FPS Games

the Suicide Squad (game) drama



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Here’s the full IGN Suicide Squad preview: http://www.ign.com/articles/suicide-squad-kill-the-justice-league-preview-we-played-it-and-didnt-like-it

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30 Comments

  1. The original video from ign covering DD2 combat made me feel weird when they had every class well represented with the exeption of the two handed sword warrior. When it got to that class, the player was clearly struggling. But thats ok! Or it should be… Maybe if they had voiceover explaining the gameplay it would have been fine.

  2. This has been my stance as well. I don't mind if the reviewer is average at videogames if they are reviewing the average video game. I'm more concerned about whether they can convey the quality of the game so I know if the game is one I might want to get now, at a discount or never.

  3. The scene when Batman was carrying the joker in his arms, walking out to all that rain and siren, is living free in my head, that game was a masterpiece. And feels like a crime when you make rocksteady make anything less than that.

  4. Listen it is your job to be as accurate as possible in giving a review, acuurate about it's systems, it's mechanics, in being unbiased towards what you personally want… you review the product for what it is meant to be, judging its individual pieces based off what it set out to be… not what you personally want it to be… it's that simple… and these "professionals" are doing literally the opposite of "being unbiased"… they are saying hey "I wanted this game to be like.. and it wasn't… so I dont like it and already before playing have a preemptive boner to hate it".

  5. I watched the whole video, I paid attention and did not focus on the wrong part……so here is my summary of the video's thesis; Destin Legarie is as bad as Maggie Thatcher. Bold stance to take Alanah.
    Don't try to correct me, I'm certain I had the right takeaway from the video

  6. I agree 100%. I always take the approach that a game has to prove itself through reviews, not previews. But previews are to showcase what the game experience COULD potentially be and that, depending on the genre of the game, is where the skill of the previewer doesn't really matter to me. When I saw the Dragon's Dogma 2 footage from IGN, even though the player wasn't great, I was STILL excited to see what it had to offer. I think people need to take a more measured and nuanced approach to previewed games and skill level than a black and white blanketed one.

  7. I think maybe at minimum, you just need someone willing to explore what the game is doing and engage/understand it's systems. Like the botw example here. Or let's say someone trying the first boss of armored core 6, would need to be willing to test out melee combat to be successful. They don't have to win, maybe they engage with everything and still have a bad time and that's fair, but at least try it out. That way I can see how an average person handles all the things.

  8. I agree that I don’t just want the devs basically demoing the game for me. That’s who’s gonna show its full potential. I would like to see devs demo it though, so I can see the contrast between the “average” gamer/journalist and the guys who made the game.

    I think if your the Cuphead person, you shouldn’t have ever been asked to demo a game again. Just do your reviews. You had your shot. Your not helping us out with your gameplay.

  9. game reviews aren't that bad IMHO
    it's when "mainstream media" reviewers come in and bash games for being "way too hard" that pisses me off! I end up thinking well of course it's too hard for you you almost never play video games…. they probably barely know the difference between a PC and a PS5 for example!

  10. No need for a huge argument about this. They are indeed bad at video games, because if you play a lot of games and don't focus on any of them, you're just not going to get very good at it.

  11. An exception to this take is mobile game marketing. They show the dumbest gameplay ever, so you feel like Thanos and say "fine, i'll do it myself" and download that game

  12. I stopped listening to IGN criticism when it became evident the average commentator doesn’t know enough about regular journalism let alone game journalism

  13. Nice video…..Ya know we need you to play this Flash fight now, and record your gameplay. LOL i have to know if you, personally, see what they are talking about or better yet just show them up. 🙂

  14. Whilst I agree there are bad game journalists, this feels more like you said the community wanting to see the best the game has to offer, almost to exaggeratory fashion. A semi-recent but applicable example for me is fighting games with MK1, NRS had breakdown of the characters and opted for this game to have pre-recorded scripted fights, at an above average (which for MK just means players willing to engage in online ranking really) level. For someone like me who is a fan and played fighting games before it was more valuable to see the elements of the breakdown they had shown happening in a realistic match from people who knew what they were doing more so than the more amateurish way they did before in MK11. But I would understand for the average consumer who sees that and thinks they could easily replicate it when they get the game only to see it isn't as easy would feel turned off by the game.

    Best way as you said is to have both sides so that viewers can essentially pick and choose which is more applicable, but I'd have the benchmark of average player gameplay vs scripted, to use another FG example: SF6 had dynamic mode showcases (basically mash face buttons to see your character do stuff) which didn't make the game look any good outside of visuals, unscripted pro players with next to now practice time prior having a match which only showed them exploiting the moves they came across first and again didn't make the game look good. To then more scripted matches and giving players of average-to-above average skill time to mess around which gave the best, most constructive show of the game at the perceived higher level at the time and what the journey to get there would entail. But as you said FG is pretty isolated compared to the average game but I still think the principal foundation is applicable if that makes sense.

    P.S. That Margaret Thatcher slander slayed me.

  15. IGN employee name, name, name, name hahaha I am joking. Allanah this is all about getting angry with people who thinks different from you, previews as reviews, are opinions, take them in consideration but at the end try to play the games yourself as much as possible

  16. You made sense to me. And I agree.

    When you mentioned Flash and I briefly saw the (capitalized) word on screen, my brain jumped to Adobe Flash and stared wondering WTF.

  17. I love games, but I'm not great at a lot of the games I love to play. Might be controversial, but I don't think you need to be good at games to be able to identify fantastic mechanics, graphics, or gameplay I think that mostly comes from playing far to many games and having a love of the media

  18. From what i understand from what others who played the Alpha said, there's a mechanic in the game specifically tied to the flash boss fight where you can slow him down during his charge up move so you can shoot him a lot. Destin unfortunately didn't use that mechanic which made the fight more tedious.

    But to give Destin some credit. Being given 3 hours to really dig into a live service game isnt really enough time to get to good grips with it. Meanwhile people who played the Alpha, had literally days with it usually resulting in a much more positive experience and came out wanting to play it for longer.

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