Last game that used Double Tap was Black Ops III.. 8 years ago. It makes zero sense why this classic perk that was in the original four is being thrown out this way.
I’m kind of ok with double tap being gone. I honestly think the perks in Cold War were fantastic and double tap didn’t really need to be added.
New_Horror3663
It’s almost definitely gonna be Mule Kick. MWZ’s whole thing is reusing Cold War’s assets, why would they put in the effort to make a new can model for Double Tap when they already have a perfectly good can that takes much less effort to add in?
You seem to think they’re actually trying with this mode. Hopefully launch week will show you the error in that thought.
Stockton20969
I genuinely can’t believe death perception is still a thing….
Bmaster1001
The funny thing is, the last time something like Double Tap was in a Zombies game, it was the Kugelblitz in WW2.
Like how, until Cold War, Tuff ‘Nuff from IW was the last zombies perk that had a Juggernog like effect.
margwa_
It makes sense why it was removed. Triple pap + weapon rarity + deadshot
MichaelT359
Surprised they haven’t made a perk that takes up one perk slot but let’s you keep your perks whenever you go down. You’d just lose this perk every time and have to get it again
KeptPopcorn5189
We’ll never see double tap again with the ability to upgrade weapon rarities
IrrackObamas
I have been waiting for so long, hopefully next year
Shaun_LaDee
How have people still not realized that Deadshot(as of CW) is functionally the same as Double Tap? Yeah sure it’s only double damage if you aim at critical spots, but why would you *not* already be aiming for criticals?
joacam947
What do you mean? I’ve been living under a rock and I thought we were still on black ops 3
10 Comments
I’m kind of ok with double tap being gone. I honestly think the perks in Cold War were fantastic and double tap didn’t really need to be added.
It’s almost definitely gonna be Mule Kick. MWZ’s whole thing is reusing Cold War’s assets, why would they put in the effort to make a new can model for Double Tap when they already have a perfectly good can that takes much less effort to add in?
You seem to think they’re actually trying with this mode. Hopefully launch week will show you the error in that thought.
I genuinely can’t believe death perception is still a thing….
The funny thing is, the last time something like Double Tap was in a Zombies game, it was the Kugelblitz in WW2.
Like how, until Cold War, Tuff ‘Nuff from IW was the last zombies perk that had a Juggernog like effect.
It makes sense why it was removed. Triple pap + weapon rarity + deadshot
Surprised they haven’t made a perk that takes up one perk slot but let’s you keep your perks whenever you go down. You’d just lose this perk every time and have to get it again
We’ll never see double tap again with the ability to upgrade weapon rarities
I have been waiting for so long, hopefully next year
How have people still not realized that Deadshot(as of CW) is functionally the same as Double Tap? Yeah sure it’s only double damage if you aim at critical spots, but why would you *not* already be aiming for criticals?
What do you mean? I’ve been living under a rock and I thought we were still on black ops 3