Not that it will necessarily get better, but this is an early access release. I would hardly expect it to be “optimized” at this point.
YouEffOhh1
No 🙂
GaRGa77
Snail games ftl
DaGoodSauce
Volumetric clouds and global illumination seems to account for most of the performance hit. Just from the few people I have seen it seems like it’s possible to gain anywhere between 50-80 fps simply by disabling volumetric clouds and lower GI quality.
michaelbelgium
I mean … if that’s the case – it still beats Cities Skylines 2 😀
Dealric
I missed that new arc was even released o.o
I thought it was just announced
Hattix
It is very difficult to optimise UE5 when you’re not Epic Games.
Wildcard is not Epic Games. The developer here has limited control over what the engine is doing.
This is part of the problem. If Wildcard finds UE5 in Ark has a problem with whatever, Epic could, and probably would, fix that… In the next release. Wildcard would then have the problem of migrating their entire thing to a new engine version, which is the Mother, Father, Grandfather, and Babushka of all regression tests.
Domiinator234
Dont know what this guy does but im getting 90-140fps with 4090 on 1440p and everything ultra
Zetra3
Ark has literally NEVER been optamized
UserNameTaken96Hours
Soooo basically the same as ARK Survival Evolved when it released?
Don’t get me wrong, I had a blast playing it, but it ran like utter shit back then as well.
rdkilla
Do reddit users strive for anything but the lowest quality content?
KM107
Consumers – “hurry up and get the game out already”
Devs – “it’s not ready”
Studio – “no one cares, quick get it out before they complain more”
Devs – “okay but it’s not ready, we will have to say early access or beta since it isn’t finished”
Studio – “don’t care just get it out”
Consumer – “why release a game that isn’t fully optimized”
EarTraditional6391
I had hope for Ark Ascended
I had hope…
Elycien2
I get your frustration but you really expected these guys to release an optimized game? Have you played Ark?
BaephBush
It’s early access…
Weaseltime_420
This is the worst possible studio to use as an example of studios not optimising their games.
If this game worked well, then it wouldn’t be Ark.
NeverEndingWalker64
Get we’ll have to return to the old, well-optimized games.
Maybe overtime the games will be so unplayable, even with 120p scaling, that companies will or make them open-source so others can do their dirty job or just making them better.
maybe_a_frog
The original game was never optimized in the 10 years it’s been out. Why would anyone expect them to optimize the new game in the new engine they’ve never worked with? I get UE5 is supposed to be easier for devs…but that doesn’t really mean much if there’s no urgency to optimize. You can give an artist all the tools in the world but that doesn’t mean they’re Picasso.
Handsome_ketchup
You don’t understand. They’re “future proofing” their games.
Ne0t9k
the recommend pc specs are high anyway
hithimintheface
Were people expecting an Ark game to be optimized? Come on
jo3l_miller
The first game’s optimization was better than the new one tbh
RickRotHut
Positive reviews are like
“ActUaLLy iT’s EA, so….”
Stockholm-Syndrome
Pfuggs
damn even star citizen runs better than this…
Sacredfice
Because people pre order like no tomorrow. Studios made profit before finishing the game. They can just move on the next project and hire some interns to fix the bugs later lol
Coxwab
Ok but ark was always a pile of dogshit
Morter_
That’s odd, it ran fine on my rig (obviously on medium) but my specs are total shit lmao
amd fx 8350 16gb ram ddr3 and a r7 360
this was like 2 years ago more or less
blackest-Knight
So now we’re complaining about Early Access games made on the very latest Unreal Engine ?
At which point you guys just go buy Xboxes and stop pretending to even want to game on PC.
No_Desk_5636
You guys keep buying it they’re gonna keep producing it
sirfannypack
Remember, the gam is early access, so they’re letting the community beta test it.
the2ndatom
Amazing I saw this exact same review on Steam except it was City Skylines 2. I mean the EXACT same one
Sergio3k18
Why improve perfection? Ark is good as is
Thrikingham1462
I was gonna say that wow if this must be at 4k, id be fine with this, then i expanded the pic. Ouch.
bdcrlsn
Nope, they’re starting to rely more and more on frame generation and upscaling technologies.
retro604
Forget optimization. I think the main issue is resource management. Making a game has always been about doing the best you can with the hardware available.
There is only so much optimization can do when you’ve got 200+ insanely high poly objects with ‘modern’ lights/physics/etc in a scene. Ofc games are badly optimized, but if they didn’t add so many unnecessary or barely noticable features, more cycles could go to what really matters.
I play a lot of old games since I’m old too, and imo games have gained little to nothing other than graphics in the last 15ish years.
The Rocksteady Batman trilogy was on sale on Steam, I’m sure a lot of you are playing them again or for the first time. Do any of those games feel lacking? Do you miss the advanced physics or the ability to knock a phone off a desk while you’re being The Batman?
