Reloading and recoil and scopes, oh my! Join us today as we explore many of the FPS combat-related changes coming in Alpha 3.23
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28 Comments
Karna rifle❤
Don't understand why you removed the single shot mode on the karna tho.
Also all the videos associated with this topic show still alot of jank, please fixy. ty bye!!
was jarred putting on the helmet a Helldivers 2 reference?
11:20 , when looking around the corner, the recoil of the Coda is a bit weird.
It should go up and right, instead it goes upwards in this build.
I'm sure CR would have said the same at some point.
Why are you zooming the image outside the scope?
I dont like the Backpack reloading.
I could be ok with it but only for spécific back pack with magasin dispenser.
Oooh update P4, don't mind if I do 🙂
😂 ofcourse what players ask for.. does not fit technology in the game time.. but if devs want it it becomes available technology wise in game time.. seriously
Please remove artificially made weapon spray as it isn't immersive and believable at all ! Some games like Squad achieved really great believable weapon spray where the bullet always leave the barrel straight but the weapon itself bounces around as you shot. Makes it very reallistic and remove the randomness of the action. You can in fact land more bullet on your target by looking at your weapon's barrel and where it is pointing when firing and adjust it accordingly.
Ok, please never stop never stopping. These bits at the end of the videos are hilarious. Jared, you're like our fun, nutty Uncle, that may be a little corny, but we love every minute of it lol
Is picture in picture scope a thing ? It is so much more immersive than you're whole screen zooming in..
Challenge with laser gun, u can have only few shots and then need to reload or to wait.
Don t need recoil for fun
Nice to see the dev's fight back against some of those stupid spectrum posts! FPS is looking great!
I learned that there are beards
Nice the p4 ar got a redesign
Wondering if having a combat backpack that allows for these backpack reloads would be a good idea, where you can pre-set the extra ammo clips and they come out of the bottom/side of the backpack.
If Rule of Cool designers hate the feedback of recoil not being realistic, then why bother with 'laser' weapons. Call them blasters, plasma chuckers, or something else. Lazily tagging their pew pew projectors with the real world term l.a.s.e.r. ( Light Amplification by Stimulated Emission of Radiation) is inviting that repeated and unwelcome reminder that the game is a very soft sci-fi setting with illusions of harder edged realism tacked on. Lasers having no recoil is pretty well established even as a science fiction trope. You can drive solar sails with them, but that's not a shoulder pounding style of kick these designers want for the Star Citizen setting. Don't call them lasers and they'll generate less pedantic feedback like this.
You can just explain the recoil from energy weapons as the inner workings of the weapon creating the recoil when you fire.
This is all fancy and all, but won't make a difference if your enemies spawn in the ceiling of your bunkers.
Backpack Reloading…… why doesn't any other games have this ? It's so simplistic !
I feel like the ammo consolidation should be so slow you only ever want to use it outside of combat, it seems way to fast. I foresee people setting up a macro to do it after every reload right now
Bullet spread NEEDS to be tied to recoil… Otherwise it's gimmicky and will feel fake. But if bullet spread matches recoil it will make sense and feel grounded.
LISAN AL GHAIB!!!
Still waiting for the Connie's gold standard….
I wish ADS with a scope didn't zoom in the whole screen with it, just the scope. At least don't fully zoom in.
after the recoil effect the sniper automatically aims back at your target ? .. 8:14
THANK YOU 🙏 For giving the player the option of seeing hit/target markers
Cross hair is perfectly realistic this far in the future. JUST LIKE SLAVING TURRETS TO PILOT SHOULD BE!!!!!!!!