This is stupid. Palworld didn’t create this Genre. Look at Ark, couldn’t you argue Palworld is a clone of Ark?
EtheusRook
I wanted to like this. And well, it’s not a bad game, but I’m glad I tried it on Gamepass because it quickly became clear to me that I hate survival games more than I love monster collectors.
happydictates
I guess I don’t really get Palworld. It’s survival game #4848992739 and not even the first to incorporate monster capturing. In addition, it’s art style, if there even is a style, seems at odds with itself; the monsters look as though they were shipped in from a completely different game while the rest looks like Asset Flip Simulator.
And somehow – despite looking like a mediocre grad project with zero art direction and all the originality of tracing a drawing – the game gets popular enough in a few months for its developer to believe it made something so unique as to be considered genre-defining/creating.
Garey_Games
Ark and Pokémon are better anyways lol
Raider-Tech
really? This guy bitching about clones lol
Bradford_Pear
I like palworld
supermegaampharos
I’m surprised at the negative comments this thread has so far.
Palworld’s success makes a ton of sense, even if the game isn’t everyone’s cup of tea.
You have Pokémon. You have guns. You have adult themes like butchering and putting them to work in a factory. That’s an attention-grabbing gimmick, and unlike tons of other games out there, it had a good launch, plays well, and has no game-breaking bugs.
It’s not particularly innovative, but it grabbed every millennial’s childhood daydream of “What if Pokémon but edgy?” the same way Hogwarts Legacy sold itself as “Now you too can be a wizard in Harry Potter just like you always wanted”.
About the studio themselves, they seem very responsive so far. The updates are a little on the slow side, but they’re clearly paying attention to and responding to player feedback. I’m looking forward to seeing the summer update.
bastardoperator
The hype train for this game was unreal. I played it for a few hours before requesting a refund.
Cutiesaurs
Meanwhile Temtem is struggling. Turns out making a mmo and barely make it feel like a mmo doesn’t actually attract a lot of players
SoulGoalie
Man it would be so so awkward if someone cloned someone else’s game in order to act like it’s their own property and an entirely new creation instead of just a blatant rip off.
Shadowmirax
~~Unthaphomably~~ unfathomably based response, if more people were half as chill as the palworld devs the world would be a better place
See a market niche, spend ages making a game with little to no experience that fills that niche, game launches to overwhelming success, continues to work on the game to fix its problems for free instead of taking the money and running, happy to see other developers putting their own spin on things. You love to see it
Burnstryk
Game died easy, took like 2 weeks. ‘Pokemon killer’ lel
FormalReturn9074
Their budget was already on the multi millions
jrhawk42
The article only mentions Auroria which isn’t out until Q4. Are there any good PalWorld-esq games currently on the market?
Edit: changed clone to -esq because I’m looking for a game influenced by palworld not just a copycat.
Sparkletorch
It was great until I got the bug where it would no longer save…
SittingDucksmyhandle
Palworld is such hot dogshit I cannot believe people actually played that game.
Ennis_1
??? He’s not talking about the new up Azur Promilia is he?
Any_Secretary_4925
“genshin impact level”
so theyre shit, just like your game?
thatHecklerOverThere
I realize the ceo hasn’t said this, but I hope nobody here says these games are ripping off palworld, because otherwise I fear I may start laughing and simply never stop.
TheHeroOfPot
I love when my gf brings this game up and laughs that we use to play it. Over hyped.
Lysanderoth42
This game impresses me for how fast it went from 2 million concurrent players on steam to 20000. Only took like two months
That’s what, a 99% drop in players? Pretty impressive what an utterly forgettable flavour of the month fad this game turned out to be
THSiGMARotMG
not surprised. His game was literally called pokemon with guns. Itd be weird to not like clones when his game very much was rooted in cloning aspects of Pokemon. Not saying the game is bad, but it is what it is
Odd_Main1876
Damn, despite everything that’s I’ve seen it seems PalWorld has an almost 50/50 split on if people like it or not lol, never played it since my laptop is poo tier, but from what I can tell, it seems like these are the main ideas thrown around:
PalWorld is okay/good, but is essentially just a bunch of ideas thrown into a blender that stuck, and on a review level has a lot of problems, yet people don’t mind it being in this sort of stitched together state, as evident by the sheer amount of sales
Those people saying that it’s like Pokemon are not really true, as the game is essentially just Ark with a bit more cutesy creature design, and that it’s artstyle doesn’t mesh (fair from what I’ve seen)
Overall, PalWorld proved that this combination of ideas appeals to a large amount of people, most likely Ark fans, and that since it’s been proven that there is a market for it, we will see many many games just like it coming soon
Those were the main ideas I’ve at least seen so far, as for my personal take on the entire thing? Eh, it’s not a Pokemon clone or really anything like that, they just took Pokemon creature designs and mixed in some elements of Arceus and mostly Ark and it worked, the studio itself does these kitbash games a lot I believe, as I believe they made an BOTW clone/mash at some point
Frankly, only Pokemon has managed to get close to being Pokemon, and hopefully they will get their act together after the current games, as it seems like they will take more time on games, since we don’t know if they will release a game in this year (ZA comes out in 2025)
-Harlequin-
Literally best case scenario for every game dev – wildly popular game, high ticket sales, drop off follows and sweep so you don’t have to worry about server costs when it was a one time purchase for consumers.