Why can’t modern devs balance the resource budget? Stop blaming UE5 and realize they have a limited resource that they have to spend wisely if they want their game to run well.
From what I’ve heard the fog in this game halves the frame rate. Why in the world would you do that? Why would you have that in your game? Who implemented it, watched the frame rate tank and went, yep, working as intended?
37 Comments
No
Welcome to Studio Wildcard
Not that it will necessarily get better, but this is an early access release. I would hardly expect it to be “optimized” at this point.
No 🙂
Snail games ftl
Volumetric clouds and global illumination seems to account for most of the performance hit. Just from the few people I have seen it seems like it’s possible to gain anywhere between 50-80 fps simply by disabling volumetric clouds and lower GI quality.
I mean … if that’s the case – it still beats Cities Skylines 2 😀
I missed that new arc was even released o.o
I thought it was just announced
It is very difficult to optimise UE5 when you’re not Epic Games.
Wildcard is not Epic Games. The developer here has limited control over what the engine is doing.
This is part of the problem. If Wildcard finds UE5 in Ark has a problem with whatever, Epic could, and probably would, fix that… In the next release. Wildcard would then have the problem of migrating their entire thing to a new engine version, which is the Mother, Father, Grandfather, and Babushka of all regression tests.
Dont know what this guy does but im getting 90-140fps with 4090 on 1440p and everything ultra
Ark has literally NEVER been optamized
Soooo basically the same as ARK Survival Evolved when it released?
Don’t get me wrong, I had a blast playing it, but it ran like utter shit back then as well.
Do reddit users strive for anything but the lowest quality content?
Consumers – “hurry up and get the game out already”
Devs – “it’s not ready”
Studio – “no one cares, quick get it out before they complain more”
Devs – “okay but it’s not ready, we will have to say early access or beta since it isn’t finished”
Studio – “don’t care just get it out”
Consumer – “why release a game that isn’t fully optimized”
I had hope for Ark Ascended
I had hope…
I get your frustration but you really expected these guys to release an optimized game? Have you played Ark?
It’s early access…
This is the worst possible studio to use as an example of studios not optimising their games.
If this game worked well, then it wouldn’t be Ark.
Get we’ll have to return to the old, well-optimized games.
Maybe overtime the games will be so unplayable, even with 120p scaling, that companies will or make them open-source so others can do their dirty job or just making them better.
The original game was never optimized in the 10 years it’s been out. Why would anyone expect them to optimize the new game in the new engine they’ve never worked with? I get UE5 is supposed to be easier for devs…but that doesn’t really mean much if there’s no urgency to optimize. You can give an artist all the tools in the world but that doesn’t mean they’re Picasso.
You don’t understand. They’re “future proofing” their games.
the recommend pc specs are high anyway
Were people expecting an Ark game to be optimized? Come on
The first game’s optimization was better than the new one tbh
Positive reviews are like
“ActUaLLy iT’s EA, so….”
Stockholm-Syndrome
damn even star citizen runs better than this…
Because people pre order like no tomorrow. Studios made profit before finishing the game. They can just move on the next project and hire some interns to fix the bugs later lol
Ok but ark was always a pile of dogshit
That’s odd, it ran fine on my rig (obviously on medium) but my specs are total shit lmao
amd fx 8350 16gb ram ddr3 and a r7 360
this was like 2 years ago more or less
So now we’re complaining about Early Access games made on the very latest Unreal Engine ?
At which point you guys just go buy Xboxes and stop pretending to even want to game on PC.
You guys keep buying it they’re gonna keep producing it
Remember, the gam is early access, so they’re letting the community beta test it.
Amazing I saw this exact same review on Steam except it was City Skylines 2. I mean the EXACT same one
Why improve perfection? Ark is good as is
I was gonna say that wow if this must be at 4k, id be fine with this, then i expanded the pic. Ouch.
Nope, they’re starting to rely more and more on frame generation and upscaling technologies.
Forget optimization. I think the main issue is resource management. Making a game has always been about doing the best you can with the hardware available.
There is only so much optimization can do when you’ve got 200+ insanely high poly objects with ‘modern’ lights/physics/etc in a scene. Ofc games are badly optimized, but if they didn’t add so many unnecessary or barely noticable features, more cycles could go to what really matters.
I play a lot of old games since I’m old too, and imo games have gained little to nothing other than graphics in the last 15ish years.
The Rocksteady Batman trilogy was on sale on Steam, I’m sure a lot of you are playing them again or for the first time. Do any of those games feel lacking? Do you miss the advanced physics or the ability to knock a phone off a desk while you’re being The Batman?
Why can’t modern devs balance the resource budget? Stop blaming UE5 and realize they have a limited resource that they have to spend wisely if they want their game to run well.
From what I’ve heard the fog in this game halves the frame rate. Why in the world would you do that? Why would you have that in your game? Who implemented it, watched the frame rate tank and went, yep, working as intended?