Why is the $180bn games industry shedding thousands of staff? | Games

22 Comments

  1. plagueguardian

    The fact thousands of people who were hardcore gaming during the pandemic have gone back to their old lives…

  2. agha0013

    media really doesn’t need to write individual stories for every subcategory in the tech industries. They are all doing it and all for the same short term gain reasons.

  3. Whynotbutnot

    Because shareholders are not happy if its not up EVERY quarters.

  4. bs200000

    Probably because in the past year various companies experimented with using A.I. to complete “grunt work” in development, it worked out okay, and now they are shedding unnecessary workforce.

  5. KooraiberTheSequel

    Because shareholders don’t want to lose 0.5% of their wealth.

  6. CottonBuds81

    Part of it will be about shareholders & making the books look GREAT.

    Another part is because infinite growth isn’t feasible & companies are finding they need to have an appropriate amount of staff in order to do business. Some of the cuts are optimal while ofc there are some due to scummy practices of having less staff do the same amount of work as when they had more staff.

    Also while it sucks to get laid off, in the games industry that does breed a lot of potential for new studios & even current studios looking to expand their teams to pick up some free agents so to speak.

  7. Unsustainable growth targets for investors leading to reductions in labour costs, less income for a lot of AAA game studios due to heavy/predatory monetisation in their games and gamers saying no, game devs getting sick of underpaid/overworked positions, etc.

  8. Unlucky_Ad3456

    Because they over hired during COVID due to record profits of people buying video games when stuck at home. Now that people are going back to work, those profits are down and this cuts need to be made

    Example: Microsoft during COVID hired 50,000 people. After COVID, Microsoft laid off 10,000.

    Overall, the company still expanded by 40,000 jobs.

    Pretty much the same across the industry.

  9. PassionVater

    Because all these people got hired during the pandemic. Now with things having cooled down, they are not needed anymore.

  10. tempuseridc

    Because it is not a $180bn industry anymore.

  11. TheStoictheVast

    Covid bubble has burst. The live service fatigue is the highest it has ever been, and these companies still haven’t got the message. It would be surprising if there *wasnt* layoffs.

  12. tossashit

    Because the planet is being consumed by greed and ‘I got mine’ type mentality. It’s not enough to just *be* profitable and make good products that sell. Every penny has to be saved, cut or extracted and given to CEOs and shareholders who don’t know when enough is enough.

  13. ExcitableNate

    Those executive stock portfolios aren’t going to pad themselves.

  14. shinyRedButton

    I did freelance work for a company (not gaming industry) that made over a billion dollars in profit and it was considered a failure because it wasn’t growth from the previous year. The board voted to sell and liquidate the company. Welcome to the insane world we live in now.

  15. trantaran

    Because games are not super profitable for a lot of companies

  16. GipsyRonin

    Bigger bottom line. Capitalism is the best bad idea we have as a species and like 99% of AAA devs answer to a larger publisher. Those publishers demand only growth today and let’s also be real, there are many useless jobs at many companies.

    For example, if you had to lay off staff to cut costs at a game dev company and say it had a DEI team and Chief Diversity Officer making big money…you laying off that? Or the teams that physically make the games that bring in the money. I think Twitter highlighted this by gutting staff in useless areas (the TikTok girl posting her day in the life of Twitter where she did like 30 minutes at most of actual work that in no way touched the company) and the companies core function still moves forward just find.

  17. teketria

    Layoffs often happen before review periods to inflate numbers. “Look we achieved this much with only X amount of staff!” Versus X+1200 staff (as a random number for example). It heavily hurts them in the ling run when people don’t want to work for them anymore if they repeat the practice. However what makes this really unforgivable is it mostly is to line the pockets of higher ups who get bonuses for company performance so a literal few rich people fuck over hundreds to thousands of employees for the sake of lining their pockets.

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