I haven’t played Vanguard and MW3 yet. What would you list as 4 pros and 4 cons of those?
My personal favorite is Infinite Warfare, and BOII is a close second! What about you?
ThomAurora
For bo4, what mandatory egg is needed for a basic function ? And how is the weapon system not better than that of bo3?
shemmegami
One of the biggest cons for me on IW is the jitter when you get too close to a zombie. Can be bearable, but can also be headache inducing.
Express_Command3450
Listing graphics as cons for the first three is really dumb to me tbh. They were fantastic for the years they came out.
Cycloneslam27
Couldn’t have said it better myself for infinite warfare. A plus for me is the ragdoll physics, always makes me laugh. I can’t remember if other zombie games have them unfortunately
DueConsideration7693
As someone who’s only just getting into zombies this helps A LOT! thanks 💪
PO_Nukes
Would just like to say, don’t add it to a game’s cons that it isn’t available on PlayStation. It’s not the fault of the game that PlayStation doesn’t have their sh*t together like Xbox. Just don’t get a PlayStation and life is all good.
Also I can definitely agree with the performance issues with BO3. Just got it on Steam and it has times where it just bugs out and has some of the worst lag I’ve ever gotten in a game. Can guarantee it’s not my laptop’s fault, and definitely not the Internet because I run newer CoD games on my Xbox all the time. Very saddening to try to play some of the DLC maps I didn’t get to play when I was younger only to run into massive performance drops for no reason at all. Although a massive W for BO3 is the Kermit mod.
Gr3yHound40
I can agree with a vast majority of this and am happy to see the poor security of BO3 on PC pointed out. This still hurts my soul.
I’d add a couple things:
As a positive, BO2 changed the formula and feel when MOTD was released and hit a PERFECT balance that carried over into buried and other future maps. The ambiance music adds a LOT to the environment and replayability, which made even clumsy maps like Gorod still fun to return to.
As a negative, advanced warfare required you to PaP 20+ times to get full damage. This was intended to continue progression for players in a match, but infinite health scaling never made this a good mechanic to add in, it felt tedious and pointless.
For IW, the stylized characters for every map were a cool and unique concept, and I love seeing unique animations for the maps for revives and card activations, but the characters themselves were blander than bland. The game couldn’t decide if it wanted to be serious or cartoony, which polarized its quality.
As a positive, I adore the way WW2 zombies diversified weapons with PaP. It took the idea of Mustang and Sally and created different effects for guns, ranging from the de lisle placing headshot mines that were crazy strong to an SMG version of the 1911, and this made so many guns fun and powerful when upgraded. I also loved being able to buy PaP ammo at the PaP machine. I hated using a gun sparingly in previous titles because of ammo conservation.
As a negative, BO4 cut factions from the players due to lack of resources and time. This was a massive middle finger to fans who were hyped by the game’s showcase and was the big first glaring sign of COD’s ever growing problem with cutting content for an annual release cycle. Holy fuck these games need more time to be fleshed out.
As a negative, CW needed the same character system WW2 had with a main cast swappable for operators. I loved killing zombies as Woods, but I wanted more zany characters like Richtofen back in the mix. Also, as cool as some of the maps were, they were some of the most uninteresting ones in the series to date. I liked Die Maschine as a whole and liked the Orda boss fight in firebase z and that’s about it.
As a positive for CW, the scaling for rounds was done very well, I think. I liked that you didn’t need Jug right away because of damage scaling, but still needed it after about round 10, then absolutely needed it AND armor once zombies started 4 hitting you like in previous titles. It also felt great to be able to use guns and scorestreaks in later rounds and still be able to kill things, and the zombie speed was insane and scary when you went down. I just wish ammo wasn’t isanely abundant.
And last but not least, I didn’t play Vanguard, but as a positive, I reeeeeeeeeeally liked the darker tone that game tried to tap into. It has such a great Damned theme and felt so much more macabre with the demon and red dark aether motifs that were established. As a negative, the game was a rushed pile of waste.
