bear No More: Mega. Activates upon landing a Teddy Bear in the Mystery Box. The Bear will instead disappear for the rest of the game, preventing the Box from moving, but the cost of the Mystery Box will increase to 1250 Points.
Emergency Sale: Mega. Activates immediately. Wallbuys and Ammo Refills have their cost reduced by 50% for the rest of the game, but the Mystery Box locks up and is unable to be used by the Player with the Gobblegum for the rest of the game.
Time Crash: Rare Mega. Must be activated. Upon use, it stops time for 60 seconds and makes all players immune to damage for its duration.
Leftovers: Rare Mega. Activates once the game ends and a new one begins. Transfers up to 5000 points, two of your last equipped Weapons, and two Random perks to your next game. If a weapon is unavailable on the map you choose (ie a map exclusive Wonder Weapon) a random Box Weapon is chosen instead. PAP will not carry over. However, the next game starts on Round 10.
Perkaholic (yes that exact same one): Rare Mega. Activates immediate. Grants every Perk available on the map and the slots for them, but going down causes all of the Perks and Slots to be lost.
Open Minded: Ultra Rare Mega. Activates immediately. Opens all Doors on the Map that cost 1250 Points or less.
Box of Wonders: Ultra Rare Mega. Activates upon spinning the Mystery Box. Your next spin is guaranteed to be a Wonder Weapon, Wonder Equipment, or a Specialist Weapon.
Dead Reckoning: Ultra Rare Mega. Activates immediately. All Weapons for every player will be PAP’ed by default, including Wonder Weapons that are able to be PAP’ed. In exchange, the spawn rate of Boss Zombies is increased and the Cap on Boss Zombies that can spawn per Round is removed (good luck).
Real_Tropicana
One which upgrades the rarity of all guns including the one you’re holding to legendary
Dyron45
Give me a Gobblegum that gives all the zombies GalvaKnuckles for the round
BelcherSucks
I want a gum that goves you BO3 MP advanced movements. Wall Running, Jet Packing, and Power Sliding.
38 Comments
I want a gobblegum with challenge. I’d make one that puts you on a timer to run across to a random far side of the map where the player spits out the gum onto the weapon to get a free pack a punch. If they fail they explode dealing half health (or to 1 if it would be lethal)
Similar idea a gum where using it in different locations, health amounts, round number, etc yields different effects such as power ups or free loot or being blown up!
One that makes it so that if there’s a single zombie remaining on a round, it slows that zombie to the lowest speed, for those moments where you have to do steps for weapons or Easter eggs or whatever and you’re solo or you just don’t want to bother running around a single zombie
A gobblegum that makes a random amount of zombies attack each other
Acid constantly leaks out of your body, creating a pool around you that instantly melts any zombies that come into contact with it.
Probably a crappy idea. I just wanted to contribute.
A gum that lasts until you go down, gives you 100 points every round, and it increases how much it gives you by 50 every time it gives you points.
You are downed in 1 hit of any kind. But damage is tripled
Edit: uhhh 5 rounds or smtn
Freaky gobblegums
Maybe a Zombie counter gum? Adds a little number to the hud that tells you how many zombies are left
Perkaholic
Joke a holic: just makes your character say gum specific voice lines that are made up of dad jokes or situational humor. I’d say it lasts 3 rounds and triggers after 25-30 or so kills but I believe there needs to be some testing on that to keep it fun and not annoying. I like the support gums but I think the later dlc fun gums of black ops 3 would be more interesting to make than gum that makes the last zombie slow or gum that makes you move fast.
Edit: Have a little free time and wanted to add one more. Drunken Master: Double Damage with all weapon types at the cost of varying drunken effects. Slurred speech for added detail and duration adjustment is decided in development (I’d think maybe a round or timer based.)
You can throw as many lethals and tacticals as you want for a minute.
If I could think of returning ones then:
Soda Fountain and Unquenchable.
I wouldn’t bring perkaholic back as in my opinion its overpowered, especially to grab at the start of a match.
While the other two will eventually let you have all perks, at least you have to spend some points
Something like disorderly conduct
Whimsical: character now has a high pitch voice on first pop, deep voice on second pop, no voice lines on third pop, and the 4th pop is to turn effects off
Gobblegum: Retro Score. Reverts to the old point system.
Difficulty Gums like:
Zombies gain perks of most recently downed player.
Zombie movement speed increases when near a player struck by fellow zombie.
Zombies agro players with least amount of downs.
Zombie corpses decompose quickly, releasing a disorienting toxin to players nearby.
Zombies fall from the sky like meteor shower, can damage players if hit.
Zombie crawlers can toss grenades back.
Special Zombies spawn in larger packs
Special Zombies can activate traps
Cannot refill ammunition but once depleted instantly swap to another random weapon. Scales with current weapon rarity, pap upgrade, ammo mod.
Spawn in with no Hud & crosshair
(Or a piece of hud disappears every 5 rounds)
Can’t pick up or use grenades but spawn in with akimbo pistols
Different gravity settings every round.
