Preface:
Feel free to skip the ramblings of a cod zombies nerd and go straight to the bullet points/key points for context of the numbers on the concept map.

[CONCEPT MAP](https://i.postimg.cc/sgjHw7gW/zombiesmap.png)

I’m no graphic designer, writer or game designer so bare with me on any poor jobs done on those fronts 🙂
Nothing is to scale, all is just fan concepts and ideas for the ultimate open world zombies.
No matter how technically possible or impossible any of this is, it’s just a personal dream of how open world zombies should be.

The announcement of Outbreak and open world zombies had my mind going with endless possibilities for the mode, MWZ is a step in the right direction and here is some ideas to turn the mode all the way up to 11.

Usually I hate the idea of recycled content but Treyarch and cod in general has a shit ton of old zombies content that is perfect for being repurposed and given new life in MWZ style. Zombies from here on can be evergreen if they can use maps, wonder weapons, characters, enemy types and bosses from every iteration of the “3rd mode”. WaW-Cold war, IWZ, WW2zombies, Extinction, Spec ops(mercs), including any future original new zombies content they can just throw into the MWZ mix.

Everything dark aether(ised) of course, like purple shit and crystals everywhere, and twisted DA versions of old enemy types from all other games.

This should keep things fresh for new and old players, with plenty of cool looking enemy/ zombie types that could be plucked from all older versions of cod games, for example me being a Cod zombies nerd but never having fully played ww2 zombies, there is a ton of cool models/enemy types and aesthetics/wonder weapons that would be new for me to experience on MWZ, or somebody who has never played IWZ bumping into the radioactive thing for the first ever time.

Just google any wonder weapon or enemy you haven’t heard of in this post and look it up to see how it could function in the MWZ sandbox.

Incursion zones are where a certain faction or entity is trying to take over parts of the map, for example The shadow man can invade random sections of the map and spawn in unique Shadows of evil type enemies, contracts and aesthetics.
Or The God king from WW2 tries to take over a part of the map spawning in WW2 type contracts, enemies and aesthetics.
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**Lore**
Let’s get lore reasons for the ideas/map out of the way…
At the end of Tag der Toten, all dimensions, timelines, universes were pulled into the current timeline and everything else was banished to the Dark Aether(DA).

Inside the DA is one big jumbled up mess of timelines/dimensions/old zombies maps, enemies, wonder weapons etc

All rulers/gods/entities/groups that reside in the DA are at war for control of it, constantly using pawns/operators to carry out tasks to further their personal agendas.
Sending players into maps to try find artifacts capable of controlling or breaking out of the DA(Artifacts like summoning key/Agarthan Device/Kronorium and any other items from zombies iterations I’m not familiar with like IWZ, WW2 zombies.

Examples of gods/entities/groups in expanded cod zombies universe.

Mephistopheles- IWZ(Satan, the Devil, Demon who controls, deals with and manipulates the souls of everything.)

Ancestors- Extinction (Mysterious race that control the cryptids)

The God King – WW2 zombies (Ancient Thulian God king)(Thulian related to Thule society and the creation of the V-R11?)

Shadow man/Monty – Black ops(Fallen angels/aliens/gods, both corrupted and two sides of the same coin, Monty = Life, order, cycles VS Shadowman = Death, chaos, destruction

Chaos gods? Medusa? – Chaos (Is chaos it’s own force/realm separate from the Dark Aether with it’s own laws and deities?)
____________________________________________________________________
All older zombies maps on the MWZ concept map will have functional map playability, Doors you have to buy to move further in, PaP unlock, power switch, Easter eggs, fast travel modes e.g lunar landers from Ascension.

They are all Dark Aether versions of the old maps, throw em’ in a bundle release as DLC for round based.

2 Random maps will be selected for special exfil near the end of a game, alternative to DA rifts, unlock the map as round based if you survive 30 minutes in the map, Maybe as Onslaught or round based 45 minute timer.

Loot will be unique to the map you extract from e.g finish the onslaught/survival mode on Kino der Toten for chance to earn Thundergun case, if you go into the exfil/endgame version of a round based map you have 45 minutes to survive starting from tier 2 gradually increasing to tier 3, then a DA version of the map which is harder and you have 45 minutes to complete main story EE for schematic drops of that map
Unlock normal round based version of the map after completing the exfil version on MWZ.

