Recently, Glitching Queen interviewed with a ex-Raven dev on the canned COD Zombies standalone game, which is shockingly Live Service,

For anyone wanting the COD Zombies details of what they had in-mind for the bullet points (provided by MargrwaBot on Twitter):

-Developed from 2011-2012 but never passed design documents.

-Would be fully supported and updated as a live game.

-had microtransactions based on cod online with customization.

-NOT a straight port of old zombies.

-built off of cod online tech

-“fun, campy, experimental”

-Treyarch didn’t know if they wanted to continue with zombies due to behind the scenes shenanigans before bo2. So, Raven was offered the opportunity.

-1-4 players

-Had a “world” map

-you start off as a gladiator in an arena to fight zombies in a mad-max esque arena

-customizable characters and progression

-at one point, you stage an escape and explore an open world to fight zombies and get rewards.

-arena is round based. Portions of open world would have waves.

-had seasons with new content

-Treyarch possibly wanted it back and didn’t want competition.

-No more standalone zombies were ever planned (contrary to Tom Hendersons rumors)

Misc:
-COD battle royale modes were planned before PUBG came out as the next big thing, but Fortnite beat them to it as the main event of the Battle Royale trend, except for COD Online.

-Prototyped ideas eventually was put into DMZ, etc.

1 Comment

  1. DerpyBox

    Basically, this was going to be a fun experimental Free-To-Play live service COD Zombies game that was going to have seasonal content, using COD Online’s influence & tech, that was in the works around 2011-2012 as behind the scenes shenanigans on Treyarch’s part on not sure on the future of Zombies before Black Ops 2 when Raven got the offer, until Treyarch asked Raven to take that back to avoid competition of a FTP game to a premium $60 game.

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