Fighting Game Guides must be an alien language to other people

33 Comments

  1. SlyyKozlov

    They’re like learning a musical instrument, except for when you’re trying to learn you have someone else hitting you over the head with their musical instrument that theyve been using on and off for 20+ years, and that’s just learning buttons

    And that’s not even getting into frame data, oki, footsies and all the fun lingo that comes with the genre.

    Crazy rewarding genre once you get your bearings though, I can’t get enough of them and can’t wait to try tekken 8

  2. SlaughterMinusS

    Yeah, I’m pretty sure this is ancient Egyptian Hieroglyphs

  3. You should check out some MMORPG guide. Literal calculus…

  4. GregorSamsaa

    Once they start asking about i-frames and all that other jargon, I become completely lost lol

  5. I’ve been playing Street Fighter since SF2 days and still don’t know what a lot of this means

  6. hurdygurdy21

    I understand it but don’t have the patience to apply it myself. Strategic button mashing is usually my playstyle. I try not to spam the same combos of course.

  7. Uncle_Budy

    This is why SF6 and it’s simplified controls were such a huge game changer. I don’t want to devote dozens of hours to learning each character just to do the most basic of combos.

  8. Tekken is a whole other beast to most FGs though. I play a few competitively and Tekken is a lot even more me lol.

  9. BlaiseTEvans

    i actually wrote a paper in my english class about learning how to read and understand combos in guilty gear strive

  10. Entenvieh

    Yeah and that’s how I lost my motivation to play fighting games

  11. Maleficent-Bus-4232

    Where do you guys get these I’ve been trying to find one for jun and asuka for ages

  12. themrunx49

    & This is why YOMI Hustle is innovative 

  13. This is still comprehensible at least, just buttons with conditions. Once you start typing in the text form like f,n,d,df+2 (for just E/WGF) on the other hand…

  14. garett144

    It’s overwhelming in totality but actually very approachable in chunks.

    Step 1: Find a character you like and learn game basic systems like blocking, throws, simple strings, and rage arts

    Step 2: Learn about frame data and what being positive and negative mean

    Step 3: Learn a string that you can pull off

    –practice–
    –play online–
    –practice–

    Step 4: Learn about blocking and punishes

    Step 5: Using Step 4 and Step 2, learn a string with short start-up frames that can punish a whiff

    –practice–
    –play online–
    –practice–

    Step 6: Upgrade a string into a full combo (arcade quest should teach you one)

    –practice–
    –play online–
    –practice–

    Step 7: Learn how to get out of throws

    –practice–
    –play online–
    –practice–

    Step 8: Learn the various wake-up mechanics

    –practice–
    –play online–
    –practice–

    Step 9 and onwards: find online resources and just learn one thing at a time. Be sure to practice and play other players between each lesson. Every lesson builds into more complete set of skills and knowledge. Think of it like a Shonen anime, you gotta have training arcs between fight arcs.

  15. lovepuppy31

    This is one of the biggest reasons why fighting games while popular will always take a back seat to more easy to pick up shooty shooty games like FPS

  16. EddietheRattlehead

    Is there an all-in-one guide like this for every character? A scrub like me could use this.

  17. I think this is probably the worst way for a new player to lean because yeah it’s overwhelming and confusing to them. A seasoned tekken player could make use of this when trying to pick up a new character but yeah it’s gibberish to a noob. New players honest just need to hop in and start playing. Learn how to do one thing just one thing at a time. Go in and play use that one thing until it’s burned into memory. Once you have it down pat learn another thing. It’s slow and takes time like all good things in life but eventually you’ll have this info in your mind without having to actively think about it. You will lose like a lot but that’s normal just have to take each loss as a learning experience and try to work on what’s troubling you.

  18. Hitman3256

    I understand most of it.

    Can’t execute it, but I get most of it lol

  19. I remember reading a guide on how to break King chain grabs and it involved so many camera angle changes that the word “orient” was used more times than a old time Fu Manchu movie.

  20. HatesVegetables

    I got into Guilty Gear Strive for a little bit, thanks to the simplified controls. I think I got to floor 7 or 8 at my best. Once I got there, it was just setback after setback.

    At that point, other people were just too fast for me, and the game went from push and pull to just getting stomped all the time. I eventually gave it up.

    I suppose I could have practiced and tried to learn more for a few dozen hours, but I wasn’t having fun and didn’t want to commit all that time to just get up to floor 9 just to be stomped by a higher tier of player all over again.

    Getting there was a fun experience, especially feeling more things click in to place and demonstrating what was learned. I like fighters, I just wish I was a bit more adept.

  21. WSKYLANDERS-boh

    Yes indeed I don’t understand shit

  22. 4morian5

    This is why I stick to Smash Bros, and only against the ai.

  23. Humboldteffect

    I just hit the buttons and make people rage.

  24. OrcWarChief

    Every time I think I want to try getting into Fighting games I see shit like this and get mega discouraged

  25. potato_control

    Naw man, I ain’t learning all that. I got a job and a life.

  26. BigBobsBeepers420

    Pshh all I need is Eddie Gordo, just press fovurntfyejrlgyejeofyysjwlwicj jaiauxceodif. Ez juggle combo 100-0

  27. iamjeseus

    This is probably the main reason why smash ultimate is the best selling fighting game ever

    Still I think teken is cool, I’m gonna try to play it one day

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