**Map legend ideas and concepts…**
[CONCEPT MAP](https://i.postimg.cc/sgjHw7gW/zombiesmap.png)

WW = Wonder Weapon

DA = Dark Aether

Each map will have it’s own unique contracts and bounties with unique rewards/schematics.

1. **Verrückt**
* Unique Verruckt contracts
* Double Tap
* Electric trap(Put on vehicles and chokepoints)
* Schematics(Dark Aether Verruckt Main EE)

2.**Gorod Krovi**
* Valkyrie Drone enemies
* Special bounty- Nikolai merged with his mech suit after being sucked into the DA and revived, now a twisted dark mech/man abomination.
* Dragonstrike(Killstreak to call in dragonfire on area)
* Gauntlet of Siegfried WW

3 & 4.**Town**
* Piece of jet gun WW schematic
* Unique Contracts
* Bank to store essence
* 4. TranZit bus loops around the green line on the map, TranZit locations peppered around each stop.

5.**Der Riese**
* Aether bowie knife
* Special bounty- Fluffy juiced up in the DA
* Fluffy Dog Bone
* Schematics(Dark Aether Der Riese Main EE)

6.**Ascension**
* Aether sickle
* Unique contract, protect the machines from space monkeys
* Portable lunar lander schematic(Works like mobile redeploy balloon?)
* Schematics(Dark Aether Ascension Main EE)

7.**Kino der Toten**
* Nova crawlers
* Thundergun
* Unique contract, find 3 reels and protect the projector while they play
* Schematics(Dark Aether Kino Main EE)

8.**Shangri La**
* Shrieker and Napalm zombies
* Special contract to earn Perkaholic
* 31-79 JGb215 WW
* Schematics(Dark Aether Shangri La Main EE)

9.**Mauer der Toten**
* Tormentors, Tempests and Krazny Soldats
* CRBR-S WW & Variants
* Klaus (Robot companion, Works like pet dog but can shoot too)
* Schematics(Dark Aether Mauer der Toten Main EE)

10.**Der Eisendrache**
* Panzer soldats and skeletons
* Special bounty – Wolf king, corrupted spirit in DA
* Elemental bows
* Wolf Kings bones(Summon a spectral wolf that works like hellhound pet)
* Schematics(Dark Aether Der Eisendrache Main EE)

11.**Diner**
* Turned contract, transform into zombie to take out mercs invading the DA
* Jet gun schematic second piece
* Galvaknuckles
* TranZit bus stop
* Bus upgrade part for the lobby

12.**Buried**
* Ghost enemies
* Bank access
* Paralyzer and Ray gun MK2 WW
* Unique contract involving the maze, Twisted DA Arthur bounty?
* Schematics(Dark Aether Buried Main EE)

13.**Die Maschine**
* Megatons & Plaguehounds
* D.I.E Machine WW
* Special bounty – DA Orlov(Any connection to Orlov military base?)
* Plaguehound gas(Summon plaguehound like hellhound pet)
* Schematics(Dark Aether Die Maschine Main EE)

14.**Radioactive Thing**
* Alternate red worm type world boss
* Roams around bombarding parts of the map?
* Spawns in IWZ incursion areas
* Modular Atomic Disintegrator WW drops
* Spawns crog enemy types

15.**Dead ops Arcade**
* Alternate endgame mode(Instead of DA rifts or exfiling you can choose to continue on at the dead ops arcade.
* 45 minute timer, rogue like dead ops arcade mode?
* Cosmic Silverback killstreak schematic(Yes, a gigantic space gorilla will jump in and hulk slam a bounty for you.)
* Unique Dead ops cosmetics?

16.**Zombies in Spaceland**
* Brutes and Clown zombies
* Shredder, Head Cutter, Dischord, Face Melter WW
* Special contract Alien/ UFO
* N31L robot companion
* Schematics(Dark Aether Spaceland Main EE)

17.**Dead of the Night**
* Werewolves, ghouls and bat enemy types
* Savage Impaler & Chaos Theory WW
* Special contract to craft silver bullets(Unique Ammo mod)
* Schematics(Dark Aether DOTN Main EE)

18.**Bus Depot**
* Turbine for free door unlocks
* 3rd piece of Jet Gun schematic
* Special contract for the bus ladder
* Bus upgrade part for the lobby

