
Now, you're probably familiar with the fact that the first Pack-a-Punch boost doubles the damage of a weapon (if you ignore other effects). However, during certain tests I noticed some discrepancies. When I expanded the tests to a roster of all weapons available in MWZ, I came to some interesting conclusions:
- in most cases, there is still a doubling of damage
- however, in a significant number of cases, the number of head hits can vary
- in fact, it can vary in the body
- zombies are very resilient
- the absence of damage numbers, as it was in Black Ops Cold War and Vanguard, makes miscalculations very difficult
As a result of many days of testing, I eventually created a Steam guide where I described most of the weapons (except shotguns and wonder weapons for obvious reasons).
MWZ Weapon Stats (and their PaP versions) (steamcommunity.com)
In fact, I keep all the data in a separate spreadsheet, where it's easier for me to keep track of it and make calculations.
All the explanations about zombie health, how I did the calculations, and other details are described in the first two chapters of the guide.
1 Comment
I dont see the part about how you did the calculations. Can you copy and paste it here? I have a whole spreadsheet dedicated to weapon damage and want to see the methods you used