Double tap is only good in early game. After round 50 it is to weak to save you from a horde and wonderweapon is needed. I prefer taking stamin-up so I can squeeze between zombies easier and to travel around the map faster.
I feel like mule kick would be better if it also increased your reserve ammo count. As it only makes getting cornered more stressful (switching to correct gun). And deadshot would be better if it increased damage to zombies head.
Usr_115
I understand why they keep you from having more than 4 perks back in the day.
But when certain perks become necessary to keep playing, it makes the other perks seem pointless.
(been a n00b on CoD Zombies since WaW, and I still can’t do an EE)
2 Comments
Double tap is only good in early game. After round 50 it is to weak to save you from a horde and wonderweapon is needed. I prefer taking stamin-up so I can squeeze between zombies easier and to travel around the map faster.
I feel like mule kick would be better if it also increased your reserve ammo count. As it only makes getting cornered more stressful (switching to correct gun). And deadshot would be better if it increased damage to zombies head.
I understand why they keep you from having more than 4 perks back in the day.
But when certain perks become necessary to keep playing, it makes the other perks seem pointless.
(been a n00b on CoD Zombies since WaW, and I still can’t do an EE)