19.**Roaming Aether Dragons**
* Random world event
* Aether dragons corrupted by the DA
* Flies around different POI’s or bridges and burns the area making it hazardous for everything.
* You can kill it or befriend it
* Feed it 30 chunks of flesh to turn it friendly for the whole lobby, it will bombard random areas players are completing contracts to help them

20.**Voyage of Despair**
* Stokers, elemental zombies
* Kraken WW
* Blightfather bounty contract
* Schematics from DA Voyage main EE

21.**The Final Reich**
* Treasure zombies, bombers, Brenners, Wustlings and pest enemies
* Tesla Gun WW, Red Talon WW, Jack in the box grenade
* Panzermörder Bounty contract
* Schematics from The Final Reich main EE

22.**Farm**
* Bus upgrade part for the lobby
* Jet gun schematic piece
* Grief contract, Outlast but with grief rules for teams

23.**Teleporters**
* Somebody has placed group 935 style teleporters in key locations around the map
* Pay 1000 to teleport to the next random location

24.**Moon teleporter**
* After linking all 935 teleporters you unlock the red teleporter than let’s you go to the DA version of Moon
* Zap gun WW & QED grenade
* Hacker(Hack everything from perk machines to aether extractors to extend the timer on contracts etc
* Mule kick
* Schematics available from DA moon main EE

25.**Fridges**
* Around all areas of the full map
* Stash wonder weapons/items for any future game

26.**Brutus(The Warden)**
* Random chance of spawning on any map POI
* Similiar to the Butcher in Diablo
* Can capture you and send you to his own twisted pocket dimension in the DA version of Mob of the Dead
* Hells Retriever
* Blundergat, Acidgat, Magmagat WW
* Icarus (Home made escape plane)
* Schematics from DA Mob of the dead Main EE

27.**Shadowman incursion**
* Random event of Shadowman invading a random part of the map
* Spawns all Shadows of evil type enemies, Margwas, Rolling balls of death, flying parasites etc
* Widows Wine
* Complete rituals(contracts)
* Spawn alternate endgame boss in the area like red worm, An Elder apothicon flying in the skies maybe
* Civil protector + Schematic (Companion robot that shoots/revives)
* Complete rituals(contracts) to find a key to unlock Shadows of evil exfil portal and map unlock
* Schematics from DA Shadows of Evil main EE

28.**Spider nest**
* Random event of Giant spiders from Zetsubou no Shima taking over buildings/areas like Aether nests
* Scattered around the whole map
* Destroy spider eggs to lure out and kill giant spider
* Spiderbait item drop chance(Use it on a spider eggs to tame a spider, works like pet hellhound but roots zombies)

29.**IX Coliseum**
* Endgame exfil alternative
* Boss rush/wave survival type mode with roguelike elements?
* Beat waves of zombies/mini bosses from ALL cod universes, from extinction to IWZ, from ww2 to Black ops
* Random boss at the end of every section, any boss plucked from cod zombies/extinction history
* Crowd Affinity mechanic
* Death of Orion WW schematic
* Homunculus
* Pet zombie tiger schematic

30.**Hellephant**
* Random event of roaming undead war elephant from IX
* Similiar to Orda from outbreak zombies

31.**Corrupted Pegasus**
* World boss endgame alternative
* Pegasus strike schematic
* Hand of Gaia WW

32.**Orda**
* Roaming mini world boss from outbreak zombies
* Drops Rai Kai?

33.**The Forsaken**
* World boss endgame alternative
* Spawns countless cold war type enemies
* Chrysalaxe WW

34.**Extinction incursion zone**
* The Ancestors are invading random areas of the map
* All extinction type alien cryptid enemies
* Venom X WW
* Alien membrane(Use for alien cryptid pet, like friendly hellhound)
* Extinction type contracts

35.**The Jukebox**
* Jukebox scattered everywhere on the map
* Next to contract areas, world boss spots or hot spots
* Loot music tapes from contracts tied to specific maps
example: Unlock “115” Music tape from Kino der toten and play it on any jukebox around the map to listen to music while completing contracts in the radius of the jukebox, or vehicle tape decks.

