
What the hell is going on? If someone at CDPR wanted to lower the club music volume (for some reason, it’s a club, I expect it to be loud), at least lower the volume of the crowd, too. But, preferably, make the club music loud as it was after release. You should be able to hear the music from afar, it’s a bloody (sometimes literally) music club!
Did you notice that too? It completely kills the vibe of the place. Here’s someone noticing this in 1.6, I’m on 2.02 and it’s stupidly too low. [https://steamcommunity.com/app/1091500/discussions/0/3383914261435213870/](https://steamcommunity.com/app/1091500/discussions/0/3383914261435213870/)
I have all in-game sound settings at 100 and I’ve tried all possible fixes, thinking it could be salvaged by something. It can’t.
The game uses “SFX volume” for both the crowd AND the club music, so I can’t change one or the other.
Is there any potential fix? Where can I report it officially? Only via support ticket?
3 Comments
Did you even listen to what Nancy and Brick\Royce have to say about it?
Music in Totentanz (specifically, Tinnitus band, yeah the name speaks for itself, sound in the ear with no external source) is mostly broadcasted directly to the skull implants of Maelstrom visitors, so it’s not really a bug, it’s a feature.
There is a potential fix.
You can report here.
You wait for someone to develop an inner ear skull implant that can receive Totentanz broadcast.
The *real* reason is that Cyberpunk has always had this weird audio bug in clubs. Lizzie’s Bar used to be near silent near release and the same went for many of the others. As the game got patched, sound levels adjusted correctly in some clubs and some went to shit. Totentanz is just another victim the whole fix-one-hole-and-another-pops-up patches.
My only advice would be to make a note of it on something offically tied to CDPR. Like their website. There will probably be another patch somewhere down the line to fix various issues.