i feel like there could be two reasons why the aether tools have shorter cooldowns.
1. there’s no 100% surefire way to upgrade your weapon rarity. tier 3 pack a punch, for example, is available every single game as long as you save up enough points, meanwhile, upgrading your weapon to a certain rarity isn’t something you can do every game since there’s no way to purchase or grind for it, it’s purely RNG based. You can get your weapon to tier 3 pap every game, but if the legendary aether tool had a 3 day cooldown, you’d almost never get your gun to legendary.
2. Aether tools don’t just boost your damage, they boost the maximum damage potential. If you didn’t have aether tools available to you as often, your weapon would be stuck with incredible low damage potential. With legendary rarity (300% damage boost), your highest possible damage is 24x the base damage. With common rarity (No damage boost), your highest possible damage is 8x the base.
xfatallyflawedx
Getting a gold rarity gun is 5k essence and PaP3 is 30k essence, and consider how much additional damage you gain from purple with 3x to gold at 4x, and PaP2 at 4x to PaP3 at 8x. The significant increase in essence required, and the boosts in damage each provide seems to be the reason for the disparity in their cooldown timers.
botics305
Cause the developers screwed us
SuccessLongjumping62
Motherfuka you want them to extend the legendary tool cooldown?
king-of-yodhya
Because the code and design is based off a free to play game which needs to keep the players engaged. Also they didn’t really test this game before releasing and we all testing stuff like this out for them. There is no way these should be 3 days if it doesn’t carry forward to the next match and no way a 70$ game should have a cooldown of 3 days
TheDissRapperr
Sometimes the fun police gets hired on at treyarch and implements stupid shit like this.
6 Comments
i feel like there could be two reasons why the aether tools have shorter cooldowns.
1. there’s no 100% surefire way to upgrade your weapon rarity. tier 3 pack a punch, for example, is available every single game as long as you save up enough points, meanwhile, upgrading your weapon to a certain rarity isn’t something you can do every game since there’s no way to purchase or grind for it, it’s purely RNG based. You can get your weapon to tier 3 pap every game, but if the legendary aether tool had a 3 day cooldown, you’d almost never get your gun to legendary.
2. Aether tools don’t just boost your damage, they boost the maximum damage potential. If you didn’t have aether tools available to you as often, your weapon would be stuck with incredible low damage potential. With legendary rarity (300% damage boost), your highest possible damage is 24x the base damage. With common rarity (No damage boost), your highest possible damage is 8x the base.
Getting a gold rarity gun is 5k essence and PaP3 is 30k essence, and consider how much additional damage you gain from purple with 3x to gold at 4x, and PaP2 at 4x to PaP3 at 8x. The significant increase in essence required, and the boosts in damage each provide seems to be the reason for the disparity in their cooldown timers.
Cause the developers screwed us
Motherfuka you want them to extend the legendary tool cooldown?
Because the code and design is based off a free to play game which needs to keep the players engaged. Also they didn’t really test this game before releasing and we all testing stuff like this out for them. There is no way these should be 3 days if it doesn’t carry forward to the next match and no way a 70$ game should have a cooldown of 3 days
Sometimes the fun police gets hired on at treyarch and implements stupid shit like this.