Why are we acting like aim assist is a new issue?

8 Comments

  1. catdog5566cat

    Baffling isn’t it.

    The rotational and slow down strength has been basically the same for at least 8 years now, according to exclusive ace on youtube.

    But recently, everyone is acting like it’s been turned up, despite literally zero evidence to suggest this, and plenty of testing done to disprove it.

    —–

    I genuinely just think it’s because of the higher hp, and faster movement, a lot of people are struggling in game to do well vs better players, and so have decided aim assist is a bigger problem in mw3, it’s not, it’s just the skill gap!

    ———

    And to anyone who takes issue with my comment as if I’m defending aim assist, that’s not my point.

    Aim assist could still do with a nerf, like it could have done for the past literal decade… but it’s not stronger today that it was yesterday, you just suck more today than you did yesterday 😉

  2. CrazyBullUp

    These kills are not relevant to AA.Servers just doesnt calculate and register the hits instantly.I have so many kill notification so long after the conflict.Its just server gambling since Season 6.

  3. Natural-Watercress10

    You also need to learn how to use stuns dude. Throwing them and then running straight at your opponents is not the play..

  4. the_big_turtle45

    Yeah but back then everything was broken and we liked it

  5. putsomedirtinyourice

    “No way. Aim assist was nowhere near as strong and with the tracking of KBM, framerate, fov, there were plenty of reasons why people dominated on PC.”

    This was a reply to my statement that AA was OP even in Verdansk days

  6. Exciting-Flan-1484

    Probably because the increased movement speed has made aiming on pc harder and less consistent with the shit servers struggling to keep up. So dispite aim assist probably being about the same, pc feels at more of a disadvantage than ever

  7. Opichavac

    This is one of a few posts that make sense, Stun should remove AA for a second.

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