If they made the game they want to play, they did it. Congrats!
24 Comments
This is stupid. Palworld didn’t create this Genre. Look at Ark, couldn’t you argue Palworld is a clone of Ark?
I wanted to like this. And well, it’s not a bad game, but I’m glad I tried it on Gamepass because it quickly became clear to me that I hate survival games more than I love monster collectors.
I guess I don’t really get Palworld. It’s survival game #4848992739 and not even the first to incorporate monster capturing. In addition, it’s art style, if there even is a style, seems at odds with itself; the monsters look as though they were shipped in from a completely different game while the rest looks like Asset Flip Simulator.
And somehow – despite looking like a mediocre grad project with zero art direction and all the originality of tracing a drawing – the game gets popular enough in a few months for its developer to believe it made something so unique as to be considered genre-defining/creating.
Ark and Pokémon are better anyways lol
really? This guy bitching about clones lol
I like palworld
I’m surprised at the negative comments this thread has so far.
Palworld’s success makes a ton of sense, even if the game isn’t everyone’s cup of tea.
You have Pokémon. You have guns. You have adult themes like butchering and putting them to work in a factory. That’s an attention-grabbing gimmick, and unlike tons of other games out there, it had a good launch, plays well, and has no game-breaking bugs.
It’s not particularly innovative, but it grabbed every millennial’s childhood daydream of “What if Pokémon but edgy?” the same way Hogwarts Legacy sold itself as “Now you too can be a wizard in Harry Potter just like you always wanted”.
About the studio themselves, they seem very responsive so far. The updates are a little on the slow side, but they’re clearly paying attention to and responding to player feedback. I’m looking forward to seeing the summer update.
The hype train for this game was unreal. I played it for a few hours before requesting a refund.
Meanwhile Temtem is struggling. Turns out making a mmo and barely make it feel like a mmo doesn’t actually attract a lot of players
Man it would be so so awkward if someone cloned someone else’s game in order to act like it’s their own property and an entirely new creation instead of just a blatant rip off.
~~Unthaphomably~~ unfathomably based response, if more people were half as chill as the palworld devs the world would be a better place
See a market niche, spend ages making a game with little to no experience that fills that niche, game launches to overwhelming success, continues to work on the game to fix its problems for free instead of taking the money and running, happy to see other developers putting their own spin on things. You love to see it
Game died easy, took like 2 weeks. ‘Pokemon killer’ lel
Their budget was already on the multi millions
The article only mentions Auroria which isn’t out until Q4. Are there any good PalWorld-esq games currently on the market?
Edit: changed clone to -esq because I’m looking for a game influenced by palworld not just a copycat.
It was great until I got the bug where it would no longer save…
Palworld is such hot dogshit I cannot believe people actually played that game.
??? He’s not talking about the new up Azur Promilia is he?
“genshin impact level”
so theyre shit, just like your game?
I realize the ceo hasn’t said this, but I hope nobody here says these games are ripping off palworld, because otherwise I fear I may start laughing and simply never stop.
I love when my gf brings this game up and laughs that we use to play it. Over hyped.
This game impresses me for how fast it went from 2 million concurrent players on steam to 20000. Only took like two months
That’s what, a 99% drop in players? Pretty impressive what an utterly forgettable flavour of the month fad this game turned out to be
not surprised. His game was literally called pokemon with guns. Itd be weird to not like clones when his game very much was rooted in cloning aspects of Pokemon. Not saying the game is bad, but it is what it is
Damn, despite everything that’s I’ve seen it seems PalWorld has an almost 50/50 split on if people like it or not lol, never played it since my laptop is poo tier, but from what I can tell, it seems like these are the main ideas thrown around:
PalWorld is okay/good, but is essentially just a bunch of ideas thrown into a blender that stuck, and on a review level has a lot of problems, yet people don’t mind it being in this sort of stitched together state, as evident by the sheer amount of sales
Those people saying that it’s like Pokemon are not really true, as the game is essentially just Ark with a bit more cutesy creature design, and that it’s artstyle doesn’t mesh (fair from what I’ve seen)
Overall, PalWorld proved that this combination of ideas appeals to a large amount of people, most likely Ark fans, and that since it’s been proven that there is a market for it, we will see many many games just like it coming soon
Those were the main ideas I’ve at least seen so far, as for my personal take on the entire thing? Eh, it’s not a Pokemon clone or really anything like that, they just took Pokemon creature designs and mixed in some elements of Arceus and mostly Ark and it worked, the studio itself does these kitbash games a lot I believe, as I believe they made an BOTW clone/mash at some point
Frankly, only Pokemon has managed to get close to being Pokemon, and hopefully they will get their act together after the current games, as it seems like they will take more time on games, since we don’t know if they will release a game in this year (ZA comes out in 2025)
Literally best case scenario for every game dev – wildly popular game, high ticket sales, drop off follows and sweep so you don’t have to worry about server costs when it was a one time purchase for consumers.
If they made the game they want to play, they did it. Congrats!