Now, you're probably familiar with the fact that the first Pack-a-Punch boost doubles the damage of a weapon (if you ignore other effects). However, during certain tests I noticed some discrepancies. When I expanded the tests to a roster of all weapons available in MWZ, I came to some interesting conclusions:

  • in most cases, there is still a doubling of damage
  • however, in a significant number of cases, the number of head hits can vary
  • in fact, it can vary in the body
  • zombies are very resilient
  • the absence of damage numbers, as it was in Black Ops Cold War and Vanguard, makes miscalculations very difficult

As a result of many days of testing, I eventually created a Steam guide where I described most of the weapons (except shotguns and wonder weapons for obvious reasons).

MWZ Weapon Stats (and their PaP versions) (steamcommunity.com)

In fact, I keep all the data in a separate spreadsheet, where it's easier for me to keep track of it and make calculations.

https://preview.redd.it/vk5wym33k81d1.png?width=1593&format=png&auto=webp&s=4c977d8c3629357efcbd3f0d80e42927f0f0c92b

All the explanations about zombie health, how I did the calculations, and other details are described in the first two chapters of the guide.

1 Comment

  1. I dont see the part about how you did the calculations. Can you copy and paste it here? I have a whole spreadsheet dedicated to weapon damage and want to see the methods you used

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