Idk which game this is but most R&C games on ps3 were actually 60fps. Thats Insomniac doing their magic for ya.
hauzan2112
This give me 4D illusion at first
sillybillybuck
The PS3 generation was the last generation where we weren’t seeing diminishing returns on visual fidelity. So it makes sense. 2014 PS4 games still look as good, if not better in some cases, than PS5 games now. Meanwhile, PS3 games in 2011 looked completely different from PS2 games in 2001.
CaveManta
Ratchet & Clank is pretty good
Status_Entertainer49
My dumbass ps3 broke so I couldn’t finish my binge of the franchise š„
KCKnights816
I wonder how many awesome games we would have if we stopped chasing insane graphics benchmarks and focused on gameplay and story. For me, graphics could have stopped improving after games like Mass Effect 2 and Red Dead Redemption in 2010 and I would have been happy.
geladeiranova
/r/tvtoohigh
TjMorgz
Ridiculously difficult and time intensive to develop for. Sony were practically begging 3rd party devs not to completely abandon it at one stage. It was practically alien. Weird that Sony went with that architecture, and their justification for it was even weirder.
If 720p doesnt look absolutely horrible you are sitting too far, have too small of a tv, or need your eyes checked.
BitterObjective5740
One of the best games I’ve ever played
8a19
Crack in time was PEAK. In fact that entire saga was
Endemoniada
Not sure Iād always prefer upscaled (using *way* worse methods than what we have today, like DLSS or even FSR) sub-1080p resolutions over just plain native, locked 720p at 60fps. The way theyāve been chasing higher and higher resolutions *and* increased detail, while not really backing that with performance improvements to match, is troubling. We went from HD to claims of ā8Kā in a couple of generations, and games *still* actually routinely run at closer to 720p than 1080p, despite all our TVs these days actually being 4K.
Maybe we need a maintenance generation where quality stays the same, but hardware improves until games can actually run at 4K and 60fps for real. *Then* we can go back to increasing both hardware performance and commensurate quality improvements.
Rukasu17
Why does this look like the megamind meme face?
ICPosse8
Rachet and Clank has always looked good, that’s Insomniac for you!
Iactuallyhateyoufr
R&C > every other modern Sony exclusive by a thousand miles.
throwaway92715
At a certain point graphic quality is less about resolution and more about, you know, the quality of the art.
hellstits
Every time I replay a PS2 game from my childhood I always think āgraphics didnāt need to get any better than thisā
Excellent_Setting_18
God I love ratchet and clank š„°
Spiritual-Society185
This is a prerendered cutscene, and it still looks worse than Rift Apart’s realtime cutscenes.
BrotherRoga
And that’s why resolution does not matter if the visual design is solid and built to make full use of the hardware.
Insomniac knows their stuff.
drmirage809
A Crack in Time is a technical marvel. That game is locked 60 FPS the whole way through while looking absolutely incredible. Insomniac put in the effort to optimize the game to hell and back. It does a bunch of trickery to keep the framerate going and you never even notice it.
It’s in my opinion the best one on the PS3. My personal favourites are 2 and 3 on the PS2. Those have a brand of humour that just hits right. Also pack a serious graphical punch for the hardware.
FromAdamImportData
Aesthetics versus graphics. Games with a well-defined art style usually age better than games trying to push whatever the current limits of graphics technology were at the time.
shartytarties
Probably the ps3 is getting upscaled and the cartoony style is more forgiving of that kind of process. I’d bet you’re going to see a bigger difference in games with a more realistic aesthetic.
Vytostuff
I’ve got friends that if you tell them to play a 720p PS3 game, will unalive themselves. I heard such bad takes from them, I’m surprises I didn’t unalive myself, lol.
KenjiBenji18
When you look at graphics for what they are and not for the fidelity you can really start to appreciate the quality of the graphics.
Tyvox_C
Crack in time was my first ps3 game. Was also the one and only game I 100% the trophies.
SteveSweetz
I recently played through Tools of Destruction and A Crack in Time via PS+ streaming and they were surprisingly ok. No lag that I could notice and looked good – good enough to convince that I could finally pack up my PS3 as those were really the only games that remain exclusive to that that console I could see myself ever wanting to revisit.
