FPS Games

Inside Star Citizen: First-Person Assertion



Reloading and recoil and scopes, oh my! Join us today as we explore many of the FPS combat-related changes coming in Alpha 3.23

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Roberts Space Industries is a spacecraft manufacturer within the persistent-world game “Star Citizen” and its companion single-player spaceflight sim, “Squadron 42.” RSI is also your portal for information, updates, and purchases of your very own spacecraft with which to trade, plunder, and protect the citizens of Star Citizen.

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28 Comments

  1. 11:20 , when looking around the corner, the recoil of the Coda is a bit weird.
    It should go up and right, instead it goes upwards in this build.
    I'm sure CR would have said the same at some point.

  2. I dont like the Backpack reloading.
    I could be ok with it but only for spécific back pack with magasin dispenser.

  3. 😂 ofcourse what players ask for.. does not fit technology in the game time.. but if devs want it it becomes available technology wise in game time.. seriously

  4. Please remove artificially made weapon spray as it isn't immersive and believable at all ! Some games like Squad achieved really great believable weapon spray where the bullet always leave the barrel straight but the weapon itself bounces around as you shot. Makes it very reallistic and remove the randomness of the action. You can in fact land more bullet on your target by looking at your weapon's barrel and where it is pointing when firing and adjust it accordingly.

  5. Ok, please never stop never stopping. These bits at the end of the videos are hilarious. Jared, you're like our fun, nutty Uncle, that may be a little corny, but we love every minute of it lol

  6. Is picture in picture scope a thing ? It is so much more immersive than you're whole screen zooming in..

  7. Challenge with laser gun, u can have only few shots and then need to reload or to wait.
    Don t need recoil for fun

  8. Wondering if having a combat backpack that allows for these backpack reloads would be a good idea, where you can pre-set the extra ammo clips and they come out of the bottom/side of the backpack.

  9. If Rule of Cool designers hate the feedback of recoil not being realistic, then why bother with 'laser' weapons. Call them blasters, plasma chuckers, or something else. Lazily tagging their pew pew projectors with the real world term l.a.s.e.r. ( Light Amplification by Stimulated Emission of Radiation) is inviting that repeated and unwelcome reminder that the game is a very soft sci-fi setting with illusions of harder edged realism tacked on. Lasers having no recoil is pretty well established even as a science fiction trope. You can drive solar sails with them, but that's not a shoulder pounding style of kick these designers want for the Star Citizen setting. Don't call them lasers and they'll generate less pedantic feedback like this.

  10. I feel like the ammo consolidation should be so slow you only ever want to use it outside of combat, it seems way to fast. I foresee people setting up a macro to do it after every reload right now

  11. Bullet spread NEEDS to be tied to recoil… Otherwise it's gimmicky and will feel fake. But if bullet spread matches recoil it will make sense and feel grounded.

  12. I wish ADS with a scope didn't zoom in the whole screen with it, just the scope. At least don't fully zoom in.

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