Only can use melee but have 3x health and gain faster melee speed with amplified ammo mods
Randomly a zombie is selected to pose as a doppelgänger and can utilize that players current loadout
Weapon Swap Gobble – press “up” on D pad to swap weapon with teammates. Weapon can only be cycled once throughout all team members
Jerkaholic
Grenade frenzy – all lethal and tacticals fires two, lasts until downed
Trailblazers – like the perk in IW zombies
Scavenger – killing zombies has a chance to refill ammo
Lethal zombies – zombies have a chance to explode when dying.
I always thought it would be funny to have a set of gobblegums that are just downsides that only apply to other people in the game.
One that finishes the game 😌
Goofy whimsicals which makes the zombies line up doing the Macarena dance randomly. Anything out of the ordinary, that temporarily changes the dynamic of every game in a funny way. Maybe flinging the zombies across the map with ragdoll physics using explosives.
Summoning Gums:
Panzersoldat summon
Mangler summon
Megaton summon
Etc…
You hit the gobble gum machine and get a red and blue gum called (Like old times) when you eat it it lasts for the duration of the game and the effect are… You play a fun and engaging game of zombies with a set crew and no loadouts exactly like your playing one of the good zombies games prior to the mw19 era. That’s it’s the gum would just turn the shit game into something worthwhile and fun.
Instantly end the game, black screen like WaW
One where the player gets to experience the nostalgia of being 12 years old again for 5 minutes and doesn’t feel the need to complain on r/CODZombies anymore
I’m making every single gobblegum a variant of Perkaholic.
/s
A whimsical gum that gives whatever map you’re playing the dark aether aesthetic. I’m still not over how the only map where you can play inside the dark aether is Die Machine.
I feel like there should be a gobble gum that brings fully dead squad mates back to the same round with their guns and perks. I know we have phoenix up and round robin, but like a combination that just brings the dead players back without skipping the round and gives them all their stuff they died with
I’ma say a realistic one is probably like “Double field upgrade use length for 5 activations”
MrRoffleWaffles ee tutorial for the map I’m on plays in the corner
A gobblegum that makes a Zombies only game
A gum that makes all wall buys pap’d for a few rounds. Or a gum that makes you play gun game for a round.
gobble that makes misty drop her panties
I came up with some ideas for Unstable Gobblegums. They can be any rarity but only one of them is Classic. They’d only appear once per game when rolled and can’t be rolled again once picked up. They’d apply a powerful effect to the Player or Map that lasts the Entire game, but typically with an attached downside.
Internal Reaction: Classic. Activates upon purchasing your next Perk. The Perk will gain a golden Aura when the player equips it and have its effect boosted in some way, similar to the four perk effect from BO4. However, the cost of the Perk for that player is increased by 1000 Points for the rest of the game.
Acquired Taste: Mega. Activates upon purchasing a Perk. That Perk will be applies to the player for the rest of the game and can’t be removed in any way, including going down. Exception is Quick Revive in Solo, which the Perk will not activate for.
Bear No More: Mega. Activates upon landing a Teddy Bear in the Mystery Box. The Bear will instead disappear for the rest of the game, preventing the Box from moving, but the cost of the Mystery Box will increase to 1250 Points.
Emergency Sale: Mega. Activates immediately. Wallbuys and Ammo Refills have their cost reduced by 50% for the rest of the game, but the Mystery Box locks up and is unable to be used by the Player with the Gobblegum for the rest of the game.
Time Crash: Rare Mega. Must be activated. Upon use, it stops time for 60 seconds and makes all players immune to damage for its duration.
Leftovers: Rare Mega. Activates once the game ends and a new one begins. Transfers up to 5000 points, two of your last equipped Weapons, and two Random perks to your next game. If a weapon is unavailable on the map you choose (ie a map exclusive Wonder Weapon) a random Box Weapon is chosen instead. PAP will not carry over. However, the next game starts on Round 10.
Perkaholic (yes that exact same one): Rare Mega. Activates immediate. Grants every Perk available on the map and the slots for them, but going down causes all of the Perks and Slots to be lost.
Open Minded: Ultra Rare Mega. Activates immediately. Opens all Doors on the Map that cost 1250 Points or less.
Box of Wonders: Ultra Rare Mega. Activates upon spinning the Mystery Box. Your next spin is guaranteed to be a Wonder Weapon, Wonder Equipment, or a Specialist Weapon.
Dead Reckoning: Ultra Rare Mega. Activates immediately. All Weapons for every player will be PAP’ed by default, including Wonder Weapons that are able to be PAP’ed. In exchange, the spawn rate of Boss Zombies is increased and the Cap on Boss Zombies that can spawn per Round is removed (good luck).
One which upgrades the rarity of all guns including the one you’re holding to legendary
Give me a Gobblegum that gives all the zombies GalvaKnuckles for the round
I want a gum that goves you BO3 MP advanced movements. Wall Running, Jet Packing, and Power Sliding.