Jesotx
PS3 is the first system with graphics that will always be acceptable.
31 Comments
Idk which game this is but most R&C games on ps3 were actually 60fps. Thats Insomniac doing their magic for ya.
This give me 4D illusion at first
The PS3 generation was the last generation where we weren’t seeing diminishing returns on visual fidelity. So it makes sense. 2014 PS4 games still look as good, if not better in some cases, than PS5 games now. Meanwhile, PS3 games in 2011 looked completely different from PS2 games in 2001.
Ratchet & Clank is pretty good
My dumbass ps3 broke so I couldn’t finish my binge of the franchise š„
I wonder how many awesome games we would have if we stopped chasing insane graphics benchmarks and focused on gameplay and story. For me, graphics could have stopped improving after games like Mass Effect 2 and Red Dead Redemption in 2010 and I would have been happy.
/r/tvtoohigh
Ridiculously difficult and time intensive to develop for. Sony were practically begging 3rd party devs not to completely abandon it at one stage. It was practically alien. Weird that Sony went with that architecture, and their justification for it was even weirder.
https://www.cnet.com/home/smart-home/sony-ps3-is-hard-to-develop-for-on-purpose/
Mommy, I’m scared š±
Old is not necessarily bad graphics
Bro A Crack In Time is so good.
If 720p doesnt look absolutely horrible you are sitting too far, have too small of a tv, or need your eyes checked.
One of the best games I’ve ever played
Crack in time was PEAK. In fact that entire saga was
Not sure Iād always prefer upscaled (using *way* worse methods than what we have today, like DLSS or even FSR) sub-1080p resolutions over just plain native, locked 720p at 60fps. The way theyāve been chasing higher and higher resolutions *and* increased detail, while not really backing that with performance improvements to match, is troubling. We went from HD to claims of ā8Kā in a couple of generations, and games *still* actually routinely run at closer to 720p than 1080p, despite all our TVs these days actually being 4K.
Maybe we need a maintenance generation where quality stays the same, but hardware improves until games can actually run at 4K and 60fps for real. *Then* we can go back to increasing both hardware performance and commensurate quality improvements.
Why does this look like the megamind meme face?
Rachet and Clank has always looked good, that’s Insomniac for you!
R&C > every other modern Sony exclusive by a thousand miles.
At a certain point graphic quality is less about resolution and more about, you know, the quality of the art.
Every time I replay a PS2 game from my childhood I always think āgraphics didnāt need to get any better than thisā
God I love ratchet and clank š„°
This is a prerendered cutscene, and it still looks worse than Rift Apart’s realtime cutscenes.
And that’s why resolution does not matter if the visual design is solid and built to make full use of the hardware.
Insomniac knows their stuff.
A Crack in Time is a technical marvel. That game is locked 60 FPS the whole way through while looking absolutely incredible. Insomniac put in the effort to optimize the game to hell and back. It does a bunch of trickery to keep the framerate going and you never even notice it.
It’s in my opinion the best one on the PS3. My personal favourites are 2 and 3 on the PS2. Those have a brand of humour that just hits right. Also pack a serious graphical punch for the hardware.
Aesthetics versus graphics. Games with a well-defined art style usually age better than games trying to push whatever the current limits of graphics technology were at the time.
Probably the ps3 is getting upscaled and the cartoony style is more forgiving of that kind of process. I’d bet you’re going to see a bigger difference in games with a more realistic aesthetic.
I’ve got friends that if you tell them to play a 720p PS3 game, will unalive themselves. I heard such bad takes from them, I’m surprises I didn’t unalive myself, lol.
When you look at graphics for what they are and not for the fidelity you can really start to appreciate the quality of the graphics.
Crack in time was my first ps3 game. Was also the one and only game I 100% the trophies.
I recently played through Tools of Destruction and A Crack in Time via PS+ streaming and they were surprisingly ok. No lag that I could notice and looked good – good enough to convince that I could finally pack up my PS3 as those were really the only games that remain exclusive to that that console I could see myself ever wanting to revisit.
PS3 is the first system with graphics that will always be acceptable.