Today’s update includes substantial adjustments to core attributes of weapons in Modern Warfare III and Warzone. Prompted by player feedback and internal review, these changes intend to improve the precision and responsiveness of aiming, particularly while using a mouse – although, these changes may be observed regardless of the input device.
* **ADS Idle Sway**
* While a player is aimed down sight, idle sway is active. This mechanic discourages players from holding their sights for an extended period of time with a constant, subtle motion that introduces slight inaccuracy.
* ADS idle sway now initiates shortly after aiming down sight, rather than immediately, introducing a delay to the sway curve that is generally 5ms long but varies by weapon.
* After the initial delay, ADS idle sway now gradually increases over a 3s period before reaching peak speed, rather than beginning at full speed upon aiming down sights.
* ADS idle sway now consistently begins from the position of the player’s hipfire crosshair, rather than along the sway curve.
>These changes ensure that players with fast reflexes and precise aim aren’t disadvantaged the moment they aim down sights.
* **Hipfire Crosshair Sway**
* The trajectory of weapon bullets is represented by the hipfire crosshair position on the player’s screen. Previously, the crosshair was influenced by the direction of the weapon, causing the firing direction to deviate from the center of the screen. Today’s changes eliminate the resulting compromise to accuracy without sacrificing the weight and reactivity this motion added.
* Hipfire crosshair will no longer sway from the center of the screen while the player moves or rotates the camera.
* Weapon bullet trajectory is now truly aligned with the hipfire crosshair, and thus, the center of the player’s screen.
>These changes reward skillful aim. Simply put, where you’re aiming is where your bullets will go.
* **Looking Ahead**
* Please take some time to adjust to these changes and let us know how you feel. We’ll continue to monitor your feedback as we determine our next steps for aiming and related mechanics.
Great. Now remove the gun smoke, screen shake, blood splatter, and screen edge darkening effects and we’re good.
wtfOP
HOLY SHIT am I dreaming?
milame_gia_prafit
Well lookie here, it’s almost like the shitloads of daily negative MNK feedback from casuals and pros alike actually lead to something.
Personal_Reach_3207
Metaphor is even more OP now
Amemnon727
From an mnk only player, thank you for finally listening Sledgehammer. There’s still some greviences I have, specifically with server stability, but these are some steps in a good direction
This awesome. And I play on a controller. We need a more even playing field.
Shibeuz

When I thought it’s time to leave or switch input, they pull me right back in.
disagreet0disagree
Total BS. Nothing they did addresses the ads movement sway, which is the entire problem.
This is a misleading pr stunt unfortunately.
GlockPurdy13
Can someone breakdown why this is so good for MnK players?? Genuinely curious about this
Crobby
Wow did not expect them to address this. Big W can’t wait to test it out
TrveBosj
It’s fun how these notes present such chances as a “reward for skillful ailm”. Mofos probably don’t know this is the way it’s always been for 20+ years until like two months ago.
Jeez what a bunch of assholes.
Lma0-Zedong
Big W
drdewd
MNK IS BACK *Copium*
JamesForTW
HUGE FUCKING W FOR EVERYONE. Especially human aimers.
They’re clearly listening to the likes of TrueGameData/Metaphor and…YES YOU HATERS…COMMUNITY FEEDBACK!! the likes of which have been deserved on this sub-reddit.
Hopefully this is the beginning of them continuing to balance the gunplay.
Next step would be to massively tone down all the visual smoke/noise when firing your gun.
Then maybe…just maybe..we’ll get a slight nerf to Rotational Aim Assist (decreased bubble size, add in a human-like reaction time to it activating, not allowing it to pull against player input).
YouAreNotYouYoureMe
This is sick
Now when I am spinning my joystick in a circle trying to keep up with the movement of players while attempting to hit a target, MnK players can just…use a mouse like I use 8 hours of the day to just point right where their aim should go.
I’ll see myself out – thank God NCAA is out this year
ByeRageQuitter
RIP. My KD will increase from 2.7 and I will get shadowbanned quicker 🙂
Lord_Hexogen
so we got another needless MW2 change to revert back? no way
19 Comments
**~General~**
Today’s update includes substantial adjustments to core attributes of weapons in Modern Warfare III and Warzone. Prompted by player feedback and internal review, these changes intend to improve the precision and responsiveness of aiming, particularly while using a mouse – although, these changes may be observed regardless of the input device.
