Counter-Strike 2

SHROUD BEING A MENACE IN COUNTER STRIKE 2



shroud plays counter strike 2 and starts being an absolute aimbot with his aim prowess where he gets some crazy flicks and highlight worthy cs2 plays.

*SECRET* PROMO CODE ON ALL LOGITECH PRODUCTS: shroud
THE PERFECT MOUSE – https://www.logitechg.com/shroud-edition
THE PERFECT PC – https://maingear.com/shroud/

► Follow me!
TWITTER → https://twitter.com/shroud
TWITCH → https://www.twitch.tv/shroud
YOUTUBE (2ND) → https://goo.gl/e4dRqE

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👌Channel Management – https://twitter.com/loadedcsp

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#shroud #gaming #

20 Comments

  1. So that’s what it looks like from the other perspective when I’m killed without the enemy peeking lol

  2. I know it’s off topic Mike, but just seen a video of a guy making a case for AA in WZ “not being” OP although Ironically his video clearly shows just how OP it clearly is, do you ever see yourself returning to cod if MW3’s AA is as nerfed as they elude to it being?.

  3. Damn shroud they kicked your ass alot in csgo, you were untouchable in pubg man
    I think you are getting rusty dude

  4. 5:35 the fact that his client shows him moving away means that the server ALSO know he moved away, now if he was to continue moving back in that direction it makes sense but it would need to be that shroud has a slower connection than his opponent and the server has correlated the two closest time-framed packets. whilst shrouds response from the server may be two ticks behind what he see's on his screen the other guy was already there at the same time stamp his computer put on the packet containing the bullet and its trajectory to the server which then seen at that time the player was at those coordinates on a packet time stamped the same. So that's what it will process but because we have actions being processed before graphics are processed and rendered it seems like a bigger gap while in actual real time it's closer to what actually happened even if we didn't see it happen kind of weird.

  5. Anyone else really dislike how the dink sound is the same if you get shot or do the shooting when you're in a fight? I find it hard to tell if I dinked them in a fight especially on pistol rounds.

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