8 Comments
I haven’t played Vanguard and MW3 yet. What would you list as 4 pros and 4 cons of those?
My personal favorite is Infinite Warfare, and BOII is a close second! What about you?
For bo4, what mandatory egg is needed for a basic function ? And how is the weapon system not better than that of bo3?
One of the biggest cons for me on IW is the jitter when you get too close to a zombie. Can be bearable, but can also be headache inducing.
Listing graphics as cons for the first three is really dumb to me tbh. They were fantastic for the years they came out.
Couldn’t have said it better myself for infinite warfare. A plus for me is the ragdoll physics, always makes me laugh. I can’t remember if other zombie games have them unfortunately
As someone who’s only just getting into zombies this helps A LOT! thanks 💪
Would just like to say, don’t add it to a game’s cons that it isn’t available on PlayStation. It’s not the fault of the game that PlayStation doesn’t have their sh*t together like Xbox. Just don’t get a PlayStation and life is all good.
Also I can definitely agree with the performance issues with BO3. Just got it on Steam and it has times where it just bugs out and has some of the worst lag I’ve ever gotten in a game. Can guarantee it’s not my laptop’s fault, and definitely not the Internet because I run newer CoD games on my Xbox all the time. Very saddening to try to play some of the DLC maps I didn’t get to play when I was younger only to run into massive performance drops for no reason at all. Although a massive W for BO3 is the Kermit mod.
I can agree with a vast majority of this and am happy to see the poor security of BO3 on PC pointed out. This still hurts my soul.
I’d add a couple things:
As a positive, BO2 changed the formula and feel when MOTD was released and hit a PERFECT balance that carried over into buried and other future maps. The ambiance music adds a LOT to the environment and replayability, which made even clumsy maps like Gorod still fun to return to.
As a negative, advanced warfare required you to PaP 20+ times to get full damage. This was intended to continue progression for players in a match, but infinite health scaling never made this a good mechanic to add in, it felt tedious and pointless.
For IW, the stylized characters for every map were a cool and unique concept, and I love seeing unique animations for the maps for revives and card activations, but the characters themselves were blander than bland. The game couldn’t decide if it wanted to be serious or cartoony, which polarized its quality.
As a positive, I adore the way WW2 zombies diversified weapons with PaP. It took the idea of Mustang and Sally and created different effects for guns, ranging from the de lisle placing headshot mines that were crazy strong to an SMG version of the 1911, and this made so many guns fun and powerful when upgraded. I also loved being able to buy PaP ammo at the PaP machine. I hated using a gun sparingly in previous titles because of ammo conservation.
As a negative, BO4 cut factions from the players due to lack of resources and time. This was a massive middle finger to fans who were hyped by the game’s showcase and was the big first glaring sign of COD’s ever growing problem with cutting content for an annual release cycle. Holy fuck these games need more time to be fleshed out.
As a negative, CW needed the same character system WW2 had with a main cast swappable for operators. I loved killing zombies as Woods, but I wanted more zany characters like Richtofen back in the mix. Also, as cool as some of the maps were, they were some of the most uninteresting ones in the series to date. I liked Die Maschine as a whole and liked the Orda boss fight in firebase z and that’s about it.
As a positive for CW, the scaling for rounds was done very well, I think. I liked that you didn’t need Jug right away because of damage scaling, but still needed it after about round 10, then absolutely needed it AND armor once zombies started 4 hitting you like in previous titles. It also felt great to be able to use guns and scorestreaks in later rounds and still be able to kill things, and the zombie speed was insane and scary when you went down. I just wish ammo wasn’t isanely abundant.
And last but not least, I didn’t play Vanguard, but as a positive, I reeeeeeeeeeally liked the darker tone that game tried to tap into. It has such a great Damned theme and felt so much more macabre with the demon and red dark aether motifs that were established. As a negative, the game was a rushed pile of waste.