* **ADS Idle Sway**
* While a player is aimed down sight, idle sway is active. This mechanic discourages players from holding their sights for an extended period of time with a constant, subtle motion that introduces slight inaccuracy.
* ADS idle sway now initiates shortly after aiming down sight, rather than immediately, introducing a delay to the sway curve that is generally 5ms long but varies by weapon.
* After the initial delay, ADS idle sway now gradually increases over a 3s period before reaching peak speed, rather than beginning at full speed upon aiming down sights.
* ADS idle sway now consistently begins from the position of the player’s hipfire crosshair, rather than along the sway curve.
>These changes ensure that players with fast reflexes and precise aim aren’t disadvantaged the moment they aim down sights.
* **Hipfire Crosshair Sway**
* The trajectory of weapon bullets is represented by the hipfire crosshair position on the player’s screen. Previously, the crosshair was influenced by the direction of the weapon, causing the firing direction to deviate from the center of the screen. Today’s changes eliminate the resulting compromise to accuracy without sacrificing the weight and reactivity this motion added.
* Hipfire crosshair will no longer sway from the center of the screen while the player moves or rotates the camera.
* Weapon bullet trajectory is now truly aligned with the hipfire crosshair, and thus, the center of the player’s screen.
>These changes reward skillful aim. Simply put, where you’re aiming is where your bullets will go.
* **Looking Ahead**
* Please take some time to adjust to these changes and let us know how you feel. We’ll continue to monitor your feedback as we determine our next steps for aiming and related mechanics.
[https://www.callofduty.com/patchnotes/2024/02/call-of-duty-mwiii-warzone-season-2-patch-notes.html](https://www.callofduty.com/patchnotes/2024/02/call-of-duty-mwiii-warzone-season-2-patch-notes.html)
Great. Now remove the gun smoke, screen shake, blood splatter, and screen edge darkening effects and we’re good.
HOLY SHIT am I dreaming?
Well lookie here, it’s almost like the shitloads of daily negative MNK feedback from casuals and pros alike actually lead to something.
Metaphor is even more OP now
From an mnk only player, thank you for finally listening Sledgehammer. There’s still some greviences I have, specifically with server stability, but these are some steps in a good direction
Video source:
[https://twitter.com/SHGames/status/1755240610070712518](https://twitter.com/shgames/status/1755240610070712518)
“Substantial changes to ADS idle sway and other weapon attributes in [#MW3](https://twitter.com/hashtag/MW3?src=hashtag_click) and [#Warzone](https://twitter.com/hashtag/Warzone?src=hashtag_click) have been made to improve the precision and responsiveness of aiming, particularly while using a mouse.”
-Sledgehammer
This awesome. And I play on a controller. We need a more even playing field.

When I thought it’s time to leave or switch input, they pull me right back in.
Total BS. Nothing they did addresses the ads movement sway, which is the entire problem.
This is a misleading pr stunt unfortunately.
Can someone breakdown why this is so good for MnK players?? Genuinely curious about this
Wow did not expect them to address this. Big W can’t wait to test it out
It’s fun how these notes present such chances as a “reward for skillful ailm”. Mofos probably don’t know this is the way it’s always been for 20+ years until like two months ago.
Jeez what a bunch of assholes.
Big W
MNK IS BACK *Copium*
HUGE FUCKING W FOR EVERYONE. Especially human aimers.
They’re clearly listening to the likes of TrueGameData/Metaphor and…YES YOU HATERS…COMMUNITY FEEDBACK!! the likes of which have been deserved on this sub-reddit.
Hopefully this is the beginning of them continuing to balance the gunplay.
Next step would be to massively tone down all the visual smoke/noise when firing your gun.
Then maybe…just maybe..we’ll get a slight nerf to Rotational Aim Assist (decreased bubble size, add in a human-like reaction time to it activating, not allowing it to pull against player input).
This is sick
Now when I am spinning my joystick in a circle trying to keep up with the movement of players while attempting to hit a target, MnK players can just…use a mouse like I use 8 hours of the day to just point right where their aim should go.
I’ll see myself out – thank God NCAA is out this year
RIP. My KD will increase from 2.7 and I will get shadowbanned quicker 🙂
so we got another needless MW2 change to revert back? no way