You have great ideas. I really like them. Simulation tests for purchasing weapons or cyberware could be really useful. Hope cd projekt see this post.
Scotsman86
I could only see myself using the road markers personally but engaging with the post and updoot because I enjoy the effort you’ve put into this post. The graphics etc to make it look like an official posting – real touch of class that. *chefs kiss*
LegendaryWill12
This needs to be seen by CDPR asap
Stickybandits9
I said this and got downvoted like crazy.
Goseebananafish
You can buy guns in this game?
TidalShadow1
A lot of these (excluding the navigation markers) seem like a relatively common development strategy where devs implement a new feature in a small part of a game to see how it’s received. Features that are well received often have more relevance in future games.
For good examples of this, look at the first few games in the Assassin’s Creed franchise or the Persona series.
Complete_Resolve2650
Maybe if something similar to redkit comes out for cyberpunk, someone could add this stuff. From what I understand, current modding tools are a bit limited.
404__LostAngeles
I’m gonna go against the grain and say that I personally wouldn’t like road markers. I feel like the mini-map is already sufficient, and that road markers will break immersion and feel dated.
Though I wouldn’t be completely opposed to a system similar to The Ascent where you press a button and the recommended path is illuminated in front of you for a few seconds, then slowly fades.
Margtok
im so confused are navigation road markets not a thing? i had them for most of the game after selecting where i wanted to go
ashisanandroid
I like road markers in games but they also mean I don’t pay attention to the environment, and I get less immersed in the world. So I’m actually in favour of them not being in the game.
KevinC115
Honestly I was surprised about there not being shooting competition, reminds me of the gta San Andreas one
FrankStallone3000
Scubadiving with Judy was a lot of fun.
Can we please get some more of this in Orion?
Baardi
Hasn’t CDPR said that they won’t rule out more updates to Cyberpunk, as long as they’re not too large in scope? I feel like I’ve read it somewhere
GeneticSplatter
I believe most games dont/can’t do the in-world navigation due to a copyright by Microsoft on the feature.
Iirc, that’s what I vaguely remember from a few years back. I could be totally wrong though.
Stardama69
Those are very much the things I wouldn’t want to see more than once on this game.
Hypercane_
Yes, replace any BD editor quest (except the first one) with any of these. Granted VR practice is just shooting things with no consequences but still
ShawnDesmansHaircut
Yeah, more content like this would’ve been nice. My wish has always been for an endless number of procedurally generated NCPD missions. The little story tidbits in the handmade ones are nice and all, but it would just be nice to have a never-ending stream of combat for when I’ve done everything else in my playthrough.
17 Comments
You have great ideas. I really like them. Simulation tests for purchasing weapons or cyberware could be really useful. Hope cd projekt see this post.
I could only see myself using the road markers personally but engaging with the post and updoot because I enjoy the effort you’ve put into this post. The graphics etc to make it look like an official posting – real touch of class that. *chefs kiss*
This needs to be seen by CDPR asap
I said this and got downvoted like crazy.
You can buy guns in this game?
A lot of these (excluding the navigation markers) seem like a relatively common development strategy where devs implement a new feature in a small part of a game to see how it’s received. Features that are well received often have more relevance in future games.
For good examples of this, look at the first few games in the Assassin’s Creed franchise or the Persona series.
Maybe if something similar to redkit comes out for cyberpunk, someone could add this stuff. From what I understand, current modding tools are a bit limited.
I’m gonna go against the grain and say that I personally wouldn’t like road markers. I feel like the mini-map is already sufficient, and that road markers will break immersion and feel dated.
Though I wouldn’t be completely opposed to a system similar to The Ascent where you press a button and the recommended path is illuminated in front of you for a few seconds, then slowly fades.
im so confused are navigation road markets not a thing? i had them for most of the game after selecting where i wanted to go
I like road markers in games but they also mean I don’t pay attention to the environment, and I get less immersed in the world. So I’m actually in favour of them not being in the game.
Honestly I was surprised about there not being shooting competition, reminds me of the gta San Andreas one
Scubadiving with Judy was a lot of fun.
Can we please get some more of this in Orion?
Hasn’t CDPR said that they won’t rule out more updates to Cyberpunk, as long as they’re not too large in scope? I feel like I’ve read it somewhere
I believe most games dont/can’t do the in-world navigation due to a copyright by Microsoft on the feature.
Iirc, that’s what I vaguely remember from a few years back. I could be totally wrong though.
Those are very much the things I wouldn’t want to see more than once on this game.
Yes, replace any BD editor quest (except the first one) with any of these. Granted VR practice is just shooting things with no consequences but still
Yeah, more content like this would’ve been nice. My wish has always been for an endless number of procedurally generated NCPD missions. The little story tidbits in the handmade ones are nice and all, but it would just be nice to have a never-ending stream of combat for when I’ve done everything else in my playthrough.
Hopefully mods come through sooner or later.