36.**Giant Robots**
* One or multiple march across the map similiar to origins
* Get into hidden compartment in foot, careful not to be crushed
* Redeploy from top of robots head
* 30 circuit turrets can turn it friendly, the robot can stop and help fight a world boss, like a giant turret

37.**Chaos incursion zone**
* Not sure how chaos works, might be the chaos dimension is seperate from the Dark aether, can invade all realms/dimensions
* The Order and it’s remnants in the DA activate a sentinel relic in random areas of the map
* All bo4 type zombies/enemies, Gladiators/tigers/blightfathers/Elementals/Gegenees/Skeletons/Werewolves/Ghouls/Jolting jacks/Nova 6 bombers/Lightning hounds
* Complete trials for the Order(Contracts)
* Death of Orion/ Hand of Gaia and other chaos wonder weapons drop in the zone
* Lightning hound bone schematic

38.**WW2 Zombies incursion zone**
* The God King is using his forces to invade sections of the DA
* ALL enemy types and bosses from ww2 zombies
* Blimp mini world boss
* Drop all wonder weapons from WW2zombies
* Complete Orders from the God king(Contracts)
* Unique horror themed contracts

39.**God King**
* Endgame World boss alternative
* Drops Thulian artifact WW schematics (Roar, Fang, Fist, Talon)

40.**IWZ incursion zone**
* Mephistopheles is trying to gain control of parts of the DA
* ALL enemy types and bosses from IWZ maps
* IWZ themed contracts
* Radioactive thing roaming hazard/boss
* Complete bargains for Mephistopheles(Contracts)

40b.**Mephistopheles**
* Alternative endgame world boss
* IWZ WW cases
* Can also summon cryptid style aliens

41.**Kraken**
* Endgame world boss alternative from Extinction
* Drops Extinction WW?

42.**Medusa/Chaos gods?**
* Alternative red worm endgame world boss
* Chaos incursion zones only
* Chaos WW cases

43.**Factions**
* Remnants of old factions/groups stuck in the DA, Group 935, Division 9, Broken Arrow, the illuminati, the order etc

Last minute ideas…
Map modifiers, before each MWZ game a random modifier is put into play e.g

Gobblegums are in play(Somehow lol)

Special zombie waves every 5 minutes(Trying to complete an outlast contract in tier 3? Here’s the rolling balls of fire & death from shadows of evil in your face
Then Hellhound waves 5 minutes after that…
Then Gladiator waves 5 minutes after that… etc

Pentagon Thief targets a random team to steal Aetherium crystals/guns, killing him rewards winter howl weapon case?

Aether storms that hit random Maps/POI’s throughout the game.

The Aether storm is replaced with Fog storm(Tranzit fog) that expands outwards, anyone inside is attacked by denizens.

DA horde – Horde of Dark Aether difficulty zombies march across the map attacking random POI’s/maps

Just allow us to play as any operator/character from any zombies iteration or side mode

Any suggestions or better ideas please comment and discuss

3 Comments

  1. Putrid-Block1431

    There is ***so much*** to read here. Not sure how much engagement you’ll get out of this thread, but I’ll come back in a couple hours to give it a proper read and share my thoughts. For now, I’ve made it through the first little bit and I see one major flaw:

    CoD developers don’t have enough time. It’s sad, because Zombies is really cool. Warzone is kind of cool. DMZ was kind of cool. MWZ has a metric ton of potential. But Activision only cares about their shareholders, and their shareholders only care about the amount of money they’re raking in. As unfortunate as it is, they’re making more money on anime waifu operators than they’ll ever make on actual content.

    This is a side note, but with the MW2 weapons not tracking camos in MWZ, I decided to see how much the game is on Steam to possibly justify a purchase solely for camos — and it’s got an overall 17% positive review rating. Lifetime overwhelmingly negative, yet they still released MW3 in the state that it was in with the tiny bit of content it had. If that doesn’t speak volumes for Activision’s motives, I don’t know what will.

    Edit: What little I got through in the post so far seems great by the way. You’re totally right in that there is enough Zombies lore, enough enemy types and interesting characters, enough history of CoD to make MWZ an actually amazing experience. The gunplay of CoD, the familiarity of perks and POIs from older Zombies games, the freedom that a mode like this allows in terms of content itself… It could rival any similar standalone game, but that would also require standalone-game resources which is never going to happen.

  2. I have no idea what I just read, but I swear for a moment I thought this was a huge leak of upcoming content in the following mwz seasons

    They should send you a paycheck for your creativity and passion

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