it’s only been in the game for 2 years, they’ll get to it soon.
aep03
Add it to the list
HardlyRecursive
I think they’ll fix it right around the time when they get rid of all the cheaters.
VonBurglestein
Personally I think getting run over by a car is the stupidest fkn thing to ever happen in a battle royale game. Blackout was nothing but a bunch of small dick players driving around eachother in the final circle. Apex does the vehicles best, gives damage but doesn’t instantly wreck a players game. Maybe that’s a hot take, but it’s a first person shooter.
AVMADEVS
Servers related , so won’t be fixed any time soon.
coding102
Skill based damage is here to stay
kojiflak
Isn’t this an issue with desync? On the other player’s screen they successfully got out of the way, but the data you had from the server at the time of impact had them in front of your car. For the split second between you sending data to the server and the server sending you the updated position of the player it appeared as if you hit him before he zoomed back to where his own computer reported his position as being.
Will never be fixed because Activision cheap the hell out on their 20 tick servers. (Valorant runs at 128 tickrate, CS at 64 tick etc.)
8 Comments
If they haven’t fixed it by now, never
it’s only been in the game for 2 years, they’ll get to it soon.
Add it to the list
I think they’ll fix it right around the time when they get rid of all the cheaters.
Personally I think getting run over by a car is the stupidest fkn thing to ever happen in a battle royale game. Blackout was nothing but a bunch of small dick players driving around eachother in the final circle. Apex does the vehicles best, gives damage but doesn’t instantly wreck a players game. Maybe that’s a hot take, but it’s a first person shooter.
Servers related , so won’t be fixed any time soon.
Skill based damage is here to stay
Isn’t this an issue with desync? On the other player’s screen they successfully got out of the way, but the data you had from the server at the time of impact had them in front of your car. For the split second between you sending data to the server and the server sending you the updated position of the player it appeared as if you hit him before he zoomed back to where his own computer reported his position as being.
Will never be fixed because Activision cheap the hell out on their 20 tick servers. (Valorant runs at 128 tickrate, CS at 64 tick etc.)