I think the creation of environmental traps using hacking has been slightly improved.
I remember that in previous versions of the game it was not possible to upload two hacks for one object at the same time.
For example, when I used the distraction hack on a microwave to make the opponent approach it, I could no longer use the ‘overload’ hack because the prompt ‘this device is already under the influence of the hack’ was displayed. Now it’s possible. Thanks to this, you can eliminate opponents in an easy and interesting way as a netrunner (although if there is an enemy netrunner in the area, he will start targeting the player, so you need to deal with him first)
Unfortunately, this feature only applies to objects marked in red (explosive). Objects marked in green, e.g. lamps, which can still explode and electrocute or blind the opponent, still work in the old mode – if the player uses ‘distraction’, it also blocks the use of the ‘overload’ hack, which makes their function useless in this case (e.g. blinding has a very short range).
And I still don’t understand how access points work – using a ping highlights the main access point in the area. If we fail while breaking into it, nearby enemies will be alerted. But if we hack successfully, the hacking screen displays a blue text saying ‘ NETWORK SECURITY BREACHED!’ [https://ibb.co/JRQmqFG](https://ibb.co/JRQmqFG) – but I didn’t notice that it changed anything.
This is very effective in my netrunner stealth build, u can use environment object to create a lots of death by hacking to a camera, and enemy AI will always priorities distract as long as they not in combat.
And if u create enough chaos, enemy’s netrunner may track u, then u simply upload a system collapse and all house are clean
arsenmajstor
It’s the techie gameplay that has been merged into netrunning. I like it as well, very fun to play.
4 Comments
I think the creation of environmental traps using hacking has been slightly improved.
I remember that in previous versions of the game it was not possible to upload two hacks for one object at the same time.
For example, when I used the distraction hack on a microwave to make the opponent approach it, I could no longer use the ‘overload’ hack because the prompt ‘this device is already under the influence of the hack’ was displayed. Now it’s possible. Thanks to this, you can eliminate opponents in an easy and interesting way as a netrunner (although if there is an enemy netrunner in the area, he will start targeting the player, so you need to deal with him first)
Unfortunately, this feature only applies to objects marked in red (explosive). Objects marked in green, e.g. lamps, which can still explode and electrocute or blind the opponent, still work in the old mode – if the player uses ‘distraction’, it also blocks the use of the ‘overload’ hack, which makes their function useless in this case (e.g. blinding has a very short range).
And I still don’t understand how access points work – using a ping highlights the main access point in the area. If we fail while breaking into it, nearby enemies will be alerted. But if we hack successfully, the hacking screen displays a blue text saying ‘ NETWORK SECURITY BREACHED!’ [https://ibb.co/JRQmqFG](https://ibb.co/JRQmqFG) – but I didn’t notice that it changed anything.
Higher quality video:[https://youtu.be/nNwSbelX56M](https://youtu.be/nNwSbelX56M)
Watch dogs
This is very effective in my netrunner stealth build, u can use environment object to create a lots of death by hacking to a camera, and enemy AI will always priorities distract as long as they not in combat.
And if u create enough chaos, enemy’s netrunner may track u, then u simply upload a system collapse and all house are clean
It’s the techie gameplay that has been merged into netrunning. I like it as well, very fun to play.