Early Concepts vs Final Product

25 Comments

  1. Araichuu

    As someone who struggles to read subway lines irl, I’m happier with the final product than that early concept.

  2. Darkstang5887

    At this point we should just be grateful for what we have. Still supporting the game at this point is legendary

  3. NostalgicAdvice

    it is what it is, and we’re lucky we’re getting features 3 yrs later

  4. Given the size of the city the first one would be impractical. It’d be one stop every block

  5. Confuzed_Elderly

    Its so like real life where public transport plans get gutted because of political shenanigans. I imagine the early concepts are what Richard Night wanted and throughout corruption and city stability over years this is what the city got.

  6. rabbit_vr

    While the first one is more “realistic” I am glad the second one is implemented. Makes it a lot easier to navigate

  7. Four days ago, my attention was caught by the rails that are in the current version of the game (I think its path is the same as in the screen ) and on which trains sometimes run. So i spent few hours doing parkour with double jump and found a way to get on these rails (they are above almost all roads, with flying car mod it would be easier) and i found one spot where station will be. I will make a new post how in current version train station look like.

  8. Marmeladun

    Cut out of a CGI trailer =\= early concept

  9. Peculiar-Wizard808

    As long as it takes me from one side of the city to the other, I’m good. And if you look closely at the new one, it appears there are more lines dimmed down under the highlighted ones.

  10. TheCockKnight

    Yeah well I don’t think I want a subway system that complicated in my game lol

  11. scungilliboy

    I’m just so fucking happy we’re getting one at all, I know it seems a like a dumb thing but I’m legit excited about a tram system coming to a video game lmao.

  12. The first one looka like a nightmare to navigate

  13. supermegaampharos

    Is the in-game city even large enough for that many stops?

    The “real” Night City might have all those subway stops, but the version we have in-game seems way too small to accommodate that many.

  14. ShitassAintOverYet

    Istanbul resident here. Trust me, you don’t want clusterfuck of a metro…especially in a video game.

  15. AprilRyanRet

    That first one looks like the T in Boston.

  16. StalinkaEnjoyer

    Now post screenshots of the prerendered CGI trailer versus what the game actually looks like, with the implication that we should be mad that the game doesn’t look like a pre-rendered cutscene at all times

  17. HelloChimp

    Why are you just lying? That image has never been presented as an actual concept of its implementation to the game

  18. Moltar_Returns

    Man who cares, just be happy for once, they added a cool thing that’s not very necessary but its implementation will make people happy.

  19. Dankspear

    Actually glad they changed it, the map looks completely different and there’s way too many stops on the first one

  20. Listen a capitalist dystopia isn’t going to have a proper functioning public transit system. Look at literally every American city.

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