
I had a conversation with a friend after our first playthroughs where one of my big positives was that V was a strong character, and one of his big negatives was that V had no character at all. I was really surprised to hear him say that, and ever since I’ve wondered which was the majority opinion. Obviously some people must feel that there’s middle ground as well.
It may be relevant that I played fem V and he played masc V. Thoughts?
tl;dr: title

26 Comments
20% established character, 80% roleplay
A weird middle ground of both
I’d say V goes a bit into characterless territory with purpose, as the extensive face editor and dialogue choices allow the player to at worst loosely put themselves in the world of the game. You are V.
It’s getting crowded….
I actually think that V as a character is written very well and has the exact personality you’d expect from someone living in a city where unknowns either die as a nobody or die as legends.
Ok sounds like your friend just did all the quests like a Skyrim player on his 100th evil run that turns to a neutral. didn’t actually listen when characters talk just skipped. maybe male v just being more stoic doesn’t convey that character as much but v has character in all their dialogue unless you choose to reject jobs/ just focus on the main story. The scsm and monk quest while tedious show that character best
Both
They’re a middle ground
V has the character you give it through your choices, thats the essence of role-playing
I think V is designed so we, as the player, can create the characters personality and make them an OC of sorts. That’s what I did anyway.
Both
Yes
Both but I lean to self-insert because that’s what I do
self insert!! no way we get to kill adam smasher!!
I think V is a great character, the choices you make aren’t drastic enough to sway V from their core. The only time it kinda does is the endings, even then the goal is always the same
The fact that it’s not a liner path and your choices can change the outcome of the story makes it a self insert character because your self inserted choices and decisions base who V is in the game and how the outcome of the game goes.
The foundation of V is completely pre-decided and out of your control, but during the game, it’s up to you
I have a headcanon that V is only as good as he is in-game because of Johnny Silverhand. Once Johnny is gone, V turns back into a regular choom at midnight… >!And this happens too, he gets his shit pushed in by a couple of street thugs after Phantom Liberty!<
Much like Shepard from Mass Effect, V is a guided character, but not an insert. V has set opinions on certain characters (e.g., V always misses Jackie), and will have designated lines and actions that are canonically scripted (e.g., V always waits in the room during the heist and speaks certain dialogues).
This is a perfectly fine way of writing a compelling character, but is limited in the literal sense of the word.
Yes
I think Geralt and V have both been mostly characterized by CDPR, V less so but still mostly developed. A lot of the personal roleplaying people talk about in Cyberpunk requires ignoring the messaging, dialogue and story.
Honestly would’ve been better as a more established character during the life path intro and Act 1.
character, i would simply not move to night city (even tho in my city in cyberpunk lore, smog is so bad we all need synth lungs) good luck to my gal tho lmao
https://preview.redd.it/mdj5837q7ypc1.png?width=1920&format=pjpg&auto=webp&s=24a99498b83838b8ffe0715be4ab5e731d462790
An excellent combination of both. They do a good job of allowing you to role play, and then making sure it stays in the context of the culture Night City/2077
V has their own proper motivations and personality that can be interpreted and shifted in tone to a degree by the player.
This makes them both, in my opinion.
They have general ambitions and goals that are set in stone, but with the players influence the exact tone and execution of those ambitions can change.
Proper that can be imprinted on