And no, saying “force it on or off via your driver settings” doesn’t count

19 Comments

  1. Same for any game without properly functioning full screen windowed mode.

  2. SnooSketches3386

    Stares in Bethesda locked fps in 4 config files

  3. Control bindings. If you have hard bound key, hard pass.

  4. WhoIsJonAfrica

    Put it right next to lens flare and have it auto disabled on every game anyways. I can’t name a single game that I have voluntarily used vsync for.

  5. nathsabari97

    I have gsync + vsync + null in nvcp. I enable reflex if the game have support. So i don’t know why someone would use vsync inside game if you have a gsync compatible monitor.

  6. No_Read9559

    Also borderless window, and option to disable motion blur/film grain/chromatic aberration/screen shake.

  7. Toast_Meat

    *Any PC game that isn’t finished isn’t ready for release.*

    – Not said by basically all big developers today.

  8. Forget vsync. Not having a way to easy set framerate

  9. ChloeWade

    Vsync is always the first setting I make sure is off lol, Gsync just works better.

  10. jalapenoii

    Unfortunately, “not ready for release” means nothing to them.

  11. RareSiren292

    I’ve literally never used vsync/freesync or anything like that. I never noticed any screen tearing. Maybe it’s more important with mid to lower end pcs but I have a high end pc and never noticed it so I just leave it off. Should I use it? I have a 7800x3d and 7900xtx. My monitors are the 49″ g9 neo and Odyssey ark.

  12. Wero_kaiji

    VSync is one of those settings that I always turn off and then I cap the FPS depending on what monitor I use (I have a 144Hz and a 240Hz), why do people use it? I’ve only had screen tearing issues once like 10 years ago and it was only in a single game and the problem solved itself after a restart, why do people care so much about it?

  13. DependentAnywhere135

    Force it on does count these days though. With framegen you are far better having it on at the gpu level to avoid massive latency spike you get from framegen if using the in game vsync.

    Basically on nvidia you want to use the gpu vsync with reflex boost which will lock fps at 116 (for a 120hz screen) and this avoids the huge latency that you get at 120 fps from using in game vsync.

    Not sure if amds framegen has this issue or not though.

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